99% working terminal scratch, car sorting, discarded vehicle cards, and more :)
This commit is contained in:
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@ -4,8 +4,10 @@
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"regionName": "Bayshore",
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"serverIp": "127.0.0.1",
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"gameOptions": {
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"grantFullTuneTicketToNewUsers": 0,
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"grantAllScratchRewards": 0,
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"grantBonusScratchCars": 0
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"grantFullTuneTicketToNewUsers": 3,
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"grantBonusScratchCars": 0,
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"giftCarsFullyTuned": 0,
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"scratchEnabled": 1,
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"scratchType": 1
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}
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}
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@ -11,43 +11,46 @@ datasource db {
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}
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model User {
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id Int @id @default(autoincrement())
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chipId String @unique
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id Int @id @default(autoincrement())
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chipId String @unique
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accessCode String
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cars Car[]
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carOrder Int[] // Order of cars
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unusedTickets UserItem[]
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carOrder Int[]
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items UserItem[]
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tutorials Boolean[]
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userBanned Boolean @default(false)
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userBanned Boolean @default(false)
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bookmarks Int[]
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// ScratchSheet ScratchSheet[]
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currentSheet Int @default(0)
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lastSheet Int @default(0)
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ScratchSheet ScratchSheet[]
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currentSheet Int @default(1)
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lastSheet Int @default(1)
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lastScratched Int @default(0) // Timestamp
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}
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// Not working yet, removing from schema
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// model ScratchSheet {
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// id Int @id @default(autoincrement())
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// User User @relation(fields: [userId], references: [id])
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// userId Int @unique
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// squares ScratchSquare[]
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// }
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model ScratchSheet {
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id Int @id @default(autoincrement())
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User User @relation(fields: [userId], references: [id])
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userId Int
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sheetNo Int // Player's sheet number (i.e. first sheet)
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squares ScratchSquare[]
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}
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// model ScratchSquare {
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// id Int @id @default(autoincrement())
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// Sheet ScratchSheet @relation(fields: [sheetId], references: [id])
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// sheetId Int
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// category Int
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// itemId Int
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// earned Boolean
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// }
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model UserItem {
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dbId Int @id @default(autoincrement())
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model ScratchSquare {
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id Int @id @default(autoincrement())
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Sheet ScratchSheet @relation(fields: [sheetId], references: [id])
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sheetId Int
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category Int
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itemId Int
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User User @relation(fields: [userId], references: [id])
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userId Int
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earned Boolean
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}
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model UserItem {
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userItemId Int @id @default(autoincrement())
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category Int
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itemId Int
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User User @relation(fields: [userId], references: [id])
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userId Int
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type Int @default(0)
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earnedAt Int @default(0)
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}
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model Car {
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@ -82,6 +85,7 @@ model Car {
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windowStickerString String @default("WANGAN")
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windowStickerFont Int @default(0)
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rivalMarker Int @default(0)
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lastPlayedAt Int @default(0)
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aura Int @default(0)
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auraMotif Int @default(0)
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ghostLevel Int @default(1)
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@ -127,9 +131,9 @@ model Car {
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}
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model CarItem {
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Car Car? @relation(fields: [carId], references: [carId])
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carId Int @unique
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dbId Int @id @default(autoincrement())
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Car Car @relation(fields: [carId], references: [carId])
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carId Int
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category Int
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itemId Int
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amount Int
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@ -17,8 +17,6 @@ export interface UnixOptions {
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}
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export interface GameOptions {
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// If set to 1, all scratch rewards will be granted to players (including cars)
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grantAllScratchRewards: number;
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// If set to 1, gives the player a random colour for each of the special cars.
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// If set to 2, allows the player to pick any of the colours (more cluttered)
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@ -26,7 +24,25 @@ export interface GameOptions {
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// If set to 1, all gift cars (i.e. S2000, S660, etc. will be fully tuned.)
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// If set to 0, they will be left at their default tune (i.e. stock, basic tune, etc.)
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giftCarsFullyTuned: number,
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giftCarsFullyTuned: number;
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// If set to 1, the scratch game will be enabled and the player
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// will be allowed to scratch boxes once every day. If this is
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// set to 0, the scratch sheet will always be unavailable,
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// however previously recieved items (or items provided by
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// grantAllScratchRewards) will still be available. If the
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// value is set to 2, there will be no limits on the number
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// of times the player can scratch daily.
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scratchEnabled: number;
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// If set to 0, the standard scratch sheets (Same as the actual game)
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// will be available in order, e.g. R2, Corolla, and so on.
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// If it is set to 1, random scratch sheets will be generated
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// (with 1 scratch car, 25 window stickers, and 24 versus markers infinitely.)
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// OPTION 1 IS IN PROGRESS! PLEASE USE OPTION 2 FOR NOW!
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scratchType: number;
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// Amount of full-tunes to grant to newly registered cards
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grantFullTuneTicketToNewUsers: number;
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File diff suppressed because it is too large
Load Diff
408
src/util/scratch.ts
Normal file
408
src/util/scratch.ts
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@ -0,0 +1,408 @@
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import { isRateLimited } from "@sentry/utils";
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import { prisma } from "..";
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import { Config } from "../config";
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import * as wm from "../wmmt/wm.proto";
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// *** CONSTANTS ***
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// Scratch Sheets
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let scratchSheets = [
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[ // Sheet 1
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[201, 4], // R2
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// Window Stickers
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[25, 8], [25, 8], [25, 8], [25, 8], [25, 8], // BAT
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[25, 6], [25, 6], [25, 6], [25, 6], [25, 6], // SPEAR
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[25, 24], [25, 24], [25, 24], [25, 24], [25, 24], // PULSE
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[25, 3], [25, 3], [25, 3], [25, 3], [25, 3], // CIRCLE
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[25, 14], [25, 14], [25, 14], [25, 14], [25, 14], // TRIBAL
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// Rival Markers
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[26, 18], [26, 18], [26, 18], [26, 18], // LIGHTNING
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[26, 2], [26, 2], [26, 2], [26, 2], // NEON
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[26, 31], [26, 31], [26, 31], [26, 31], // V
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[26, 40], [26, 40], [26, 40], [26, 40], // NEW DRIVER
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[26, 1], [26, 1], [26, 1], [26, 1], // FIRE
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[26, 17], [26, 17], [26, 17], [26, 17], // TROPICAL
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],
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[ // Sheet 2
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[201, 3], // Corolla
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// Window Stickers
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[25, 11], [25, 11], [25, 11], [25, 11], [25, 11], // Thunderbolt
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[25, 4], [25, 4], [25, 4], [25, 4], [25, 4], // Circle 2
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[25, 28], [25, 28], [25, 28], [25, 28], [25, 28], // Wangan URL
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[25, 5], [25, 5], [25, 5], [25, 5], [25, 5], // Triangle
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[25, 16], [25, 16], [25, 16], [25, 16], [25, 16], // Cards
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// Rival Markers
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[26, 9], [26, 9], [26, 9], [26, 9], // GRAFFITI
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[26, 6], [26, 6], [26, 6], [26, 6], // CASUAL
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[26, 19], [26, 19], [26, 19], [26, 19], // WALL
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[26, 29], [26, 29], [26, 29], [26, 29], // BAT
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[26, 2], [26, 2], [26, 2], [26, 2], // ANIMAL
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[26, 8], [26, 8], [26, 8], [26, 8], // PAINT SPLASH
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],
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[ // Sheet 3 (Incomplete)
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[201, 1], // Hiace Van
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// Window Stickers
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[25, 13], [25, 13], [25, 13], [25, 13], [25, 13], // Arrow
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[25, 9], [25, 9], [25, 9], [25, 9], // Star
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[25, 7], [25, 7], [25, 7], [25, 7], // Snake
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[25, 18], [25, 18], [25, 18], [25, 18], // Heart
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[25, ], [25, ], [25, ], [25, ], // ????
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// Rival Markers
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[26, 36], [26, 36], [26, 36], [26, 36], // Pinstripe
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[26, 5], [26, 5], [26, 5], [26, 5], // Dangerous
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[26, 14], [26, 14], [26, 14], [26, 14], // Relief
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[26, 34], [26, 34], [26, 34], [26, 34], // Diamond
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[26, 4], [26, 4], [26, 4], [26, 4], // Metal
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[26, 10], [26, 10], [26, 10], [26, 10], // Japonism
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[26, 20], [26, 20], [26, 20], [26, 20], // Reggae
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],
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[ // Sheet 4 (Incomplete)
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[201, 2], // Pajero Evolution
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// Window Stickers
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[25, 21], [25, 21], [25, 21], [25, 21], [25, 21], // Plum Blossoms
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[25, 12], [25, 12], [25, 12], [25, 12], // Illumination
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[25, 10], [25, 10], [25, 10], [25, 10], // Shooting Star
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[25, 20], [25, 20], [25, 20], [25, 20], // Raimo
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[25, ], [25, ], [25, ], [25, ], // ????
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// Rival Markers
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[26, 7], [26, 7], [26, 7], [26, 7], // Flowers
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[26, 16], [26, 16], [26, 16], [26, 16], // Wood
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[26, 24], [26, 24], [26, 24], [26, 24], // Studded
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[26, 33], [26, 33], [26, 33], [26, 33], // Heart
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[26, 15], [26, 15], [26, 15], [26, 15], // Camo
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[26, 21], [26, 21], [26, 21], [26, 21], // Decoration
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[26, 30], [26, 30], [26, 30], [26, 30], // Effect
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],
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[ // Sheet 5 (Incomplete)
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[201, 5], // Nismo GT-R (Black)
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// Window Stickers
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[25, 26], [25, 26], [25, 26], [25, 26], [25, 26], // Paint
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[25, 29], [25, 29], [25, 29], [25, 29], // Galaga
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[25, 23], [25, 23], [25, 23], [25, 23], // Maze
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[25, 2], [25, 2], [25, 2], [25, 2], // Fire Pattern 2
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[25, ], [25, ], [25, ], [25, ], // ????
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// Rival Markers
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[26, 39], [26, 39], [26, 39], [26, 39], // Silver Accessory
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[26, 22], [26, 22], [26, 22], [26, 22], // Tropical 2
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[26, 25], [26, 25], [26, 25], [26, 25], // Casual 2
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[26, 28], [26, 28], [26, 28], [26, 28], // Guitar Pick
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[26, 12], [26, 12], [26, 12], [26, 12], // Mechanical
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[26, 23], [26, 23], [26, 23], [26, 23], // Monogram
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[26, 27], [26, 27], [26, 27], [26, 27], // Carbon
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],
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[ // Sheet 6 (Incomplete)
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[201, 6], // Fairlady Z (Nismo)
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// Window Stickers
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[25, 25], [25, 25], [25, 25], [25, 25], [25, 25], // Equaliser
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[25, 17], [25, 17], [25, 17], [25, 17], // Cards 2
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[25, 30], [25, 30], [25, 30], [25, 30], // Pac-Man
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[25, 22], [25, 22], [25, 22], [25, 22], // Seigaiha
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[25, ], [25, ], [25, ], [25, ], // ????
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// Rival Markers
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[26, 38], [26, 38], [26, 38], [26, 38], // Hex
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[26, 13], [26, 13], [26, 13], [26, 13], // Cosmos
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[26, 35], [26, 35], [26, 35], [26, 35], // Fire Pattern
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[26, 32], [26, 32], [26, 32], [26, 32], // Feather
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[26, 11], [26, 11], [26, 11], [26, 11], // Silvercraft
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[26, 26], [26, 26], [26, 26], [26, 26], // Graffiti 2
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[26, 37], [26, 37], [26, 37], [26, 37], // Arrow of Light
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],
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[ // Sheet 7 (Incomplete)
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[201, 16], // Aristo (Taxi)
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// Window Stickers
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[25, 32], [25, 32], [25, 32], [25, 32], [25, 32], // Emotion
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[25, 17], [25, 17], [25, 17], [25, 17], // Pine
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[25, 30], [25, 30], [25, 30], [25, 30], // Love
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// [25, 22], [25, 22], [25, 22], [25, 22], // Square
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[25, 35], [25, 35], [25, 35], [25, 35], [25, 35], // Trap
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// Rival Markers
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[26, 38], [26, 38], [26, 38], [26, 38], // Shuriken
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[26, 13], [26, 13], [26, 13], [26, 13], // Electronics
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[26, 35], [26, 35], [26, 35], [26, 35], // Paint Splash 2
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[26, 32], [26, 32], [26, 32], [26, 32], // Katana
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[26, 11], [26, 11], [26, 11], [26, 11], // Steel
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[26, 26], [26, 26], [26, 26], [26, 26], // Wall 2
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],
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]
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// Terminal scratch cars only
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export const scratchCars = [
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4, 3, 1, 2, 5, 6, 16, 17, 18, 19, 20, 21
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]
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// Fully tuned special cars
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export const fullyTunedCars = [
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4, 3, 1, 2, 5, 6, 16, 17, 18, 19, 20, 21, 39
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];
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// Basic tuned special cars
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export const basicTunedCars = [
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38
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];
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// Stock tuned special cars
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export const stockTunedCars = [
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7, 8, 9, 10, 11, 12, 13, 14, 15,
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22, 23, 24, 25, 26, 27, 37, 28,
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29, 30, 31, 32, 33, 34, 35, 36
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];
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// Non-story racing meters
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const nonStoryMeters = [
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// Meters are added
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// to scratch as a set
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// Namco / Special Meters
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[1,4],
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// VSORG / Other Meters
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[8, 9],
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[10, 11],
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[12, 13],
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[14, 15],
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[16, 17],
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[18, 19],
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[20, 21],
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[22, 23],
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[24, 25],
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[26, 27]
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];
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// *** FUNCTIONS ***
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// Get a random integer within a range
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function getRandom(a: number, b: number)
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{
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// Return a random integer within the range
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return Math.floor(Math.random() * (b - a)) + a;
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}
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// Generates a random scratch sheet
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// Contents:
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// 1 Random Scratch Car
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// 25 Random Scratch Stickers
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// 24 Random Scratch Versus Markers
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function getRandomScratchSheet ()
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{
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// Scratch items list
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let items : number[][] = [];
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// Add the random scratch car
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items.push([201, scratchCars[getRandom(0, scratchCars.length)]])
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// Add the random scratch stickers
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// Five different sticker styles
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for(let i=0; i<5; i++)
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{
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// Get a random versus marker
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let marker = getRandom(0, 61);
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// Five different instances
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for(let j=0; j<5; j++)
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{
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// Add marker to the list
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items.push([25, marker])
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}
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}
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// Add the random versus markers
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// Six different marker styles
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for(let i=0; i<6; i++)
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{
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// Get a random versus marker
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let marker = getRandom(0, 81);
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// Four different instances
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for(let j=0; j<4; j++)
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{
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// Add marker to the list
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items.push([26, marker])
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}
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}
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// Return the items list
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return items;
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}
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// Fisher yates shuffle for the scratch card elements
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function shuffleScratchSheet (array: number[][])
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{
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// Loop over all of the array elements
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for (let i = array.length - 1; i > 0; i--)
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{
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// Randomly swap items in the array
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const j = Math.floor(Math.random() * (i + 1));
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const temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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// Return the sorted array
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return array;
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}
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// Async function for generating a new scratch sheet
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export async function generateScratchSheet (userId: number, sheetNo: number)
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{
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// Scratch items list
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let scratchItems : number[][] = [];
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// Get the scratch sheet type
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let scratchType = Config.getConfig().gameOptions.scratchType;
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// Switch on the scratch sheet type in the config
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switch(scratchType)
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{
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// More options maybe added in the future
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case 0: // Same as actual game
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// If the sheet number has associated data
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if (scratchSheets.length >= sheetNo)
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{
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// Get the data for the requested sheet
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scratchItems = scratchSheets[sheetNo-1];
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}
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else // Sheet is out of range
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{
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console.log("No data for sheet:", sheetNo);
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}
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break;
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case 1: // Infinite random scratch sheets (Standard Items)
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// Generate a random (standard) scratch sheet
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scratchItems = getRandomScratchSheet();
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|
||||
default: // Not implemented
|
||||
console.log("Method not implemented: " + scratchType);
|
||||
break;
|
||||
}
|
||||
|
||||
// If there is at LEAST one scratch item
|
||||
if (scratchItems.length > 0)
|
||||
{
|
||||
// Create a new scratch sheet for the user
|
||||
let sheet = await prisma.scratchSheet.create({
|
||||
data: {
|
||||
userId: userId,
|
||||
sheetNo: sheetNo
|
||||
}
|
||||
});
|
||||
|
||||
// Shuffle the scratch items list
|
||||
scratchItems = shuffleScratchSheet(scratchItems);
|
||||
|
||||
// Populate the scratch sheet with the items
|
||||
for (let item of scratchItems) {
|
||||
await prisma.scratchSquare.create({
|
||||
data: {
|
||||
sheetId: sheet.id,
|
||||
category: item[0],
|
||||
itemId: item[1],
|
||||
earned: false
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
else // No scratch items
|
||||
{
|
||||
console.log("No scratch items. Sheet not created");
|
||||
}
|
||||
}
|
||||
|
||||
export async function getScratchItemList (userId: number, date: number)
|
||||
{
|
||||
// Owned user items list
|
||||
let ownedUserItems : wm.wm.protobuf.UserItem[] = [];
|
||||
|
||||
// Get all of the user's scratch items from the database
|
||||
let scratchUserItems = await prisma.userItem.findMany({
|
||||
where: {
|
||||
userId: userId,
|
||||
type: 1 // Scratch Item
|
||||
}
|
||||
});
|
||||
|
||||
// Loop over all of the returned items
|
||||
for(let item of scratchUserItems)
|
||||
{
|
||||
// Add all of the scratch items to the list
|
||||
ownedUserItems.push(wm.wm.protobuf.UserItem.create({
|
||||
category: item.category,
|
||||
itemId: item.itemId,
|
||||
userItemId: item.userItemId,
|
||||
earnedAt: item.earnedAt
|
||||
// no expiration date
|
||||
}));
|
||||
}
|
||||
|
||||
// Return the owned user items list
|
||||
return ownedUserItems;
|
||||
}
|
||||
|
||||
export async function getScratchSheetProto (userId: number)
|
||||
{
|
||||
// Scratch sheet proto
|
||||
let scratchSheetProto : wm.wm.protobuf.ScratchSheet[] = [];
|
||||
|
||||
// Get all of the scratch sheets for the user
|
||||
let scratchSheets = await prisma.scratchSheet.findMany({
|
||||
where: {
|
||||
userId: userId
|
||||
},
|
||||
include: {
|
||||
squares: {
|
||||
orderBy: {
|
||||
id: 'asc'
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Loop over all of the protos
|
||||
for(let sheet of scratchSheets)
|
||||
{
|
||||
// Get all of the scratch squares
|
||||
let scratchSquareProto : wm.wm.protobuf.ScratchSheet.ScratchSquare[] = [];
|
||||
|
||||
// Loop over all of the squares
|
||||
for (let square of sheet.squares)
|
||||
{
|
||||
// Add the current square to the protobuf array
|
||||
scratchSquareProto.push(wm.wm.protobuf.ScratchSheet.ScratchSquare.create({
|
||||
category: square.category,
|
||||
itemId: square.itemId,
|
||||
earned: square.earned
|
||||
}));
|
||||
}
|
||||
|
||||
// Add the scratch sheet to the sheets list
|
||||
scratchSheetProto.push(
|
||||
wm.wm.protobuf.ScratchSheet.create({
|
||||
squares: scratchSquareProto
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Return the scratch sheet proto object
|
||||
return scratchSheetProto;
|
||||
}
|
Loading…
Reference in New Issue
Block a user