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@ -1768,14 +1768,13 @@ static bool force_show_fast_slow() {
void (*real_show_detail_result)();
void hook_show_detail_result()
{
void hook_show_detail_result(){
static uint32_t last_call = 0;
__asm("push eax\n");
__asm("push edx\n");
uint32_t curr_time = timeGetTime(); //will clobber eax
uint32_t curr_time = timeGetTime(); //will clobber eax
if ( curr_time - last_call > 10000 ) //will clobber edx
{
last_call = curr_time;
@ -1803,7 +1802,7 @@ static bool force_show_details_result() {
LOG("popnhax: show details: cannot find result screen button check (1)\n");
return false;
}
//+0x26
{
int64_t pattern_offset = search(data, 0x50, "\x84\xC0", 2, first_loc);
if (pattern_offset == -1) {
@ -1823,17 +1822,17 @@ static bool force_show_details_result() {
}
uint8_t g_pfree_song_offset = 0x54;
uint8_t g_pfree_song_offset = 0x54;
uint16_t g_pfree_song_offset_2 = 0x558;
void (*popn22_get_powerpoints)();
void (*popn22_get_chart_level)();
/* POWER POINTS LIST FIX */
uint8_t g_pplist_idx = 0; // also serves as elem count
int32_t g_pplist[20] = {0}; // 20 elements for power_point_list (always ordered)
int32_t g_power_point_value = -1; // latest value (hook uses update_pplist() to add to g_pplist array)
int32_t *g_real_pplist; // list that the game retrieves from server
uint32_t *allocated_pplist_copy;
uint8_t g_pplist_idx = 0; // also serves as elem count
int32_t g_pplist[20] = {0}; // 20 elements for power_point_list (always ordered)
int32_t g_power_point_value = -1; // latest value (hook uses update_pplist() to add to g_pplist array)
int32_t *g_real_pplist; // list that the game retrieves from server
uint32_t *allocated_pplist_copy; // pointer to the location where the game's pp_list modified copy resides
void pplist_reset()
{
@ -1842,9 +1841,8 @@ void pplist_reset()
g_pplist_idx = 0;
}
/* add new computed value to the circular buffer */
void pplist_update()
{
/* add new value (stored in g_power_point_value) to g_pp_list */
void pplist_update(){
if ( g_power_point_value == -1 )
return;
@ -1861,8 +1859,8 @@ void pplist_update()
g_power_point_value = -1;
}
void pplist_init()
{
/* copy real pp_list to our local copy and check length */
void pplist_retrieve(){
for (int i = 0; i < 20; i++)
{
g_pplist[i] = g_real_pplist[i];
@ -1880,21 +1878,19 @@ void pplist_init()
}
void (*real_pfree_pplist_init)();
void hook_pfree_pplist_init()
{
void hook_pfree_pplist_init(){
__asm("push eax");
__asm("push ebx");
__asm("lea ebx, [eax+0x1C4]\n");
__asm("mov %0, ebx\n":"=m"(g_real_pplist));
__asm("call %0\n"::"a"(pplist_init));
__asm("call %0\n"::"a"(pplist_retrieve));
__asm("pop ebx");
__asm("pop eax");
real_pfree_pplist_init();
}
void (*real_pfree_pplist_inject)();
void hook_pfree_pplist_inject()
{
void hook_pfree_pplist_inject(){
__asm("lea esi, %0\n"::"m"(g_pplist[g_pplist_idx]));
__asm("mov dword ptr [esp+0x40], esi\n");
@ -1925,41 +1921,48 @@ void hook_pfree_cleanup()
__asm("push edi\n");
__asm("push eax\n");
__asm("push edx\n");
__asm("movsx eax, byte ptr [%0]\n"::"m"(g_pfree_song_offset));
__asm("movsx ebx, word ptr [%0]\n"::"m"(g_pfree_song_offset_2));
__asm("movzx eax, byte ptr [%0]\n"::"m"(g_pfree_song_offset));
__asm("movzx ebx, word ptr [%0]\n"::"m"(g_pfree_song_offset_2));
__asm("lea edi, dword ptr [esi+eax]\n");
__asm("lea esi, dword ptr [esi+ebx]\n");
__asm("push esi\n");
__asm("push edi\n");
//TODO: FILTRER MUSIC ID SUPERIEUR A 4000
//TODO: EST-CE QU'ON FILTRE LES QUICK RETIRE
/* compute powerpoints before cleanup */
__asm("mov eax, dword ptr [edi-0x38]\n"); //music id (TODO: check offset dans usaneko->kaimei)
__asm("sub eax, 0x20\n"); // eax still contains g_pfree_song_offset
__asm("neg eax\n");
__asm("lea eax, dword ptr [edi+eax]\n");
__asm("mov eax, dword ptr [eax]\n"); // music id (edi-0x38 or edi-0x34 depending on game)
__asm("cmp ax, 0xBB8\n"); // skip if music id is >= 3000 (cs_omni and user customs)
__asm("jae cleanup_score\n");
__asm("push 0\n");
__asm("push eax\n");
__asm("mov al, byte ptr [edi-0x36]\n"); //sheet id (TODO: check que c'est bien 0x36 et pas 0x35)
__asm("shr eax, 0x10\n"); //sheet id in al
__asm("call %0\n"::"b"(popn22_get_chart_level));
__asm("add esp, 8\n");
__asm("mov bl, byte ptr [edi+0x24]\n"); //medal (TODO: check offset dans usaneko->kaimei)
__asm("mov bl, byte ptr [edi+0x24]\n"); // medal
/* push "is full combo" */
/* push "is full combo" param */
__asm("cmp bl, 8\n");
__asm("setae dl\n");
__asm("movzx ecx, dl\n");
__asm("push ecx\n");
/* push "is clear" */
/* push "is clear" param */
__asm("cmp bl, 4\n");
__asm("setae dl\n");
__asm("movzx ecx, dl\n");
__asm("push ecx\n");
__asm("mov ecx, eax\n"); //diff level
__asm("mov eax, dword ptr [edi]\n"); //score
__asm("mov ecx, eax\n"); // diff level
__asm("mov eax, dword ptr [edi]\n"); // score
__asm("call %0\n"::"b"(popn22_get_powerpoints));
__asm("mov %0, eax\n":"=a"(g_power_point_value):);
__asm("call %0\n"::"a"(pplist_update));
__asm("cleanup_score:\n");
/* can finally cleanup score */
__asm("pop edi\n");
__asm("pop esi\n");
@ -1997,6 +2000,7 @@ static bool patch_pfree() {
DWORD dllSize = 0;
char *data = getDllData(g_game_dll_fn, &dllSize);
bool simple = false;
pplist_reset();
/* stop stage counter (2 matches, 1st one is the good one) */
{
@ -2064,8 +2068,8 @@ static bool patch_pfree() {
}
pfree_apply:
g_pfree_song_offset = offset_from_base;
g_pfree_song_offset_2 = *((uint16_t*)offset_from_stage1);
g_pfree_song_offset = offset_from_base;
g_pfree_song_offset_2 = *((uint16_t*)offset_from_stage1);
g_pfree_song_offset_2 += offset_from_base;
/* cleanup score and stats */
@ -4834,6 +4838,69 @@ bool patch_survival_spicy()
return true;
}
void (*skip_convergence_value_get_score)();
void (*real_convergence_value_compute)();
void hook_convergence_value_compute()
{
__asm("push eax\n");
__asm("mov eax, dword ptr [eax]\n"); // music id (edi-0x38 or edi-0x34 depending on game)
__asm("cmp ax, 0xBB8\n"); // skip if music id is >= 3000 (cs_omni and user customs)
__asm("jae force_convergence_value\n");
__asm("pop eax\n");
real_convergence_value_compute();
__asm("force_convergence_value:\n");
__asm("pop eax\n");
__asm("xor eax, eax\n");
__asm("jmp %0\n"::"m"(skip_convergence_value_get_score));
}
bool patch_db_power_points()
{
DWORD dllSize = 0;
char *data = getDllData(g_game_dll_fn, &dllSize);
int64_t child_fun_loc = 0;
{
int64_t offset = search(data, dllSize, "\x8D\x46\xFF\x83\xF8\x0A\x0F", 7, 0);
if (offset == -1) {
#if DEBUG == 1
LOG("popnhax: patch_db: failed to retrieve struct size and offset\n");
#endif
return false;
}
uint32_t child_fun_rel = *(uint32_t *) ((int64_t)data + offset - 0x04);
child_fun_loc = offset + child_fun_rel;
}
{
int64_t pattern_offset = search(data, 0x40, "\x8d\x74\x01", 3, child_fun_loc);
if (pattern_offset == -1) {
LOG("popnhax: patch_db: failed to retrieve offset from base\n");
g_pfree_song_offset = 0x54; // best effort
return false;
}
g_pfree_song_offset = *(uint8_t *) ((int64_t)data + pattern_offset + 0x03);
}
/* Adapt convergence value computation (skip cs_omni and customs) */
{
int64_t pattern_offset = search(data, dllSize, "\x84\xC0\x75\x11\x8D\x44\x24\x38", 8, 0);
if (pattern_offset == -1) {
LOG("popnhax: patch_db: cannot find convergence value computation\n");
return false;
}
uint64_t patch_addr = (int64_t)data + pattern_offset + 0x08;
skip_convergence_value_get_score = (void(*)()) (patch_addr + 0x05);
MH_CreateHook((LPVOID)(patch_addr), (LPVOID)hook_convergence_value_compute,
(void **)&real_convergence_value_compute);
}
return true;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH: {
@ -5117,6 +5184,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
if (config.patch_db) {
LOG("popnhax: patching songdb\n");
/* must be called after force_datecode */
patch_db_power_points();
patch_database(config.force_unlocks);
}