forked from Popn_Tools/popnhax
move subcateg creation to loader.cc
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193c9efe88
commit
8806af339f
@ -23,6 +23,13 @@
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#define F_OK 0
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//game code takes array start address from offset 0xC and the address after the list end from offset 0x10
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typedef struct songlist_s {
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uint32_t dummy[3];
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uint32_t array_start;
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uint32_t array_end;
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} songlist_t;
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uint8_t g_game_version;
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uint32_t g_playerdata_ptr_addr; //pointer to the playerdata memory zone (offset 0x08 is popn friend ID as ascii (12 char long), offset 0x1A5 is "is logged in" flag)
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char *g_current_friendid;
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@ -31,12 +38,6 @@ uint32_t g_current_songid;
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bst_t *g_customs_bst = NULL;
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void (*add_song_in_list)();
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//game code takes array start address from offset 0xC and the address after the list end from offset 0x10
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typedef struct songlist_s {
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uint32_t dummy[3];
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uint32_t array_start;
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uint32_t array_end;
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} songlist_t;
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bool g_subcategmode = false;
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uint32_t g_min_id = 4000;
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@ -243,12 +244,6 @@ uint32_t songlist_count = 0;
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songlist_t songlist_struct;
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uint32_t songlist_struct_addr = (uint32_t)&songlist_struct;
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typedef struct {
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char *name;
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uint32_t size;
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uint32_t *songlist;
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} subcategory_s;
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subcategory_s* subcategories;
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uint32_t g_subcateg_count = 0;
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//subcategories[0] is the "ALL SONGS" virtual subcategory,
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@ -266,7 +261,7 @@ static bool subcateg_has_songid(uint32_t songid, subcategory_s* subcateg)
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return false;
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}
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static void add_song_to_subcateg(uint32_t songid, subcategory_s* subcateg)
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void add_song_to_subcateg(uint32_t songid, subcategory_s* subcateg)
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{
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if ( is_a_custom(songid)
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&& !subcateg_has_songid(songid, subcateg) )
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@ -284,7 +279,7 @@ static void add_song_to_subcateg(uint32_t songid, subcategory_s* subcateg)
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}
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}
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static subcategory_s* get_subcateg(const char *title)
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subcategory_s* get_subcateg(const char *title)
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{
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for (uint32_t i = 0; i < g_subcateg_count; i++)
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{
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@ -292,7 +287,15 @@ static subcategory_s* get_subcateg(const char *title)
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if (strcmp(title, subcategories[i+1].name) == 0)
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return &(subcategories[i+1]);
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}
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return NULL;
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//not found, allocate a new one
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subcategories = (subcategory_s*)realloc(subcategories, sizeof(subcategory_s)*((++g_subcateg_count)+1));
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subcategory_s *subcateg = &(subcategories[g_subcateg_count]);
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subcateg->name = strdup(title);
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subcateg->songlist = NULL;
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subcateg->size = 0;
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return subcateg;
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}
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void (*categ_inject_songlist)();
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@ -511,6 +514,7 @@ void hook_categ_reinit_songlist()
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real_categ_reinit_songlist();
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}
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// in simple category mode, the game itself builds the full list by checking songids on the fly
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void (*real_categ_build_songlist)();
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void hook_categ_build_songlist()
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{
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@ -919,68 +923,13 @@ sprintf(formatted_title, g_categformat, g_categname);
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return true;
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}
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//extract folder name (cut "data_mods")
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static char *get_folder_name(const char* path) {
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size_t len = (size_t)(strchr(path+10, '\\')-(path+10));
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char *categ_name = (char*) malloc(len+1);
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strncpy(categ_name, path+10, len);
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categ_name[len] = '\0';
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return categ_name;
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}
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bool is_excluded_folder(const char *input_filename)
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{
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return (input_filename[strlen("data_mods/")] == '_');
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}
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static void parse_musicdb(const char *input_filename) {
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char *title = get_folder_name(input_filename);
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subcategory_s *subcateg = get_subcateg(title);
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if ( subcateg == NULL )
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{
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subcategories = (subcategory_s*)realloc(subcategories, sizeof(subcategory_s)*((++g_subcateg_count)+1));
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subcateg = &(subcategories[g_subcateg_count]);
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subcateg->name = strdup(title);
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subcateg->songlist = NULL;
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subcateg->size = 0;
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}
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property* musicdb = load_prop_file(input_filename);
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//iterate over all music id
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property_node *prop = NULL;
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if ((prop = property_search(musicdb, NULL, "/database/music"))) {
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for (; prop != NULL; prop = property_node_traversal(prop, TRAVERSE_NEXT_SEARCH_RESULT)) {
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char idxStr[256] = {};
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property_node_refer(musicdb, prop, "id@", PROPERTY_TYPE_ATTR, idxStr,
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sizeof(idxStr));
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uint32_t songid = atoi(idxStr);
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add_song_to_subcateg(songid, subcateg);
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}
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}
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free(title);
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}
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static void load_databases() {
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SearchFile s;
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void init_subcategories() {
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g_subcategmode = true;
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g_subcateg_count = 0;
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subcategories = (subcategory_s*)realloc(subcategories, sizeof(subcategory_s)*(1));
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subcategories[0].name = strdup("ALL SONGS");
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subcategories[0].songlist = NULL;
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subcategories[0].size = 0;
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s.search("data_mods", "xml", true);
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auto result = s.getResult();
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for(uint16_t i=0;i<result.size();i++)
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{
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if ( (strstr(result[i].c_str(), "musicdb") == NULL)
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|| is_excluded_folder(result[i].c_str()) )
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continue;
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parse_musicdb(result[i].c_str());
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}
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}
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static void print_databases() {
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@ -1059,11 +1008,8 @@ bool patch_custom_categs(const char *dllFilename, struct popnhax_config *config)
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g_categicon = "cate_13";
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}
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if (mode == 2)
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if (mode == 1)
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{
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g_subcategmode = true;
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load_databases();
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} else {
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songlist = (uint32_t*)calloc(1,5); //for some reason it crashes without that 4 cells extra margin
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}
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@ -5,10 +5,19 @@
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#include "popnhax/config.h"
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#include "util/bst.h"
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typedef struct {
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char *name;
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uint32_t size;
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uint32_t *songlist; //really is a (songlist_t *) pointer
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} subcategory_s;
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extern uint32_t g_max_id;
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extern bst_t *g_customs_bst;
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bool is_excluded_folder(const char *input_filename);
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void init_subcategories();
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void add_song_to_subcateg(uint32_t songid, subcategory_s* subcateg);
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subcategory_s* get_subcateg(const char *title);
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bool patch_custom_categs(const char *dllFilename, struct popnhax_config *config);
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bool patch_local_favorites(const char *dllFilename, uint8_t version);
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@ -821,12 +821,34 @@ void parse_charadb(const char *input_filename, const char *target) {
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free(config_xml);
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}
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//extract folder name (cut "data_mods")
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static char *get_folder_name(const char* path) {
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size_t len = (size_t)(strchr(path+10, '\\')-(path+10));
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char *categ_name = (char*) malloc(len+1);
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strncpy(categ_name, path+10, len);
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categ_name[len] = '\0';
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return categ_name;
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}
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static bool is_excluded_folder(const char *input_filename)
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{
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return (input_filename[strlen("data_mods/")] == '_');
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}
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void parse_musicdb(const char *input_filename, const char *target, struct popnhax_config *config) {
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if (!file_exists(input_filename)) {
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printf("Couldn't find %s, skipping...\n", input_filename);
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return;
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}
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char *subcateg_title = NULL;
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subcategory_s *subcateg = NULL;
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if (config->custom_categ == 2)
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{
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subcateg_title = get_folder_name(input_filename);
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subcateg = get_subcateg(subcateg_title); //will return a new one if not found
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}
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property *config_xml = load_prop_file(input_filename);
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if (target && strlen(target) > 0) {
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@ -878,7 +900,11 @@ void parse_musicdb(const char *input_filename, const char *target, struct popnha
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{
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g_customs_bst = bst_insert(g_customs_bst, idx);
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//LOG("%d inserted into customs bst\n", idx);
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//TODO: handle custom category creation here as well while we're at it (beware: maybe we should still consider !is_gone charts as custom?)
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//TODO: (beware: maybe we should still consider !is_gone charts as custom?)
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if (config->custom_categ == 2)
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{
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add_song_to_subcateg(idx, subcateg);
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}
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} else {
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//LOG("%d already present in customs bst\n", idx);
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}
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@ -1023,6 +1049,11 @@ void parse_musicdb(const char *input_filename, const char *target, struct popnha
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}
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free(config_xml);
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if (config->custom_categ == 2)
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{
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free(subcateg_title);
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}
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}
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void load_databases(const char *target_datecode, struct popnhax_config *config) {
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@ -1041,6 +1072,9 @@ void load_databases(const char *target_datecode, struct popnhax_config *config)
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parse_charadb(result[i].c_str(), target_datecode);
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}
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if (config->custom_categ == 2)
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init_subcategories();
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for(uint16_t i=0;i<result.size();i++)
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{
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if ( strstr(result[i].c_str(), "musicdb") == NULL )
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