Merge pull request #72 from shiroikitsu8/master
fix user's stamp value when sending stamp
This commit is contained in:
commit
f603423fa7
11
src/index.ts
11
src/index.ts
@ -87,26 +87,23 @@ if (process.env.OPENTELEMETRY_ENABLED === "true") {
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]);
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}
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// Get the current timestamp
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let timestamp: string = common.getTimeStamp();
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if (useSentry) {
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app.use(Sentry.Handlers.requestHandler());
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app.use(Sentry.Handlers.tracingHandler());
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}
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app.use((req, res, next) => {
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console.log(timestamp+` [ MAIN] ${req.method} ${req.url}`);
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common.writeLog(`[ MAIN] ${req.method} ${req.url}`);
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next()
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});
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muchaApp.use((req, res, next) => {
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console.log(timestamp+` [ MUCHA] ${req.method} ${req.url}`);
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common.writeLog(`[ MUCHA] ${req.method} ${req.url}`);
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next()
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});
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allnetApp.use((req, res, next) => {
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console.log(timestamp+` [ALLNET] ${req.method} ${req.url}`);
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common.writeLog(`[ALLNET] ${req.method} ${req.url}`);
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next()
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});
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@ -134,7 +131,7 @@ app.use('/', appRouter);
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app.use('/wmmt6/', appRouter);
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app.all('*', (req, res) => {
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console.log(timestamp+` [ MAIN] ${req.method} ${req.url} is unhandled`);
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common.writeLog(`[ MAIN] ${req.method} ${req.url} is unhandled`);
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res.status(200).end();
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})
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@ -3,7 +3,7 @@ import { wm } from "../../../wmmt/wm.proto";
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// Save story result
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export async function checkCurrentStep(body: wm.protobuf.SaveGameResultRequest)
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export async function checkCurrentStep(body: wm.protobuf.SaveGameResultRequest, car: any)
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{
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// Get current step for updating the user's ghost level
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let currentStep = 0;
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@ -11,45 +11,48 @@ export async function checkCurrentStep(body: wm.protobuf.SaveGameResultRequest)
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// Set current ghost level based on current step
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let ghostLevel = 1;
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if(currentStep >= 0 && currentStep <= 5)
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if(car.ghostLevel < 11)
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{
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ghostLevel = 1
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}
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else if(currentStep >= 6 && currentStep <= 10)
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{
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ghostLevel = 2
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}
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else if(currentStep >= 11 && currentStep <= 15)
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{
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ghostLevel = 3
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}
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else if(currentStep >= 16 && currentStep <= 20)
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{
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ghostLevel = 4
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}
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else if(currentStep >= 21 && currentStep <= 26)
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{
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ghostLevel = 5
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}
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else if(currentStep >= 27 && currentStep <= 28)
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{
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ghostLevel = 6
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}
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else if(currentStep >= 29 && currentStep <= 30)
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{
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ghostLevel = 7
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}
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else if(currentStep === 31)
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{
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ghostLevel = 8
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}
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else if(currentStep >= 32 && currentStep <= 33)
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{
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ghostLevel = 9
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}
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else if(currentStep === 34)
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{
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ghostLevel = 10
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if(currentStep >= 0 && currentStep <= 5)
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{
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ghostLevel = 1
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}
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else if(currentStep >= 6 && currentStep <= 10)
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{
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ghostLevel = 2
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}
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else if(currentStep >= 11 && currentStep <= 15)
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{
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ghostLevel = 3
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}
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else if(currentStep >= 16 && currentStep <= 20)
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{
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ghostLevel = 4
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}
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else if(currentStep >= 21 && currentStep <= 26)
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{
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ghostLevel = 5
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}
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else if(currentStep >= 27 && currentStep <= 28)
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{
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ghostLevel = 6
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}
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else if(currentStep >= 29 && currentStep <= 30)
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{
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ghostLevel = 7
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}
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else if(currentStep === 31)
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{
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ghostLevel = 8
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}
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else if(currentStep >= 32 && currentStep <= 33)
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{
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ghostLevel = 9
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}
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else if(currentStep === 34)
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{
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ghostLevel = 10
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}
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}
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// Return the value to 'BASE_PATH/src/util/games/story.ts'
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@ -57,7 +57,7 @@ export async function saveStoryResult(body: wm.protobuf.SaveGameResultRequest, c
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}
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// Calling check step function (BASE_PATH/src/util/games/games_util/check_step.ts)
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let check_steps = await check_step.checkCurrentStep(body);
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let check_steps = await check_step.checkCurrentStep(body, car);
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// Set the ghost level to the correct level
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data.ghostLevel = check_steps.ghostLevel;
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@ -16,15 +16,23 @@ export async function sendStamp(body: wm.protobuf.SaveGameResultRequest)
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if(rgResult)
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{
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// Stamp must bigger than 0
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let rgStamp = rgResult.rgStamp;
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// Get Sender Stamp Data
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let carStamp = await prisma.car.findFirst({
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where:{
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carId: body.carId
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},
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select:{
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rgStamp: true
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}
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});
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let rgStamp:number = carStamp!.rgStamp;
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if(rgStamp === 0)
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{
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rgStamp = 1;
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}
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// Get the area
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let area: Number = 0;
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let area:number = 0;
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if(rgResult.path)
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{
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let getArea = await ghost_get_area_from_path.getArea(rgResult.path);
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@ -110,20 +118,29 @@ export async function shuttleReturnStamp(body: wm.protobuf.SaveGameResultRequest
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if(rgResult)
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{
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// Stamp must bigger than 0
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let rgStamp = rgResult.rgStamp;
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// Get Sender Stamp Data
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let carStamp = await prisma.car.findFirst({
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where:{
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carId: body.carId
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},
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select:{
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rgStamp: true
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}
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})
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let rgStamp:number = carStamp!.rgStamp;
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if(rgStamp === 0)
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{
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rgStamp = 1;
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}
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// Get the area
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let area;
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let area:number = 0;
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if(rgResult.path)
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{
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let getArea = await ghost_get_area_from_path.getArea(rgResult.path);
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area = getArea.area;
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area = Number(getArea.area);
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}
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// Check how many opponents available
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@ -95,4 +95,26 @@ export function getTimeStamp(date: Date = new Date())
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{
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// Return a timestamp string for the current / provided time
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return String("[" + date.toLocaleString() + "]");
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}
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// Write Log
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export async function writeLog(message: string)
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{
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try {
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// Get the current timestamp
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const timestamp: string = getTimeStamp();
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// Full message placeholder
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let fullMessage: string;
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// Generate the message content, write to console
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fullMessage = timestamp + ': ' + message;
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// Log
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console.log(fullMessage);
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}
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catch {
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// Failed
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}
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}
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@ -4,7 +4,7 @@ import moment from "moment";
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import { Config } from "./config";
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import { Module } from "./module";
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const PORT = 10082;
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const PORT = process.env.MUCHA_PORT !== undefined ? parseInt(process.env.MUCHA_PORT) : 10082;
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export default class MuchaModule extends Module {
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register(app: Application): void {
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