Holy fuck this is terrible
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@ -27,19 +27,40 @@ export default class GameModule extends Module {
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if (divcount !== null && divcount !== undefined) {
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saveEx.stClearDivCount = divcount;
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}
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if (body.stResult!.stClearBits !== null && body.stResult!.stClearBits !== undefined) {
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saveEx.stClearBits = body.stResult!.stClearBits!;
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}
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if (body.stResult!.stPlayCount !== null && body.stResult!.stPlayCount !== undefined) {
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saveEx.stPlayCount = body.stResult!.stPlayCount!;
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}
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if (body.stResult!.stClearCount !== null && body.stResult!.stClearCount !== undefined) {
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saveEx.stClearCount = body.stResult!.stClearCount!;
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}
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if (body.stResult!.stLoseBits !== null && body.stResult!.stLoseBits !== undefined) {
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saveEx.stLoseBits = body.stResult!.stLoseBits!;
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}
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if (body.stResult!.stConsecutiveWins !== null && body.stResult!.stConsecutiveWins !== undefined) {
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saveEx.stConsecutiveWins = body.stResult!.stConsecutiveWins!;
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}
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if (body.stResult!.tuningPoint !== null && body.stResult!.tuningPoint !== undefined) {
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saveEx.tuningPoints = body.stResult!.tuningPoint!;
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}
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if (body.stResult!.stCompleted_100Episodes !== null && body.stResult!.stCompleted_100Episodes !== undefined) {
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saveEx.stCompleted100Episodes = body.stResult!.stCompleted_100Episodes!;
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}
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console.log(body);
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await prisma.car.update({
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where: {
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carId: body.carId
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},
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data: {
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stClearBits: body.stResult!.stClearBits,
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tuningPoints: body.stResult!.tuningPoint,
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stPlayCount: body.stResult!.stPlayCount,
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stClearCount: body.stResult!.stClearCount,
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stCompleted100Episodes: body.stResult!.stCompleted_100Episodes,
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stConsecutiveWins: body.stResult!.stConsecutiveWins,
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stConsecutiveWinsMax: maxConsecutiveWins,
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//stClearBits: body.stResult!.stClearBits,
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//tuningPoints: body.stResult!.tuningPoint,
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//stPlayCount: body.stResult!.stPlayCount,
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//stClearCount: body.stResult!.stClearCount,
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//stCompleted100Episodes: body.stResult!.stCompleted_100Episodes,
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//stConsecutiveWins: body.stResult!.stConsecutiveWins,
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//stConsecutiveWinsMax: maxConsecutiveWins,
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...saveEx
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}
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})
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