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mirror of https://github.com/shiroikitsu8/Bayshore_6r_legacy.git synced 2024-09-23 17:18:20 +02:00

add optional screenshot, and delete car feature

This commit is contained in:
Shiroi Kitsu 2023-02-21 11:23:39 +07:00
parent 396f05705d
commit 1d4b6b995c
7 changed files with 118 additions and 36 deletions

3
.gitignore vendored
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@ -9,4 +9,5 @@ key.pem
config.json
package-lock.json
ecosystem.config.js
static/*
static/*
screenshot/*

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@ -12,6 +12,7 @@
"scratchEnabled": 1,
"scratchType": 1,
"giveMeterReward": 0,
"newCardsBanned": 0
"newCardsBanned": 0,
"enableScreenshot": 0
}
}

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@ -47,12 +47,16 @@ export interface GameOptions {
grantFullTuneTicketToNewUsers: number;
// Give meter reward every n*100 play
giveMeterReward: number; //1 is on, 0 is off
giveMeterReward: number; // 1 is on, 0 is off
// if the new card is not in the User databese
// set this option to 1 will not create a new card
// and prevent new card registration
newCardsBanned: number;//1 is on, 0 is off
newCardsBanned: number; // 1 is on, 0 is off
// revision check
// set this option to 1 to enable screenshot feature
enableScreenshot: number; // 1 is on, 0 is off
}
export class Config {

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@ -1,4 +1,5 @@
import { Application } from "express";
import { Config } from "../config";
import { Module } from "module";
import { prisma } from "..";
@ -28,6 +29,19 @@ export default class CarModule extends Module {
// Get Challenger Data
let opponentsTarget = await carFunctions.getOpponentsTarget(body.carId, registeredTarget.registeredargetAvailable);
// Set Screenshot Count
let screenshotCount = 0;
// Check if screenshot feature enabled or not
let enableScreenshot = Config.getConfig().gameOptions.enableScreenshot || 0;
// Screenshot feature enabled
if(enableScreenshot === 1)
{
// Set the screnshot chance count
screenshotCount = 99;
}
// Response data
let msg = {
error: wm.wm.protobuf.ErrorCode.ERR_SUCCESS,
@ -43,7 +57,7 @@ export default class CarModule extends Module {
rgPreviousVersionPlayCount: 0,
stCompleted_100Episodes: car!.stCompleted100Episodes,
auraMotifAutoChange: false,
screenshotCount: 0,
screenshotCount: screenshotCount,
transferred: false,
// Stamp or Challenger
@ -136,33 +150,52 @@ export default class CarModule extends Module {
// Get the request body for the update car request
let body = wm.wm.protobuf.UpdateCarRequest.decode(req.body);
// Update the car
await carFunctions.updateCar(body);
// Update the car setting
await carFunctions.updateCarSetting(body);
// Update the car window Sticker
await carFunctions.updateCarWindowSticker(body);
// Update the car Custom Wing
await carFunctions.updateCarCustomWing(body);
// Get car item (custom color or discarded card)
if(body.earnedItems.length !== 0)
// Not deleting car
if(body.toBeDeleted === false || body.toBeDeleted === undefined || body.toBeDeleted === null)
{
console.log('Car Item reward available, continuing ...');
for(let i=0; i<body.earnedItems.length; i++){
await prisma.carItem.create({
data: {
carId: body.carId,
category: body.earnedItems[i].category,
itemId: body.earnedItems[i].itemId,
amount: 1
}
});
// Update the car
await carFunctions.updateCar(body);
// Update the car setting
await carFunctions.updateCarSetting(body);
// Update the car window Sticker
await carFunctions.updateCarWindowSticker(body);
// Update the car Custom Wing
await carFunctions.updateCarCustomWing(body);
// Get car item (custom color or discarded card)
if(body.earnedItems.length !== 0)
{
console.log('Car Item reward available, continuing ...');
for(let i=0; i<body.earnedItems.length; i++){
await prisma.carItem.create({
data: {
carId: body.carId,
category: body.earnedItems[i].category,
itemId: body.earnedItems[i].itemId,
amount: 1
}
});
}
}
}
// Deleting car
else
{
console.log('Deleting Car ID : ' + body.carId);
// Mark Deleted Car
await prisma.carState.update({
where:{
dbId: body.carId
},
data:{
toBeDeleted: body.toBeDeleted
}
})
}
// Response data
let msg = {

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@ -230,22 +230,22 @@ export default class GameModule extends Module {
// Save Screenshot
app.post('/method/save_screenshot', async (req, res) => {
// Get the information from the request
// Get the request body
let body = wm.wm.protobuf.SaveScreenshotRequest.decode(req.body);
// TODO: Actual stuff here
// This is literally just bare-bones so the shit boots
// Perform the save screenshot request for the car
await gameFunction.saveScreenshot(body);
// Response data
let msg = {
error: wm.wm.protobuf.ErrorCode.ERR_SUCCESS,
};
// Encode the response
// Encode the response
let message = wm.wm.protobuf.SaveScreenshotResponse.encode(msg);
// Send the response to the client
common.sendResponse(message, res);
});
})
}
}

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@ -1,4 +1,7 @@
import { prisma } from "../..";
import { Config } from "../../config";
import path from "path";
import fs from "fs";
// Import Proto
import { wm } from "../../wmmt/wm.proto";
@ -407,4 +410,41 @@ export async function getGhostBattleRecord(body: wm.protobuf.LoadGameHistoryRequ
}
return { ghostBattle_records }
}
// Save Screenshot
export async function saveScreenshot(body: wm.protobuf.SaveScreenshotRequest)
{
// Check if screenshot feature enabled or not
let enableScreenshot = Config.getConfig().gameOptions.enableScreenshot || 0;
// Screenshot feature enabled
if(enableScreenshot === 1)
{
let filename: string | undefined = undefined;
filename = `${body.timestamp}_${body.carId}_${body.imageType}.png`;
let dir = path.join('screenshot');
if (!fs.existsSync(dir)){
fs.mkdirSync(dir);
}
// Combine the filename with the save location
let fullname = path.join('screenshot', filename);
// Attempt to write to the file
fs.writeFile(fullname, body.image, (err) => {
if (err)
{
console.log(err);
}
else
{
console.log(`Screenshot saved successfully as '${filename}'`)
}
});
}
}

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@ -39,6 +39,9 @@ export default class UserModule extends Module {
state: true,
gtWing: true,
lastPlayedPlace: true
},
where:{
state: { toBeDeleted: false } // except deleted car
}
}
}