Tidied up and added some comments.

This commit is contained in:
Glenn Forbes 2020-03-17 20:41:05 +00:00
parent 605c44de79
commit f101de695b
5 changed files with 112 additions and 33 deletions

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@ -1,3 +1,8 @@
//This is adapted from https://github.com/Snack-X/node-ms-adpcm
//I tried to find a fast decoder for MSADPCM in nodejs and came up short.
//Maybe I didn't look hard enough.
//With some work, this did the job well for me.
const ADAPTATION_TABLE = [
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230,

24
package.json Normal file
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@ -0,0 +1,24 @@
{
"name": "popntowav",
"version": "1.0.0",
"description": "Tool for rendering pop'n music IFS/chart files to 16-bit PCM wav.",
"main": "popntowav.js",
"dependencies": {
"node-libsamplerate": "^1.0.0",
"wav": "^1.0.2"
},
"devDependencies": {},
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git+https://github.com/Gi-z/popntowav.git"
},
"author": "Giz",
"license": "ISC",
"bugs": {
"url": "https://github.com/Gi-z/popntowav/issues"
},
"homepage": "https://github.com/Gi-z/popntowav#readme"
}

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@ -2,21 +2,22 @@ const fs = require("fs");
class PopnChart {
//offsetKeysounds indicates that any keysound index references
//within the chart may need to be decremented by one to account
//for the bgtrack not being at the start of the 2dx container.
constructor(filename, offsetKeysounds=false) {
this.filename = filename;
this.data = fs.readFileSync(filename);
let newFormat = false;
if (this.data.readInt8(16) == 69) {
newFormat = true;
} else if (this.data.readInt8(12) == 69) {
newFormat = false;
} else {
throw "Chart format not supported.";
}
//Check if the chart is newstyle or old>
//Needed to know event lengths.
let newFormat = this.checkFormat();
this.events = [];
//This loop reads through the entire file,
//rather than ending on an endofsong event.
let offset = 0;
while (offset < this.data.length) {
const eventOffset = this.data.readInt32LE(offset);
@ -27,9 +28,15 @@ class PopnChart {
let eventParam = 0;
let eventValue = 0;
//In regular events, param and value are 1 byte.
//However on keysound events, the first 4 bits
//are used for the param, while the proceeding
//12 bits are used for the value.
let joined = this.data.slice(offset, offset+2);
offset += 2;
if (eventFlag === 2 || eventFlag === 7) {
//Endianness needs flipped.
//This is a terrible way of doing this, I think.
joined.swap16();
const hx = joined.toString("hex");
@ -40,6 +47,7 @@ class PopnChart {
eventValue = joined.readUInt8(1);
}
//Long note data isn't needed for GSTs, however it's here.
if (newFormat) {
const longNoteData = this.data.readInt32LE(offset);
offset += 4;
@ -69,25 +77,31 @@ class PopnChart {
switch (eventType) {
case 1:
//Playable note event.
//This if is overzealous, just trying to stop BG tracks from being played twice.
if (sampleColumns[param] != 0) {
this.playEvents.push([offset, sampleColumns[param]]);
}
this.notecount += 1;
break;
case 2:
//Sample change event.
if (offsetKeysounds) {
param -= 1;
}
sampleColumns[value] = param;
break;
case 3:
//BG track start event.
this.playEvents.push([offset, 0]);
break;
case 4:
//BPM change event.
this.bpm = param;
this.bpmTransitions.push(param);
break;
case 7:
//BG sample event.
if (offsetKeysounds) {
param -= 1;
}
@ -95,6 +109,16 @@ class PopnChart {
}
}
}
checkFormat() {
if (this.data.readInt8(16) == 69) {
return true;
} else if (this.data.readInt8(12) == 69) {
return false;
} else {
throw "Chart format not supported.";
}
}
}
module.exports = PopnChart;

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@ -40,8 +40,11 @@ const channels = 2;
const samplingRate = 44100;
//Because Int32.
const bytes = 4;
let lowestVolume = 100;
//After loading in all the keysounds, we need to find ones that
//aren't 44.1KHz, since they'll mess everything up.
//Best resampling option I could find was node-libsamplerate.
//I'm sure other people have better suggestions.
for (var i = 0; i<decodedKeysounds.length; i++) {
let keysound = decodedKeysounds[i];
if (keysound.samplingRate != samplingRate) {
@ -58,7 +61,6 @@ for (var i = 0; i<decodedKeysounds.length; i++) {
resample.write(keysound.data);
keysound.data = Buffer.from(resample.read());
}
lowestVolume = keysound.volume < lowestVolume ? keysound.volume : lowestVolume;
decodedKeysounds[i] = keysound;
}
@ -82,8 +84,7 @@ for (const event of chart.playEvents) {
//This is overcompensating to deal with overflow from digital summing.
//Final Timestamp in milliseconds * sampling rate * 2 channels * 4 bytes.
const finalBuffer = Buffer.alloc(buffSize);
chart.playEvents.forEach((event) => {
for (const event of chart.playEvents) {
const [offset, keysoundNo] = event;
//Grabbing the relevant offset for the buffer.
const convertedOffset = parseInt((offset*samplingRate)/1000)*channels*bytes;
@ -100,12 +101,12 @@ chart.playEvents.forEach((event) => {
finalBuffer.writeInt32LE(mixedBytes, convertedOffset+(i*2));
}
}
});
}
//We've got summed 16bit values, but they need normalising so we can hear them,
//from a 32bit buffer.
//We've got summed 16bit values, which means they won't fit into a 16bit buffer.
//We also can't just shove them into a 32bit buffer, since they're 16bit scale.
//Instead, we'll have to normalise them first using the peak observed volume.
//2147483647 is just so I don't have to import a MAX_INT32 module.
//We're normaslising against the highest volume seen.
//After normalising, these values will be scaled correctly from 16bit to 32bit.
const normaliseFactor = parseInt(2147483647/highestSample);
for (var i = 0; i<finalBuffer.length; i += 4) {
@ -117,5 +118,6 @@ for (var i = 0; i<finalBuffer.length; i += 4) {
let filename = soundContainer.name;
filename = filename.slice(0, filename.indexOf("\u0000"));
//I could manually generate a wav header, but I don't because I'm lazy.
let writer = new wav.FileWriter("output\\"+outputFilename+".wav", {bitDepth: 32});
writer.write(finalBuffer);

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@ -1,6 +1,9 @@
const fs = require("fs");
class Keysound {
//This is adapted from https://github.com/mon/SDVX-Song-Extractor/blob/master/bm2dx.py.
//I'm personally not very good at data exploration.
class Sample {
constructor(data, offset, key_no) {
const header = data.toString("ascii", offset, offset+4);
offset += 4;
@ -13,50 +16,71 @@ class Keysound {
const size = data.readUInt32LE(offset);
offset += 6;
//Previously the keysound number was stored here.
//In popn files this doesn't appear to be the case.
//So we assume keysounds are sequential in these files.
this.key_no = key_no;
//These two bytes are set to 0000 on keysounds which are
//used as background tracks. This keysound needs to be
//identified as it should be at the start of the container.
this.is_bg = data.toString("hex", offset, offset+2) == "0000";
offset += 2;
//These values were for attenuation and loop point in SDVX 2dxs.
//I have no clue how to make use of these.
this.unk1 = data.readUInt16LE(offset);
offset += 2;
this.unk2 = data.readUInt16LE(offset);
offset += 6;
this.data = data.slice(offset, offset+size);
}
}
class Twodx {
constructor(path) {
this.path = path;
const data = fs.readFileSync(path);
this.data = fs.readFileSync(path);
let offset = 0;
this.offset = 0;
this.name = data.toString("ascii", 0, 16);
offset += 16;
this.header_len = data.readUInt32LE(offset);
offset += 4;
this.file_count = data.readUInt32LE(offset);
offset += 52;
this.name = this.data.toString("ascii", 0, 16);
this.offset += 16;
this.header_len = this.data.readUInt32LE(this.offset);
this.offset += 4;
this.file_count = this.data.readUInt32LE(this.offset);
this.offset += 52;
this.keysounds = [];
const offsets = this.generateOffsets();
this.keysounds = this.generateSamples(offsets);
}
let trackOffsets = [...Array(this.file_count).keys()].map((_) => {
const ind = data.readUInt32LE(offset);
offset += 4;
generateOffsets() {
return [...Array(this.file_count).keys()].map((_) => {
const ind = this.data.readUInt32LE(this.offset);
this.offset += 4;
return ind;
});
}
for (let i = 0; i<trackOffsets.length; i++) {
const keysound = new Keysound(data, trackOffsets[i]);
generateSamples(offsets) {
const keysounds = [];
for (let i = 0; i<offsets.length; i++) {
const keysound = new Sample(this.data, offsets[i]);
if (keysound.is_bg) {
//BG tracks are placed at the start of the list
//as this makes it easier to deal with keysound
//indices in chart files.
this.late_bg = i != 0;
this.keysounds.unshift(keysound);
keysounds.unshift(keysound);
} else {
this.keysounds.push(keysound);
keysounds.push(keysound);
}
}
return keysounds;
}
}