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3 Commits

Author SHA1 Message Date
46ec71b83b cleanup, expose options 2024-04-21 18:15:03 +02:00
5f2a9d7bc0 cleanup 2024-04-21 16:09:33 +02:00
75ca8ba050 working 2024-04-21 15:56:55 +02:00
5 changed files with 331 additions and 397 deletions

View File

@ -5,6 +5,8 @@
<patch_db __type="bool">0</patch_db>
<!-- Force unlock music, charts, characters, and deco parts when applicable -->
<force_unlocks __type="bool">0</force_unlocks>
<!-- Put customs into their own category (0: no, 1: simple category with all customs, 2: subcategories by folder name) -->
<custom_categ __type="u8">0</custom_categ>
<!-- Classic patches -->
<!-- Prevent crash on boot when using a different default audio source (aka HDMI audio patch) -->
@ -132,6 +134,10 @@
<disable_expansions __type="bool">0</disable_expansions>
<!-- Copy the new table information over top the old tables (automatically enables disable_expansions) -->
<disable_redirection __type="bool">0</disable_redirection>
<!-- minimum songid for a song to be seen as "custom" (inclusive) -->
<custom_categ_min_songid __type="u16">4000</custom_categ_min_songid>
<!-- maximum songid for a song to be seen as "custom" (0 = no limit) -->
<custom_categ_max_songid __type="u16">0</custom_categ_max_songid>
<!-- Translation -->
<!-- Disable .dict string replacements and .ips patches -->

View File

@ -14,6 +14,9 @@ struct popnhax_config {
bool quick_retire;
bool back_to_song_select;
bool score_challenge;
uint8_t custom_categ;
uint16_t custom_categ_min_songid;
uint16_t custom_categ_max_songid;
bool force_hd_timing;
uint8_t force_hd_resolution;
bool force_unlocks;

View File

@ -19,9 +19,8 @@
#include "minhook/hde32.h"
#include "minhook/include/MinHook.h"
uint8_t g_subcateg_count = 3;
uint32_t **subcategs;
char **subcateg_names;
uint32_t g_min_id = 4000;
uint32_t g_max_id = 0;
typedef struct {
char *name;
@ -30,7 +29,7 @@ typedef struct {
} subcategory_s;
subcategory_s* subcategories;
uint32_t subcateg_count = 0;
uint32_t g_subcateg_count = 0;
struct property *load_prop_file(const char *filename);
@ -46,17 +45,19 @@ static bool subcateg_has_songid(uint32_t songid, subcategory_s* subcateg)
static void add_song_to_subcateg(uint32_t songid, subcategory_s* subcateg)
{
if ( songid >= 4000 && !subcateg_has_songid(songid, subcateg) )
if ( songid >= g_min_id
&& (g_max_id == 0 || songid <= g_max_id)
&& !subcateg_has_songid(songid, subcateg) )
{
subcateg->songlist = (uint32_t *) realloc(subcateg->songlist, sizeof(uint32_t)*(++subcateg->size));
subcateg->songlist[subcateg->size-1] = songid;
LOG("%s : %d (subcateg size %d)\n", subcateg->name, songid, subcateg->size);
subcateg->songlist[subcateg->size-1] |= 0x00060000; // game wants this otherwise only easy difficulty will appear
}
}
static subcategory_s* get_subcateg(char *title)
{
for (uint32_t i = 0; i < subcateg_count; i++)
for (uint32_t i = 0; i < g_subcateg_count; i++)
{
if (strcmp(title, subcategories[i].name) == 0)
return &(subcategories[i]);
@ -90,67 +91,49 @@ void (*add_song_in_list)();
void (*categ_inject_songlist)();
struct songlist_struct_s *new_song_list = NULL;
void get_subcateg_size_impl_old()
void get_subcateg_size_impl()
{
__asm("push edx\n");
__asm("mov _idx, eax\n");
tmp_size = subcategories[idx-2].size;
// tmp_categ_ptr = (uint32_t)&(subcategories[idx]);
// tmp_songlist_ptr = (uint32_t)&(subcategories[idx].songlist);
// new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
new_song_list = (struct songlist_struct_s*) calloc(1, sizeof(struct songlist_struct_s));
new_song_list->array_start = (uint32_t)&(subcategories[idx-2].songlist[0]);
new_song_list->array_end = (uint32_t)&(subcategories[idx-2].songlist[tmp_size]);
tmp_size = subcategories[idx].size;
new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
new_song_list->array_start = (uint32_t)&(subcategories[idx].songlist[0]);
new_song_list->array_end = (uint32_t)&(subcategories[idx].songlist[tmp_size]);
__asm("mov eax, [_tmp_size]");
__asm("mov ecx, _new_song_list");
__asm("pop edx\n");
}
uint32_t tmp_array_begin;
uint32_t tmp_array_end;
uint32_t tmp_zone;
void get_subcateg_size_impl()
uint32_t tmp_str_addr;
void (*real_event_categ_generation)();
void hook_event_categ_generation()
{
//on ecrit dans la zone d'où la fonction habituelle lit, p'tet ça marchera
__asm("push ebx\n");
__asm("push edx\n");
__asm("push eax\n");
__asm("push ecx\n");
__asm("mov _idx, eax\n");
__asm("lea eax, dword ptr [eax+eax*2]");
__asm("lea ecx, dword ptr [ecx+eax*8+0x1D8C]");
__asm("mov _tmp_zone, ecx");
__asm("pop ecx\n");
__asm("pop eax\n");
tmp_size = subcategories[idx-2].size;
// tmp_categ_ptr = (uint32_t)&(subcategories[idx]);
// tmp_songlist_ptr = (uint32_t)&(subcategories[idx].songlist);
new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
// new_song_list = (struct songlist_struct_s*) calloc(1, sizeof(struct songlist_struct_s));
tmp_array_begin = (uint32_t)&(subcategories[idx-2].songlist[0]);
new_song_list->array_start = tmp_array_begin;
tmp_array_end = (uint32_t)&(subcategories[idx-2].songlist[tmp_size]);
new_song_list->array_end = tmp_array_end;
//chaine dans [esp+0x1C], on check si l'adresse correspond à l'une de nos subcateg
//si c'est pas le cas on s'en va sans rien faire
//si c'est le cas alors on met les coord de début et fin dans la struct_songlist et on envoie l'adresse de struct sur eax
__asm("mov _new_song_list, eax"); //save original intended value
__asm("push ecx");
__asm("push edx");
__asm("mov ecx, _tmp_zone");
__asm("mov edx, _tmp_array_end");
__asm("mov dword ptr ds:[ecx+0x10], edx");
__asm("mov edx, _tmp_array_begin");
__asm("mov dword ptr ds:[ecx+0xC], edx");
__asm("mov ebx, [esp+0x2C]\n");
__asm("mov _tmp_str_addr, ebx\n");
for (uint32_t i = 0; i < g_subcateg_count; i++)
{
if ( (uint32_t)subcategories[i].name == tmp_str_addr )
{
tmp_size = subcategories[i].size;
new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
new_song_list->array_start = (uint32_t)&(subcategories[i].songlist[0]);
new_song_list->array_end = (uint32_t)&(subcategories[i].songlist[tmp_size]);
break;
}
}
__asm("pop edx");
__asm("pop ecx");
__asm("mov eax, [_tmp_size]");
__asm("mov ecx, _new_song_list");
__asm("pop edx\n");
__asm("pop ebx\n");
__asm("mov eax, _new_song_list");
real_event_categ_generation();
}
void get_subcateg_name_impl()
@ -158,23 +141,23 @@ void get_subcateg_name_impl()
__asm("push ecx\n");
__asm("push edx\n");
__asm("mov _idx, eax\n");
g_string_addr = subcategories[idx-2].name;
g_string_addr = subcategories[idx].name;
__asm("mov eax, _g_string_addr");
__asm("pop edx\n");
__asm("pop ecx\n");
}
uint32_t reimpl_value_1;
uint32_t reimpl_value_2;
uint32_t reimpl_value_2; //commun aux deux fonctions
void (*get_subcateg_size)() = &get_subcateg_size_impl;
void (*get_subcateg_name)() = &get_subcateg_name_impl;
void (*reimpl_func_1)();
void (*reimpl_func_2)();
void (*reimpl_func_2_generate_event_category)();
void (*reimpl_func_3)();
void (*reimpl_func_4)();
//this is a reimplementation of the event category generation function, modded to use popnhax internal subcategories
void categ_inject_songlist_reimpl()
void categ_inject_songlist_subcategs()
{
__asm("add esp, 0xC"); // cancel a sub esp 0xC that is added by this code for no reason
__asm("push 0xFFFFFFFF\n");
@ -198,7 +181,7 @@ void categ_inject_songlist_reimpl()
__asm("mov dword ptr fs:[0], eax\n");
__asm("mov ebp, dword ptr [esp+0x34]\n");
__asm("xor ebx, ebx\n");
__asm("mov ebx, 2\n");
__asm("mov dword ptr ss:[esp+0x34], ebx\n");
__asm("subcateg_loop:\n");
__asm("mov ecx, dword ptr ss:[ebp+0x08]\n");
@ -229,7 +212,7 @@ __asm("mov ebx, 2\n");
__asm("push ecx\n");
__asm("mov ecx, dword ptr ss:[ebp+0x44]\n");
reimpl_func_2();
reimpl_func_2_generate_event_category();
__asm("jump_point_1:\n");
__asm("mov dword ptr ss:[esp+0x2C], 0xFFFFFFFF\n");
@ -279,13 +262,9 @@ __asm("mov ebx, 2\n");
__asm("inc ebx\n");
__asm("mov dword ptr ss:[esp+0x34], ebx\n");
__asm("push ecx");
__asm("mov ecx, [_subcateg_count]\n");
__asm("add ecx, 2\n");
__asm("cmp ebx, ecx\n");
__asm("pop ecx");
__asm("cmp ebx, [_g_subcateg_count]\n");
__asm("jb subcateg_loop\n");
__asm("mov ecx, dword ptr ss:[esp+0x24]\n");
__asm("mov dword ptr fs:[0], ecx\n");
__asm("pop ecx\n");
@ -298,7 +277,7 @@ __asm("mov ebx, 2\n");
}
//this replaces the category handling function ( add_song_in_list is a subroutine called by the game )
void categ_inject_songlist_impl()
void categ_inject_songlist_simple()
{
__asm("push edx\n");
songlist_struct.array_start = (uint32_t)&songlist;
@ -311,21 +290,23 @@ void categ_inject_songlist_impl()
__asm("pop ecx\n");
}
bool mask_applied = false;
void (*real_categ_reinit_songlist)();
void hook_categ_reinit_songlist()
{
songlist_count = 0;
mask_applied = false;
real_categ_reinit_songlist();
}
void (*real_categ_build_songlist)();
void hook_categ_build_songlist()
{
__asm("cmp eax, 0xFA0\n");
__asm("cmp eax, _g_min_id\n");
__asm("jb categ_skip_add\n");
__asm("cmp dword ptr _g_max_id, 0\n");
__asm("je add_my_song\n");
__asm("cmp eax, _g_max_id\n");
__asm("ja categ_skip_add\n");
__asm("add_my_song:\n");
__asm("push eax\n");
__asm("push ebx\n");
__asm("mov eax, [_songlist_count]\n");
@ -348,7 +329,7 @@ void apply_mask_to_all()
__asm("mov _songid_mask, eax");
__asm("pop eax");
songid_mask &= 0xFFFF0000;
for (uint32_t i = 0; i < subcateg_count; i++)
for (uint32_t i = 0; i < g_subcateg_count; i++)
{
for (uint32_t j = 0; j < subcategories[i].size; j++)
{
@ -357,60 +338,6 @@ void apply_mask_to_all()
}
}
//cherche dans toutes mes categ où est la song que je veux
//et renvoie un pointeur dessus dans eax
uint32_t *return_value;
void put_song_addr_in_eax()
{
for (uint32_t i = 0; i < subcateg_count; i++)
{
for (uint32_t j = 0; j < subcategories[i].size; j++)
{
if (subcategories[i].songlist[j] == (songid_mask&0xFFFF))
{
return_value = &(subcategories[i].songlist[j]);
__asm("mov eax, [_return_value]");
return;
}
}
}
}
void hook_subcateg_adjust_songlist()
{
#if 1
__asm("cmp eax, 0xFA0\n");
__asm("jb skip_mask\n");
__asm("push eax");
__asm("push ebx");
__asm("push ecx");
__asm("push edx");
__asm("push eax");
__asm("mov eax, [ebx]");
__asm("mov _songid_mask, eax");
__asm("pop eax");
//songid_mask contient le uint32_t complet
put_song_addr_in_eax();
__asm("mov ebx, _songid_mask");
__asm("mov [eax], ebx");
__asm("pop edx");
__asm("pop ecx");
__asm("pop ebx");
__asm("pop eax");
#else
__asm("cmp byte ptr [_mask_applied], 0\n");
__asm("jne skip_mask\n");
apply_mask_to_all();
mask_applied = true;
#endif
__asm("skip_mask:\n");
real_categ_build_songlist();
}
void (*real_categ_printf_call)();
void (*real_categ_title_printf)();
void hook_categ_title_printf()
@ -424,7 +351,6 @@ void hook_categ_title_printf()
real_categ_title_printf();
}
void (*categ_listing_event)();
void (*real_categ_listing)();
void hook_categ_listing()
{
@ -439,7 +365,7 @@ void hook_categ_listing()
real_categ_listing();
}
static bool patch_custom_categ_simple(const char *game_dll_fn) {
static bool patch_custom_categ(const char *game_dll_fn) {
DWORD dllSize = 0;
char *data = getDllData(game_dll_fn, &dllSize);
@ -459,6 +385,7 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
(void **)&real_categ_title_printf);
}
// patch category handling jumptable to add our processing
{
int64_t pattern_offset = search(data, dllSize, "\x83\xF8\x10\x77\x75\xFF\x24\x85", 8, 0);
if (pattern_offset == -1) {
@ -467,27 +394,37 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
}
uint64_t patch_addr = (int64_t)data + pattern_offset + 0x05 + 0x75;
uint64_t function_call_addr = (int64_t)(data + pattern_offset + 0x05 + 69);
uint32_t function_offset = *((uint32_t*)(function_call_addr +0x01));
uint64_t function_addr = function_call_addr+5+function_offset;
categ_listing_event = (void (*)())(function_addr);
/* retrieve useful values from this function */
reimpl_value_1 = *((uint32_t*)(function_addr +0x03));
reimpl_value_2 = *((uint32_t*)(function_addr +0x16));
reimpl_func_1 = (void (*)())( *((uint32_t*)(function_addr +0x49)) + (uint32_t)(function_addr +0x04 +0x49) );
reimpl_func_2 = (void (*)())( *((uint32_t*)(function_addr +0x73)) + (uint32_t)(function_addr +0x04 +0x73) );
reimpl_func_3 = (void (*)())( *((uint32_t*)(function_addr +0xBC)) + (uint32_t)(function_addr +0x04 +0xBC) );
reimpl_func_4 = (void (*)())( *((uint32_t*)(function_addr +0xD1)) + (uint32_t)(function_addr +0x04 +0xD1) );
//get_subcateg_size = (void (*)())( *((uint32_t*)(function_addr +0x37)) + (uint32_t)(function_addr +0x04 +0x37) );
//get_subcateg_name = (void (*)())( *((uint32_t*)(function_addr +0x63)) + (uint32_t)(function_addr +0x04 +0x63) );
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_listing,
(void **)&real_categ_listing);
if (g_subcategmode)
{
uint64_t function_call_addr = (int64_t)(data + pattern_offset + 0x05 + 69);
uint32_t function_offset = *((uint32_t*)(function_call_addr +0x01));
uint64_t function_addr = function_call_addr+5+function_offset;
/* retrieve values from this function, needed for my reimplementation */
reimpl_value_1 = *((uint32_t*)(function_addr +0x03));
reimpl_value_2 = *((uint32_t*)(function_addr +0x16));
reimpl_func_1 = (void (*)())( *((uint32_t*)(function_addr +0x49)) + (uint32_t)(function_addr +0x04 +0x49) );
reimpl_func_2_generate_event_category = (void (*)())( *((uint32_t*)(function_addr +0x73)) + (uint32_t)(function_addr +0x04 +0x73) );
reimpl_func_3 = (void (*)())( *((uint32_t*)(function_addr +0xBC)) + (uint32_t)(function_addr +0x04 +0xBC) );
reimpl_func_4 = (void (*)())( *((uint32_t*)(function_addr +0xD1)) + (uint32_t)(function_addr +0x04 +0xD1) );
uint64_t patch_addr_2 = (int64_t)reimpl_func_2_generate_event_category + 80;
//need to inject correct memory zone after generation as well
MH_CreateHook((LPVOID)patch_addr_2, (LPVOID)hook_event_categ_generation,
(void **)&real_event_categ_generation);
}
}
//add new category processing in jump table
if (g_subcategmode)
{
categ_inject_songlist = &categ_inject_songlist_subcategs;
}
else
{
int64_t pattern_offset = search(data, dllSize, "\x8B\x4D\x10\x8B\x5D\x0C\x8B\xF1", 8, 0);
if (pattern_offset == -1) {
@ -495,29 +432,15 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
return false;
}
//I need to call this subfunction from my hook
add_song_in_list = (void (*)())(data + pattern_offset - 0x12);
if (g_subcategmode)
categ_inject_songlist = &categ_inject_songlist_simple;
}
//generate songlist with all songs whose ID is above the threshold
if (!g_subcategmode)
{
categ_inject_songlist = &categ_inject_songlist_reimpl;
//categ_inject_songlist = categ_listing_event;
/*
//create a copy of event categ handling function then mod it
categ_inject_songlist = (void(*)())malloc(256);
DWORD old_prot;
VirtualProtect((LPVOID)categ_inject_songlist, 256, PAGE_EXECUTE_READWRITE, &old_prot);
memcpy((LPVOID)categ_inject_songlist, (uint64_t*)categ_listing_event, 256);
VirtualProtect((LPVOID)categ_inject_songlist, 256, old_prot, &old_prot);
uint32_t call_offset = (uint32_t*)categ_inject_songlist - (uint32_t*)categ_listing_event;
LOG("popnhax: call offset is %x\n",call_offset);
*/
}
else
categ_inject_songlist = &categ_inject_songlist_impl;
}
//create new song list
{
int64_t pattern_offset = search(data, dllSize, "\x00\x8B\x56\x04\x0F\xB7\x02\xE8", 8, 0);
if (pattern_offset == -1) {
@ -527,19 +450,11 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
uint64_t patch_addr = (int64_t)data + pattern_offset + 0x07;
if (g_subcategmode)
{
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_subcateg_adjust_songlist,
(void **)&real_categ_build_songlist);
}
else
{
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_build_songlist,
(void **)&real_categ_build_songlist);
}
}
//create new song list
//force rearm songlist creation so that it keeps working
{
int64_t pattern_offset = search(data, dllSize, "\x33\xC9\xB8\x12\x00\x00\x00\xBA", 8, 0);
if (pattern_offset == -1) {
@ -552,21 +467,22 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_reinit_songlist,
(void **)&real_categ_reinit_songlist);
}
}
//bump category number from 16 to 17
//bump category count from 16 to 17
if (!find_and_patch_hex(game_dll_fn, "\x83\xFE\x11\x0F\x82\x59\xFE\xFF\xFF", 9, 2, "\x12", 1))
{
return false;
}
//patch getCategName for a 17th entry
{
//make array one cell larger
if (!find_and_patch_hex(game_dll_fn, "\x83\xEC\x44\x98\xC7\x04\x24", 7, 2, "\x48", 1))
{
return false;
}
//add the new name
uint32_t categname_str_addr = (uint32_t)g_categname;
char categname_patch_string[] = "\xC7\x44\x24\x44\x20\x00\x28\x10\x8B\x04\x84\x83\xC4\x48\xC3";
memcpy(categname_patch_string+4, &categname_str_addr, 4);
@ -574,13 +490,15 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
{
return false;
}
}
//patch getIconName for a 17th entry
{
if (!find_and_patch_hex(game_dll_fn, "\x83\xEC\x44\x98\xC7\x04\x24", 7, 2, "\x48", 1)) //2nd occurrence since first one just got patched
{
return false;
}
//add the new icon name
uint32_t categicon_str_addr = (uint32_t)g_categicon;
char categicon_patch_string[] = "\xC7\x44\x24\x44\xDC\x00\x28\x10\x8B\x04\x84\x83\xC4\x48\xC3";
memcpy(categicon_patch_string+4, &categicon_str_addr, 4);
@ -588,8 +506,13 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
{
return false;
}
}
LOG("popnhax: custom category injected\n");
LOG("popnhax: custom %s injected (for songids ", g_subcategmode? "subcategories":"category");
if (g_max_id)
LOG("between %d and %d (inclusive))\n", g_min_id, g_max_id);
else
LOG("above %d (inclusive))\n", g_min_id);
return true;
}
@ -609,8 +532,8 @@ static void parse_musicdb(const char *input_filename) {
subcategory_s *subcateg = get_subcateg(title);
if ( subcateg == NULL )
{
subcategories = (subcategory_s*)realloc(subcategories, sizeof(subcategory_s)*(++subcateg_count));
subcateg = &(subcategories[subcateg_count-1]);
subcategories = (subcategory_s*)realloc(subcategories, sizeof(subcategory_s)*(++g_subcateg_count));
subcateg = &(subcategories[g_subcateg_count-1]);
subcateg->name = strdup(title);
subcateg->songlist = NULL;
subcateg->size = 0;
@ -632,6 +555,7 @@ static void parse_musicdb(const char *input_filename) {
static void load_databases() {
SearchFile s;
g_subcateg_count = 0;
printf("musicdb search...\n");
s.search("data_mods", "xml", true);
auto result = s.getResult();
@ -645,29 +569,23 @@ static void load_databases() {
}
}
bool patch_custom_categs(const char *dllFilename, uint8_t mode)
bool patch_custom_categs(const char *dllFilename, uint8_t mode, uint16_t min, uint16_t max)
{
if (mode == 1)
{
g_subcategmode = true;
subcateg_count = 0;
load_databases();
return patch_custom_categ_simple(dllFilename);
}
g_min_id = min;
g_max_id = max;
if (mode == 2)
{
g_subcategmode = true;
subcateg_count = 0;
load_databases();
}
return patch_custom_categ(dllFilename);
/*
LOG("Subcateg list :\n");
for (uint32_t i = 0; i < subcateg_count; i++)
for (uint32_t i = 0; i < g_subcateg_count; i++)
{
if (subcategories[i].size != 0)
LOG(" %s (%d songs)", subcategories[i].name, subcategories[i].size);
}
LOG("HELLO OK :\n");
return true;
*/
}

View File

@ -3,6 +3,6 @@
#include <stdint.h>
bool patch_custom_categs(const char *dllFilename, uint8_t mode);
bool patch_custom_categs(const char *dllFilename, uint8_t mode, uint16_t min, uint16_t max);
#endif

View File

@ -185,6 +185,12 @@ PSMAP_MEMBER_REQ(PSMAP_PROPERTY_TYPE_U16, struct popnhax_config, hispeed_default
"/popnhax/hispeed_default_bpm")
PSMAP_MEMBER_REQ(PSMAP_PROPERTY_TYPE_S8, struct popnhax_config, base_offset,
"/popnhax/base_offset")
PSMAP_MEMBER_REQ(PSMAP_PROPERTY_TYPE_U8, struct popnhax_config, custom_categ,
"/popnhax/custom_categ")
PSMAP_MEMBER_REQ(PSMAP_PROPERTY_TYPE_U16, struct popnhax_config, custom_categ_min_songid,
"/popnhax/custom_categ_min_songid")
PSMAP_MEMBER_REQ(PSMAP_PROPERTY_TYPE_U16, struct popnhax_config, custom_categ_max_songid,
"/popnhax/custom_categ_max_songid")
PSMAP_END
enum BufferIndexes {
@ -5580,7 +5586,8 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
/* must be called after force_datecode */
patch_db_power_points();
patch_db_fix_cursor();
patch_custom_categs(g_game_dll_fn, 1);
if (config.custom_categ)
patch_custom_categs(g_game_dll_fn, config.custom_categ, config.custom_categ_min_songid, config.custom_categ_max_songid);
patch_database(config.force_unlocks);
}