fix crown ghost saving bug
This commit is contained in:
parent
6e3bddd018
commit
d3abffa233
@ -758,18 +758,16 @@ export default class GameModule extends Module {
|
||||
|
||||
if(gCount){
|
||||
let gdbId = gCount.dbId;
|
||||
await prisma.ghostTrail.update({
|
||||
await prisma.ghostTrail.delete({
|
||||
where: {
|
||||
dbId: gdbId
|
||||
},
|
||||
data: saveEx
|
||||
});
|
||||
}
|
||||
else{
|
||||
await prisma.ghostTrail.create({
|
||||
data: saveEx
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
await prisma.ghostTrail.create({
|
||||
data: saveEx
|
||||
});
|
||||
|
||||
await prisma.carCrown.update({
|
||||
where: {
|
||||
|
Loading…
Reference in New Issue
Block a user