poc favorite

This commit is contained in:
CrazyRedMachine 2024-04-28 01:43:34 +02:00
parent 2dcc503eca
commit badd6535b3

View File

@ -19,6 +19,14 @@
#include "minhook/hde32.h"
#include "minhook/include/MinHook.h"
void (*add_song_in_list)();
//game code takes array start address from offset 0xC and the address after the list end from offset 0x10
typedef struct songlist_s {
uint32_t dummy[3];
uint32_t array_start;
uint32_t array_end;
} songlist_t;
bool g_subcategmode = false;
uint32_t g_min_id = 4000;
uint32_t g_max_id = 0;
@ -34,6 +42,30 @@ uint32_t tmp_size = 0;
uint32_t tmp_categ_ptr = 0;
uint32_t tmp_songlist_ptr = 0;
uint32_t* favorites;
uint32_t favorites_addr = (uint32_t)&favorites;
uint32_t favorites_count = 0;
songlist_t favorites_struct;
uint32_t favorites_struct_addr = (uint32_t)&favorites_struct;
//this replaces the category handling function ( add_song_in_list is a subroutine called by the game )
void (*real_categ_favorite)();
void categ_inject_favorites()
{
__asm("push ecx\n");
__asm("push edx\n");
favorites_struct.array_start = (uint32_t)favorites;
favorites_struct.array_end = (uint32_t)&(favorites[favorites_count]);
__asm("pop edx\n");
__asm("pop ecx\n");
__asm("push ecx\n");
__asm("push _favorites_struct_addr\n");
__asm("lea eax, dword ptr [ecx+0x24]\n");
__asm("call [_add_song_in_list]\n");
__asm("pop ecx\n");
__asm("ret\n"); //because we patch inside the function
}
#define SIMPLE_CATEG_ALLOC 1
#if SIMPLE_CATEG_ALLOC == 1
@ -44,11 +76,7 @@ uint32_t songlist[4096] = {0};
uint32_t songlist_addr = (uint32_t)&songlist;
uint32_t songlist_count = 0;
struct songlist_struct_s {
uint32_t dummy[3];
uint32_t array_start;
uint32_t array_end;
} songlist_struct;
songlist_t songlist_struct;
uint32_t songlist_struct_addr = (uint32_t)&songlist_struct;
typedef struct {
@ -101,17 +129,16 @@ static subcategory_s* get_subcateg(char *title)
return NULL;
}
void (*add_song_in_list)();
void (*categ_inject_songlist)();
struct songlist_struct_s *new_song_list = NULL;
songlist_t *new_song_list = NULL;
void get_subcateg_size_impl()
{
__asm("push edx\n");
__asm("mov _idx, eax\n");
tmp_size = subcategories[idx].size;
new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
new_song_list = (songlist_t*) songlist_struct_addr;
new_song_list->array_start = (uint32_t)&(subcategories[idx].songlist[0]);
new_song_list->array_end = (uint32_t)&(subcategories[idx].songlist[tmp_size]);
@ -138,7 +165,7 @@ void hook_event_categ_generation()
if ( (uint32_t)subcategories[i].name == tmp_str_addr )
{
tmp_size = subcategories[i].size;
new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
new_song_list = (songlist_t*) songlist_struct_addr;
new_song_list->array_start = (uint32_t)&(subcategories[i].songlist[0]);
new_song_list->array_end = (uint32_t)&(subcategories[i].songlist[tmp_size]);
break;
@ -465,6 +492,45 @@ static bool patch_custom_highlight(const char *game_dll_fn) {
return true;
}
static bool patch_favorite_categ(const char *game_dll_fn) {
DWORD dllSize = 0;
char *data = getDllData(game_dll_fn, &dllSize);
if (add_song_in_list == NULL) {
int64_t pattern_offset = search(data, dllSize, "\x8B\x4D\x10\x8B\x5D\x0C\x8B\xF1", 8, 0);
if (pattern_offset == -1) {
LOG("popnhax: custom_favorites: cannot find add_song_in_list function\n");
return false;
}
//I need to call this subfunction from my hook
add_song_in_list = (void (*)())(data + pattern_offset - 0x12);
}
// patch category handling jumptable to add our processing
{
int64_t pattern_offset = search(data, dllSize, "\x83\xF8\x10\x77\x75\xFF\x24\x85", 8, 0);
if (pattern_offset == -1) {
LOG("popnhax: custom_favorites: cannot find category jump table\n");
return false;
}
//uint64_t patch_addr = (int64_t)data + pattern_offset + 0x05 + 0x5A; //call to function when categ is favorites
uint64_t function_call_addr = (int64_t)(data + pattern_offset + 0x05 + 0x5A);
uint32_t function_offset = *((uint32_t*)(function_call_addr +0x01));
uint64_t function_addr = function_call_addr+5+function_offset;
MH_CreateHook((LPVOID)function_addr, (LPVOID)categ_inject_favorites,
(void **)&real_categ_favorite);
}
LOG("popnhax: custom_favorites: favorite category handling replaced\n");
return true;
}
static bool patch_custom_categ(const char *game_dll_fn) {
DWORD dllSize = 0;
@ -681,6 +747,31 @@ static void load_databases() {
LOG("\n");
}
bool load_favorites(){
FILE *file = fopen("data_mods\\default.fav", "rb");
if (file == NULL)
{
return false;
}
char line[32];
while (fgets(line, sizeof(line), file)) {
/* note that fgets don't strip the terminating \n, checking its
presence would allow to handle lines longer that sizeof(line) */
int songid = strtol(line, NULL, 10);
if ( songid != 0 )
{
favorites = (uint32_t *) realloc(favorites, sizeof(uint32_t)*(favorites_count+5));
favorites[favorites_count++] = songid | 0x00060000; // game wants this otherwise only easy difficulty will appear
}
}
fclose(file);
LOG("added %d songs to favorites\n",favorites_count);
return true;
}
bool patch_custom_categs(const char *dllFilename, uint8_t mode, uint16_t min, uint16_t max)
{
g_min_id = min;
@ -696,5 +787,8 @@ bool patch_custom_categs(const char *dllFilename, uint8_t mode, uint16_t min, ui
patch_custom_highlight(dllFilename);
load_favorites();
patch_favorite_categ(dllFilename);
return patch_custom_categ(dllFilename);
}