forked from Popn_Tools/popnhax
wip
This commit is contained in:
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3c459addea
commit
7f146dc5e9
@ -19,6 +19,9 @@
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#include "minhook/hde32.h"
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#include "minhook/include/MinHook.h"
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uint8_t g_subcateg_count = 5;
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bool g_subcategmode = false;
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const char *g_categname = "Custom Tracks";
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const char *g_categicon = "cate_13";
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const char *g_categformat = "[ol:4][olc:d92f0d]%s";
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@ -38,6 +41,140 @@ uint32_t songlist_struct_addr = (uint32_t)&songlist_struct;
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void (*add_song_in_list)();
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void (*categ_inject_songlist)();
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void get_subcateg_size_impl()
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{
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__asm("mov eax, 0");
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}
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char g_test_string[9] = "TOTOMCDO";
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void get_subcateg_name_impl()
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{
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__asm("mov eax, _g_test_string");
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}
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uint32_t reimpl_value_1;
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uint32_t reimpl_value_2;
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void (*get_subcateg_size)() = &get_subcateg_size_impl;
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void (*get_subcateg_name)() = &get_subcateg_name_impl;
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void (*reimpl_func_1)();
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void (*reimpl_func_2)();
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void (*reimpl_func_3)();
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void (*reimpl_func_4)();
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//this is a reimplementation of the event category generation function, modded to use popnhax internal subcategories
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void categ_inject_songlist_reimpl()
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{
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__asm("add esp, 0xC"); // cancel a sub esp 0xC that is added by this code for no reason
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__asm("push 0xFFFFFFFF\n");
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__asm("push [_reimpl_value_1]\n");
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__asm("mov eax, dword ptr fs:[0]\n");
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__asm("push eax\n");
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__asm("sub esp, 0x10\n");
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__asm("push ebx\n");
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__asm("push ebp\n");
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__asm("push esi\n");
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__asm("push edi\n");
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__asm("mov eax, dword ptr ds:[_reimpl_value_2]\n");
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__asm("xor eax,esp\n");
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__asm("push eax\n");
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__asm("lea eax, dword ptr ss:[esp+0x24]\n");
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__asm("mov dword ptr fs:[0], eax\n");
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__asm("lea ebp, dword ptr ss:[esp+0x34]\n");
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__asm("xor ebx, ebx\n");
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__asm("mov dword ptr ss:[esp+0x34], ebx\n");
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__asm("subcateg_loop:\n");
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__asm("mov ecx, dword ptr ss:[ebp+0x08]\n");
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__asm("mov eax, ebx\n");
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get_subcateg_size();
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__asm("test eax, eax\n");
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__asm("je next_iter\n");
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__asm("push 0xD8\n");
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reimpl_func_1();
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__asm("mov ecx, eax\n");
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__asm("add esp, 0x04\n");
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__asm("mov dword ptr ss:[esp+0x14], ecx\n");
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__asm("xor eax, eax\n");
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__asm("mov dword ptr ss:[esp+0x2C], eax\n");
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__asm("cmp ecx, eax\n");
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__asm("je jump_point_1\n");
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__asm("mov eax, ebx\n");
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get_subcateg_name();
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__asm("mov edi, dword ptr ss:[ebp+0x04]\n");
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__asm("mov edx, dword ptr ss:[ebp+0x0C]\n");
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__asm("push eax\n");
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__asm("push ecx\n");
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__asm("mov ecx, dword ptr ss:[ebp+0x44]\n");
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reimpl_func_2();
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__asm("jump_point_1:\n");
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__asm("mov dword ptr ss:[esp+0x2C], 0xFFFFFFFF\n");
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__asm("mov ecx, dword ptr ss:[ebp+0xB4]\n");
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__asm("lea esi, dword ptr ss:[ebp+0xA8]\n");
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__asm("mov dword ptr ss:[esp+0x14], eax\n");
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__asm("test ecx, ecx\n");
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__asm("jne jump_point_2\n");
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__asm("xor edx, edx\n");
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__asm("jmp jump_point_3\n");
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__asm("jump_point_2:\n");
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__asm("mov edx, dword ptr ds:[esi+0x14]\n");
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__asm("sub edx, ecx\n");
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__asm("sar edx, 0x02\n");
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__asm("jump_point_3:\n");
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__asm("mov edi, dword ptr ds:[esi+0x10]\n");
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__asm("mov ebx, edi\n");
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__asm("sub ebx, ecx\n");
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__asm("sar ebx, 0x02\n");
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__asm("cmp ebx, edx\n");
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__asm("jae jump_point_4\n");
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__asm("mov dword ptr ds:[edi], eax\n");
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__asm("add edi, 0x04\n");
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__asm("mov dword ptr ds:[esi+0x10], edi\n");
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__asm("jmp jump_point_5\n");
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__asm("jump_point_4:\n");
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__asm("cmp ecx, edi\n");
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__asm("jbe jump_point_6\n");
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reimpl_func_3();
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__asm("jump_point_6:\n");
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__asm("mov eax, dword ptr ds:[esi]\n");
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__asm("push edi\n");
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__asm("push eax\n");
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__asm("lea eax, dword ptr ss:[esp+0x1C]\n");
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__asm("push eax\n");
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__asm("lea ecx, dword ptr ss:[esp+0x24]\n");
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__asm("push ecx\n");
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__asm("mov eax, esi\n");
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reimpl_func_4();
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__asm("jump_point_5:\n");
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__asm("mov ebx, dword ptr ss:[esp+0x34]\n");
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__asm("next_iter:\n");
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__asm("inc ebx\n");
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__asm("mov dword ptr ss:[esp+0x34], ebx\n");
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__asm("cmp ebx, [_g_subcateg_count]\n");
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__asm("jb subcateg_loop\n");
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__asm("mov ecx, dword ptr ss:[esp+0x24]\n");
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__asm("mov dword ptr fs:[0], ecx\n");
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__asm("pop ecx\n");
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__asm("pop edi\n");
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__asm("pop esi\n");
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__asm("pop ebp\n");
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__asm("pop ebx\n");
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__asm("add esp, 0x1C\n");
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__asm("ret 4\n");
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}
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//this replaces the category handling function ( add_song_in_list is a subroutine called by the game )
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void categ_inject_songlist_impl()
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{
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__asm("push edx\n");
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@ -91,21 +228,25 @@ void hook_categ_title_printf()
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real_categ_title_printf();
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}
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void (*categ_listing_newsongs)();
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void (*categ_listing_event)();
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void (*real_categ_listing)();
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void hook_categ_listing()
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{
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__asm("cmp eax, 0x11\n");
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__asm("jne categ_listing_ok\n");
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__asm("call [_categ_inject_songlist]\n");
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__asm("cmp byte ptr ds:[_g_subcategmode], 1\n");
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__asm("jne skip_push\n");
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__asm("push esi\n"); //push esi to prepare for subcategory mode (categ_inject_songlist points to the correct function)
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__asm("skip_push:\n");
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__asm("call [_categ_inject_songlist]\n"); //
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__asm("categ_listing_ok:\n");
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real_categ_listing();
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}
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static bool patch_custom_categ_simple(const char *g_game_dll_fn) {
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static bool patch_custom_categ_simple(const char *game_dll_fn) {
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DWORD dllSize = 0;
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char *data = getDllData(g_game_dll_fn, &dllSize);
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char *data = getDllData(game_dll_fn, &dllSize);
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//patch format string for any category above 16 (prevent crash)
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{
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@ -122,6 +263,31 @@ static bool patch_custom_categ_simple(const char *g_game_dll_fn) {
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(void **)&real_categ_title_printf);
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}
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{
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int64_t pattern_offset = search(data, dllSize, "\x83\xF8\x10\x77\x75\xFF\x24\x85", 8, 0);
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if (pattern_offset == -1) {
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LOG("popnhax: custom_categ: cannot find category jump table\n");
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return false;
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}
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uint64_t patch_addr = (int64_t)data + pattern_offset + 0x05 + 0x75;
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uint64_t function_call_addr = (int64_t)(data + pattern_offset + 0x05 + 69);
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uint32_t function_offset = *((uint32_t*)(function_call_addr +0x01));
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uint64_t function_addr = function_call_addr+5+function_offset;
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categ_listing_event = (void (*)())(function_addr);
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/* retrieve useful values from this function */
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reimpl_value_1 = *((uint32_t*)(function_addr +0x03));
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reimpl_value_2 = *((uint32_t*)(function_addr +0x16));
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reimpl_func_1 = (void (*)())( *((uint32_t*)(function_addr +0x49)) + (uint32_t)(function_addr +0x04 +0x49) );
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reimpl_func_2 = (void (*)())( *((uint32_t*)(function_addr +0x73)) + (uint32_t)(function_addr +0x04 +0x73) );
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reimpl_func_3 = (void (*)())( *((uint32_t*)(function_addr +0xBC)) + (uint32_t)(function_addr +0x04 +0xBC) );
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reimpl_func_4 = (void (*)())( *((uint32_t*)(function_addr +0xD1)) + (uint32_t)(function_addr +0x04 +0xD1) );
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MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_listing,
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(void **)&real_categ_listing);
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}
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//add new category processing in jump table
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{
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int64_t pattern_offset = search(data, dllSize, "\x8B\x4D\x10\x8B\x5D\x0C\x8B\xF1", 8, 0);
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@ -131,21 +297,25 @@ static bool patch_custom_categ_simple(const char *g_game_dll_fn) {
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}
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add_song_in_list = (void (*)())(data + pattern_offset - 0x12);
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categ_inject_songlist = &categ_inject_songlist_impl;
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}
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{
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int64_t pattern_offset = search(data, dllSize, "\x83\xF8\x10\x77\x75\xFF\x24\x85", 8, 0);
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if (pattern_offset == -1) {
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LOG("popnhax: custom_categ: cannot find category jump table\n");
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return false;
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}
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uint64_t patch_addr = (int64_t)data + pattern_offset + 0x05 + 0x75;
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//categ_listing_newsongs = (void (*)())(data + pattern_offset + 0x05 + 0x0E); //TODO: replace this with my own function
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MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_listing,
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(void **)&real_categ_listing);
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if (g_subcategmode)
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{
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categ_inject_songlist = &categ_inject_songlist_reimpl;
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//categ_inject_songlist = categ_listing_event;
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/*
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//create a copy of event categ handling function then mod it
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categ_inject_songlist = (void(*)())malloc(256);
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DWORD old_prot;
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VirtualProtect((LPVOID)categ_inject_songlist, 256, PAGE_EXECUTE_READWRITE, &old_prot);
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memcpy((LPVOID)categ_inject_songlist, (uint64_t*)categ_listing_event, 256);
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VirtualProtect((LPVOID)categ_inject_songlist, 256, old_prot, &old_prot);
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uint32_t call_offset = (uint32_t*)categ_inject_songlist - (uint32_t*)categ_listing_event;
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LOG("popnhax: call offset is %x\n",call_offset);
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*/
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}
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else
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categ_inject_songlist = &categ_inject_songlist_impl;
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}
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//create new song list
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@ -178,14 +348,14 @@ static bool patch_custom_categ_simple(const char *g_game_dll_fn) {
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//bump category number from 16 to 17
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if (!find_and_patch_hex(g_game_dll_fn, "\x83\xFE\x11\x0F\x82\x59\xFE\xFF\xFF", 9, 2, "\x12", 1))
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if (!find_and_patch_hex(game_dll_fn, "\x83\xFE\x11\x0F\x82\x59\xFE\xFF\xFF", 9, 2, "\x12", 1))
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{
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return false;
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}
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//patch getCategName for a 17th entry
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//make array one cell larger
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if (!find_and_patch_hex(g_game_dll_fn, "\x83\xEC\x44\x98\xC7\x04\x24", 7, 2, "\x48", 1))
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if (!find_and_patch_hex(game_dll_fn, "\x83\xEC\x44\x98\xC7\x04\x24", 7, 2, "\x48", 1))
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{
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return false;
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}
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@ -193,13 +363,13 @@ static bool patch_custom_categ_simple(const char *g_game_dll_fn) {
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uint32_t categname_str_addr = (uint32_t)g_categname;
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char categname_patch_string[] = "\xC7\x44\x24\x44\x20\x00\x28\x10\x8B\x04\x84\x83\xC4\x48\xC3";
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memcpy(categname_patch_string+4, &categname_str_addr, 4);
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if (!find_and_patch_hex(g_game_dll_fn, "\x8B\x04\x84\x83\xC4\x44\xC3\xCC", 8, 0, categname_patch_string, 15))
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if (!find_and_patch_hex(game_dll_fn, "\x8B\x04\x84\x83\xC4\x44\xC3\xCC", 8, 0, categname_patch_string, 15))
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{
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return false;
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}
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//patch getIconName for a 17th entry
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if (!find_and_patch_hex(g_game_dll_fn, "\x83\xEC\x44\x98\xC7\x04\x24", 7, 2, "\x48", 1)) //2nd occurrence since first one just got patched
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if (!find_and_patch_hex(game_dll_fn, "\x83\xEC\x44\x98\xC7\x04\x24", 7, 2, "\x48", 1)) //2nd occurrence since first one just got patched
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{
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return false;
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}
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@ -207,7 +377,7 @@ static bool patch_custom_categ_simple(const char *g_game_dll_fn) {
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uint32_t categicon_str_addr = (uint32_t)g_categicon;
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char categicon_patch_string[] = "\xC7\x44\x24\x44\xDC\x00\x28\x10\x8B\x04\x84\x83\xC4\x48\xC3";
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memcpy(categicon_patch_string+4, &categicon_str_addr, 4);
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if (!find_and_patch_hex(g_game_dll_fn, "\x8B\x04\x84\x83\xC4\x44\xC3\xCC", 8, 0, categicon_patch_string, 15))
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if (!find_and_patch_hex(game_dll_fn, "\x8B\x04\x84\x83\xC4\x44\xC3\xCC", 8, 0, categicon_patch_string, 15))
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{
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return false;
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}
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@ -316,11 +486,13 @@ bool patch_custom_categs(const char *dllFilename, uint8_t mode)
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{
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if (mode == 1)
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{
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g_subcategmode = true;
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return patch_custom_categ_simple(dllFilename);
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}
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if (mode == 2)
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{
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g_subcategmode = true;
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subcateg_count = 0;
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load_databases();
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}
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