BM2DXFontScript.md
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# BM2DXFontScript format
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BM2DXFontScript is the internal string formatting engine of the game.
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Some of popnhax options use it as well.
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It works a bit like printf so %s is our placeholder for the actual song/artist name (and since the function call is what it is, we cannot add new variables).
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The different ways to alter texts are the following:
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```
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[f:] [/f] anything other than 0 seems to break SJIS characters (maybe something to switch to another codepage for titles like Τέλος ?)
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[b:] [/b] Boldness
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[pos:] [/pos] Position (seems to add a margin both left and right)
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[p:] [/p] Padding (space between letters)
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*[c:] [/c] Color (rgb)
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[ol:] [/ol] OutLine
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*[olc:] [/olc] OutLine Color (rgb)
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[ds:] [/ds] Drop Shadow (adds a copy of same text behind, on bottom right)
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*[dsc:] [/dsc] Drop Shadow Color (rgb)
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[sx:] [/sx] Size x (text width) 0-100
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[sy:] [/sy] Size y (text height) 0-100
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[rz:] [/rz] Rotation along z axis (italic/slanted text)
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[sz:] [/sz] Size (looks much bigger than sx and sy)
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[a:] [/a] Unknown (alpha?)
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[r:] [/r] Unknown
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[br:] Unknown (and the closing bracket [/br] doesn't exist.. line break? brightness?)
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```
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`*` indicates the value is rgb as hex (eg. [c:ff0000] for bright red)
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other tags all take a single numerical value to set effect intensity
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Unknown tags have no effect in the context of the songlist..
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TODO: Fuzz another part of the code which uses the format and see the effect
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