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https://github.com/CrazyRedMachine/popnhax.git
synced 2024-11-24 06:10:12 +01:00
fix local favorite end of credit crash with guest
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dist/popnhax/popnhax.xml
vendored
1
dist/popnhax/popnhax.xml
vendored
@ -99,7 +99,6 @@
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<!-- PLEASE USE OFFLINE ONLY -->
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<practice_mode __type="bool">0</practice_mode>
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<!-- Press 9 on option select screen to go back to song selection (requires quick_retire) -->
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<!-- Note: causes issues with sounds on song select -->
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<back_to_song_select __type="bool">0</back_to_song_select>
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@ -197,6 +197,7 @@ void hook_remove_from_favorite()
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real_remove_from_favorite();
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}
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extern bool (*popn22_is_normal_mode)();
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//this replaces the category handling function ( add_song_in_list is a subroutine called by the game )
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void (*real_categ_favorite)();
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void categ_inject_favorites()
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@ -205,7 +206,13 @@ void categ_inject_favorites()
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__asm("push ecx\n");
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__asm("push edx\n");
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//fake login if necessary
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//fake login if necessary, only in normal mode
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__asm("push eax");
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__asm("call %0"::"a"(popn22_is_normal_mode));
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__asm("test al,al");
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__asm("pop eax");
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__asm("je skip_fake_login");
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__asm("mov ecx, dword ptr [_g_playerdata_ptr_addr]\n");
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__asm("mov edx, [ecx]\n");
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__asm("add edx, 0x1A5\n"); //offset where result screen is checking to decide if the favorite option should be displayed/handled
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@ -680,6 +687,31 @@ static bool patch_custom_track_format(const char *game_dll_fn) {
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return true;
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}
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void (*real_remove_fake_login)();
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void hook_remove_fake_login()
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{
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//getPlayerDataAddr was just called so eax contains _playerdata_addr
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__asm("push ecx\n");
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__asm("lea ecx, [eax+0x08]\n"); //friendid offset
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__asm("mov ecx, [ecx]\n");
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__asm("cmp ecx, 0x61666564\n"); //defa
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__asm("jne skip_remove_login\n");
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__asm("lea ecx, [eax+0x0C]\n"); //friendid offset
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__asm("mov ecx, [ecx]\n");
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__asm("cmp ecx, 0x00746C75\n"); //ult
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__asm("jne skip_remove_login\n");
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//fake login detected, cleanup
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__asm("lea ecx, [eax+0x1A5]\n"); //login status offset
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__asm("mov dword ptr [ecx], 0x00000000\n");
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__asm("skip_remove_login:\n");
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__asm("pop ecx\n");
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real_remove_fake_login();
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}
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static bool patch_favorite_categ(const char *game_dll_fn) {
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DWORD dllSize = 0;
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@ -711,6 +743,19 @@ static bool patch_favorite_categ(const char *game_dll_fn) {
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MH_CreateHook((LPVOID)function_addr, (LPVOID)categ_inject_favorites,
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(void **)&real_categ_favorite);
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}
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//only active in normal mode
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{
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int64_t pattern_offset = search(data, dllSize, "\x83\xC4\x0C\x33\xC0\xC3\xCC\xCC\xCC\xCC\xE8", 11, 0);
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if (pattern_offset == -1) {
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LOG("popnhax: local_favorites: cannot find is_normal_mode function, fallback to best effort (active in all modes)\n");
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}
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else
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{
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popn22_is_normal_mode = (bool(*)()) (data + pattern_offset + 0x0A);
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}
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}
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//categ_inject_favorites will need to force "logged in" status (for result screen)
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{
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//this is the same function used in score challenge patch, checking if we're logged in... but now we just directly retrieve the address
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@ -722,6 +767,19 @@ static bool patch_favorite_categ(const char *game_dll_fn) {
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g_playerdata_ptr_addr = (*(uint32_t *)(data + pattern_offset + 0x25));
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}
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//and I need to remove the fake "logged in" status on credit end to prevent a crash
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{
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int64_t pattern_offset = search(data, dllSize, "\x84\xC0\x74\x07\xBB\x01\x00\x00\x00\xEB\x02\x33\xDB", 13, 0);
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if (pattern_offset == -1) {
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LOG("popnhax: local_favorites: cannot find end of credit check if logged function\n");
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return false;
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}
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uint64_t patch_addr = (int64_t)data + pattern_offset - 0x05;
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MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_remove_fake_login,
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(void **)&real_remove_fake_login);
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}
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//hook result screen to replace 3 functions
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{
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