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mirror of synced 2024-11-12 01:10:47 +01:00

Merge pull request #8 from ghkkk090/master

Update changing dress up and window sticker from terminal
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Luna 2022-07-22 09:38:14 +01:00 committed by GitHub
commit ceb4be109e
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@ -177,116 +177,117 @@ export default class GameModule extends Module {
}
case wm.wm.protobuf.GameMode.MODE_GHOST_BATTLE:
{
console.log(body);
let saveEx: any = {};
if (body.rgResult?.rgRegionMapScore !== null && body.rgResult?.rgRegionMapScore !== undefined) {
saveEx.rgRegionMapScore = body.rgResult?.rgRegionMapScore!;
} else {
saveEx.rgRegionMapScore = car?.rgRegionMapScore;
}
if (body.rgResult?.rgPlayCount !== null && body.rgResult?.rgPlayCount !== undefined) {
saveEx.rgPlayCount = body.rgResult?.rgPlayCount!;
} else {
saveEx.rgPlayCount = car?.rgPlayCount;
}
if (body.rgResult?.dressupLevel !== null && body.rgResult?.dressupLevel !== undefined) {
saveEx.dressupLevel = body.rgResult?.dressupLevel!;
} else {
saveEx.dressupLevel = car?.dressupLevel;
}
if (body.rgResult?.dressupPoint !== null && body.rgResult?.dressupPoint !== undefined) {
saveEx.dressupPoint = body.rgResult?.dressupPoint!;
} else {
saveEx.dressupPoint = car?.dressupPoint;
}
if (body.car?.wheel !== null && body.car?.wheel !== undefined) {
saveEx.wheel = body.car?.wheel!;
} else {
saveEx.wheel = car?.wheel;
}
if (body.car?.wheelColor !== null && body.car?.wheelColor !== undefined) {
saveEx.wheelColor = body.car?.wheelColor!;
} else {
saveEx.wheelColor = car?.wheelColor;
}
if (body.car?.aero !== null && body.car?.aero !== undefined) {
saveEx.aero = body.car?.aero!;
} else {
saveEx.aero = car?.aero;
}
if (body.car?.bonnet !== null && body.car?.bonnet !== undefined) {
saveEx.bonnet = body.car?.bonnet!;
} else {
saveEx.bonnet = car?.bonnet;
}
if (body.car?.wing !== null && body.car?.wing !== undefined) {
saveEx.wing = body.car?.wing!;
} else {
saveEx.wing = car?.wing;
}
if (body.car?.mirror !== null && body.car?.mirror !== undefined) {
saveEx.mirror = body.car?.mirror!;
} else {
saveEx.mirror = car?.mirror;
}
if (body.car?.neon !== null && body.car?.neon !== undefined) {
saveEx.neon = body.car?.neon!;
} else {
saveEx.neon = car?.neon;
}
if (body.car?.trunk !== null && body.car?.trunk !== undefined) {
saveEx.trunk = body.car?.trunk!;
} else {
saveEx.trunk = car?.trunk;
}
if (body.car?.plate !== null && body.car?.plate !== undefined) {
saveEx.plate = body.car?.plate!;
} else {
saveEx.plate = car?.plate;
}
if (body.car?.plateColor !== null && body.car?.plateColor !== undefined) {
saveEx.plateColor = body.car?.plateColor!;
} else {
saveEx.plateColor = car?.plateColor;
}
if (body.car?.plateNumber !== null && body.car?.plateNumber !== undefined) {
saveEx.plateNumber = body.car?.plateNumber!;
} else {
saveEx.plateNumber = car?.plateNumber;
}
if (body.car?.ghostLevel !== null && body.car?.ghostLevel !== undefined) {
saveEx.ghostLevel = body.car?.ghostLevel!;
} else {
saveEx.ghostLevel = car?.ghostLevel;
}
let winCounter = 0;
if(body.rgResult?.rgRegionMapScore !== null && body.rgResult?.rgRegionMapScore !== undefined && body.rgResult?.rgRegionMapScore.length !== 0){
for(let i=0; i<body.rgResult.rgRegionMapScore.length; i++){
winCounter += body.rgResult.rgRegionMapScore[i];
if (!(body.retired)) {
let saveEx: any = {};
if (body.rgResult?.rgRegionMapScore !== null && body.rgResult?.rgRegionMapScore !== undefined) {
saveEx.rgRegionMapScore = body.rgResult?.rgRegionMapScore!;
} else {
saveEx.rgRegionMapScore = car?.rgRegionMapScore;
}
if (body.rgResult?.rgPlayCount !== null && body.rgResult?.rgPlayCount !== undefined) {
saveEx.rgPlayCount = body.rgResult?.rgPlayCount!;
} else {
saveEx.rgPlayCount = car?.rgPlayCount;
}
if (body.rgResult?.dressupLevel !== null && body.rgResult?.dressupLevel !== undefined) {
saveEx.dressupLevel = body.rgResult?.dressupLevel!;
} else {
saveEx.dressupLevel = car?.dressupLevel;
}
if (body.rgResult?.dressupPoint !== null && body.rgResult?.dressupPoint !== undefined) {
saveEx.dressupPoint = body.rgResult?.dressupPoint!;
} else {
saveEx.dressupPoint = car?.dressupPoint;
}
if (body.car?.wheel !== null && body.car?.wheel !== undefined) {
saveEx.wheel = body.car?.wheel!;
} else {
saveEx.wheel = car?.wheel;
}
if (body.car?.wheelColor !== null && body.car?.wheelColor !== undefined) {
saveEx.wheelColor = body.car?.wheelColor!;
} else {
saveEx.wheelColor = car?.wheelColor;
}
if (body.car?.aero !== null && body.car?.aero !== undefined) {
saveEx.aero = body.car?.aero!;
} else {
saveEx.aero = car?.aero;
}
if (body.car?.bonnet !== null && body.car?.bonnet !== undefined) {
saveEx.bonnet = body.car?.bonnet!;
} else {
saveEx.bonnet = car?.bonnet;
}
if (body.car?.wing !== null && body.car?.wing !== undefined) {
saveEx.wing = body.car?.wing!;
} else {
saveEx.wing = car?.wing;
}
if (body.car?.mirror !== null && body.car?.mirror !== undefined) {
saveEx.mirror = body.car?.mirror!;
} else {
saveEx.mirror = car?.mirror;
}
if (body.car?.neon !== null && body.car?.neon !== undefined) {
saveEx.neon = body.car?.neon!;
} else {
saveEx.neon = car?.neon;
}
if (body.car?.trunk !== null && body.car?.trunk !== undefined) {
saveEx.trunk = body.car?.trunk!;
} else {
saveEx.trunk = car?.trunk;
}
if (body.car?.plate !== null && body.car?.plate !== undefined) {
saveEx.plate = body.car?.plate!;
} else {
saveEx.plate = car?.plate;
}
if (body.car?.plateColor !== null && body.car?.plateColor !== undefined) {
saveEx.plateColor = body.car?.plateColor!;
} else {
saveEx.plateColor = car?.plateColor;
}
if (body.car?.plateNumber !== null && body.car?.plateNumber !== undefined) {
saveEx.plateNumber = body.car?.plateNumber!;
} else {
saveEx.plateNumber = car?.plateNumber;
}
if (body.car?.ghostLevel !== null && body.car?.ghostLevel !== undefined) {
saveEx.ghostLevel = body.car?.ghostLevel!;
} else {
saveEx.ghostLevel = car?.ghostLevel;
}
}
saveEx.rgWinCount = winCounter;
saveEx.rgScore = winCounter;
let c = await prisma.car.update({
where: {
carId: body.carId
},
data: saveEx
});
let winCounter = 0;
if(body.rgResult?.rgRegionMapScore !== null && body.rgResult?.rgRegionMapScore !== undefined && body.rgResult?.rgRegionMapScore.length !== 0){
for(let i=0; i<body.rgResult.rgRegionMapScore.length; i++){
winCounter += body.rgResult.rgRegionMapScore[i];
}
}
saveEx.rgWinCount = winCounter;
saveEx.rgScore = winCounter;
if(body.earnedItems.length !== 0){
console.log('Game reward available, continuing ...');
for(let i=0; i<body.earnedItems.length; i++){
await prisma.carItem.create({
data: {
carId: body.carId,
category: body.earnedItems[i].category,
itemId: body.earnedItems[i].itemId,
amount: 1
}
});
let c = await prisma.car.update({
where: {
carId: body.carId
},
data: saveEx
});
if(body.earnedItems.length !== 0){
console.log('Game reward available, continuing ...');
for(let i=0; i<body.earnedItems.length; i++){
await prisma.carItem.create({
data: {
carId: body.carId,
category: body.earnedItems[i].category,
itemId: body.earnedItems[i].itemId,
amount: 1
}
});
}
}
}
}
@ -304,6 +305,7 @@ export default class GameModule extends Module {
title: body.car!.title!,
tunePower: body.car!.tunePower!,
tuneHandling: body.car!.tuneHandling!,
windowSticker: body.car!.windowSticker!,
}
})
await prisma.carSettings.update({
@ -1123,7 +1125,7 @@ export default class GameModule extends Module {
})
app.post('/method/update_car', async (req, res) => {
let body = wm.wm.protobuf.UpdateCarRequest.decode(req.body);
let body = wm.wm.protobuf.UpdateCarRequest.decode(req.body);
let car = await prisma.car.findFirst({
where: {
carId: body.carId
@ -1132,6 +1134,88 @@ export default class GameModule extends Module {
settings: true
}
});
let saveEx: any = {};
if (body.car?.wheel !== null && body.car?.wheel !== undefined) {
saveEx.wheel = body.car?.wheel!;
} else {
saveEx.wheel = car?.wheel;
}
if (body.car?.wheelColor !== null && body.car?.wheelColor !== undefined) {
saveEx.wheelColor = body.car?.wheelColor!;
} else {
saveEx.wheelColor = car?.wheelColor;
}
if (body.car?.aero !== null && body.car?.aero !== undefined) {
saveEx.aero = body.car?.aero!;
} else {
saveEx.aero = car?.aero;
}
if (body.car?.bonnet !== null && body.car?.bonnet !== undefined) {
saveEx.bonnet = body.car?.bonnet!;
} else {
saveEx.bonnet = car?.bonnet;
}
if (body.car?.wing !== null && body.car?.wing !== undefined) {
saveEx.wing = body.car?.wing!;
} else {
saveEx.wing = car?.wing;
}
if (body.car?.mirror !== null && body.car?.mirror !== undefined) {
saveEx.mirror = body.car?.mirror!;
} else {
saveEx.mirror = car?.mirror;
}
if (body.car?.neon !== null && body.car?.neon !== undefined) {
saveEx.neon = body.car?.neon!;
} else {
saveEx.neon = car?.neon;
}
if (body.car?.trunk !== null && body.car?.trunk !== undefined) {
saveEx.trunk = body.car?.trunk!;
} else {
saveEx.trunk = car?.trunk;
}
if (body.car?.plate !== null && body.car?.plate !== undefined) {
saveEx.plate = body.car?.plate!;
} else {
saveEx.plate = car?.plate;
}
if (body.car?.plateColor !== null && body.car?.plateColor !== undefined) {
saveEx.plateColor = body.car?.plateColor!;
} else {
saveEx.plateColor = car?.plateColor;
}
if (body.car?.plateNumber !== null && body.car?.plateNumber !== undefined) {
saveEx.plateNumber = body.car?.plateNumber!;
} else {
saveEx.plateNumber = car?.plateNumber;
}
if (body.car?.customColor !== null && body.car?.customColor !== undefined) {
saveEx.customColor = body.car?.customColor!;
} else {
saveEx.customColor = car?.customColor;
}
if (body.car?.windowStickerString !== null && body.car?.windowStickerString !== undefined) {
saveEx.windowStickerString = body.car?.windowStickerString!;
} else {
saveEx.windowStickerString = car?.windowStickerString;
}
if (body.car?.windowStickerFont !== null && body.car?.windowStickerFont !== undefined) {
saveEx.windowStickerFont = body.car?.windowStickerFont!;
} else {
saveEx.windowStickerFont = car?.windowStickerFont;
}
if (body.car?.rivalMarker !== null && body.car?.rivalMarker !== undefined) {
saveEx.rivalMarker = body.car?.rivalMarker!;
} else {
saveEx.rivalMarker = car?.rivalMarker;
}
if (body.car?.windowSticker !== null && body.car?.windowSticker !== undefined) {
saveEx.windowSticker = body.car?.windowSticker!;
} else {
saveEx.windowSticker = car?.windowSticker;
}
await prisma.carSettings.update({
where: {
dbId: car?.carSettingsDbId,
@ -1141,6 +1225,13 @@ export default class GameModule extends Module {
}
});
let c = await prisma.car.update({
where: {
carId: body.carId
},
data: saveEx
});
let msg = {
error: wm.wm.protobuf.ErrorCode.ERR_SUCCESS,
}