FUCK
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@ -26,24 +26,25 @@ export default class GameModule extends Module {
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let divcount = body.stResult?.stClearDivCount;
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let saveEx: any = {};
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if (divcount !== null && divcount !== undefined) {
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console.log(body.stResult?.stClearDivCount);
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saveEx.stClearDivCount = divcount;
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} else {
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saveEx.stClearDivCount = car!.stClearDivCount;
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saveEx.stClearDivCount = car?.stClearDivCount;
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}
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if (body.stResult?.stClearBits !== null && body.stResult?.stClearBits !== undefined) {
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saveEx.stClearBits = body.stResult?.stClearBits!;
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saveEx.stClearBits = body.stResult?.stClearBits;
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} else {
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saveEx.stClearBits = car!.stClearBits;
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saveEx.stClearBits = car?.stClearBits;
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}
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if (body.stResult?.stPlayCount !== null && body.stResult?.stPlayCount !== undefined) {
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saveEx.stPlayCount = body.stResult?.stPlayCount!;
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} else {
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saveEx.stPlayCount = car!.stPlayCount;
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saveEx.stPlayCount = car?.stPlayCount;
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}
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if (body.stResult?.stClearCount !== null && body.stResult?.stClearCount !== undefined) {
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saveEx.stClearCount = body.stResult?.stClearCount!;
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} else {
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saveEx.stClearCount = car!.stClearCount;
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saveEx.stClearCount = car?.stClearCount;
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}
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if (body.stResult?.stLoseBits !== null && body.stResult?.stLoseBits !== undefined) {
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let actualLoseBits = BigInt(0);
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@ -54,22 +55,22 @@ export default class GameModule extends Module {
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saveEx.stLoseBits = actualLoseBits;
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}
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} else {
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saveEx.stLoseBits = car!.stLoseBits;
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saveEx.stLoseBits = car?.stLoseBits;
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}
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if (body.stResult?.stConsecutiveWins !== null && body.stResult?.stConsecutiveWins !== undefined) {
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saveEx.stConsecutiveWins = body.stResult?.stConsecutiveWins!;
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} else {
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saveEx.stConsecutiveWins = car!.stConsecutiveWins;
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saveEx.stConsecutiveWins = car?.stConsecutiveWins;
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}
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if (body.stResult?.tuningPoint !== null && body.stResult?.tuningPoint !== undefined) {
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saveEx.tuningPoints = body.stResult?.tuningPoint!;
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} else {
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saveEx.tuningPoints = car!.tuningPoints;
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saveEx.tuningPoints = car?.tuningPoints;
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}
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if (body.stResult?.stCompleted_100Episodes !== null && body.stResult?.stCompleted_100Episodes !== undefined) {
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saveEx.stCompleted100Episodes = body.stResult?.stCompleted_100Episodes!;
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} else {
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saveEx.stCompleted100Episodes = car!.stCompleted100Episodes;
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saveEx.stCompleted100Episodes = car?.stCompleted100Episodes;
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}
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console.log(body);
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console.log(saveEx);
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