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https://github.com/shiroikitsu8/Bayshore_6r_legacy.git
synced 2024-11-30 18:24:39 +01:00
add optional screenshot, and delete car feature
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vendored
@ -10,3 +10,4 @@ config.json
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package-lock.json
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ecosystem.config.js
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static/*
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screenshot/*
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@ -12,6 +12,7 @@
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"scratchEnabled": 1,
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"scratchType": 1,
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"giveMeterReward": 0,
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"newCardsBanned": 0
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"newCardsBanned": 0,
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"enableScreenshot": 0
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}
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}
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@ -47,12 +47,16 @@ export interface GameOptions {
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grantFullTuneTicketToNewUsers: number;
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// Give meter reward every n*100 play
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giveMeterReward: number; //1 is on, 0 is off
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giveMeterReward: number; // 1 is on, 0 is off
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// if the new card is not in the User databese
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// set this option to 1 will not create a new card
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// and prevent new card registration
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newCardsBanned: number;//1 is on, 0 is off
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newCardsBanned: number; // 1 is on, 0 is off
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// revision check
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// set this option to 1 to enable screenshot feature
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enableScreenshot: number; // 1 is on, 0 is off
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}
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export class Config {
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@ -1,4 +1,5 @@
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import { Application } from "express";
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import { Config } from "../config";
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import { Module } from "module";
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import { prisma } from "..";
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@ -28,6 +29,19 @@ export default class CarModule extends Module {
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// Get Challenger Data
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let opponentsTarget = await carFunctions.getOpponentsTarget(body.carId, registeredTarget.registeredargetAvailable);
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// Set Screenshot Count
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let screenshotCount = 0;
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// Check if screenshot feature enabled or not
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let enableScreenshot = Config.getConfig().gameOptions.enableScreenshot || 0;
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// Screenshot feature enabled
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if(enableScreenshot === 1)
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{
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// Set the screnshot chance count
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screenshotCount = 99;
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}
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// Response data
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let msg = {
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error: wm.wm.protobuf.ErrorCode.ERR_SUCCESS,
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@ -43,7 +57,7 @@ export default class CarModule extends Module {
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rgPreviousVersionPlayCount: 0,
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stCompleted_100Episodes: car!.stCompleted100Episodes,
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auraMotifAutoChange: false,
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screenshotCount: 0,
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screenshotCount: screenshotCount,
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transferred: false,
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// Stamp or Challenger
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@ -136,33 +150,52 @@ export default class CarModule extends Module {
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// Get the request body for the update car request
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let body = wm.wm.protobuf.UpdateCarRequest.decode(req.body);
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// Update the car
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await carFunctions.updateCar(body);
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// Update the car setting
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await carFunctions.updateCarSetting(body);
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// Update the car window Sticker
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await carFunctions.updateCarWindowSticker(body);
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// Update the car Custom Wing
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await carFunctions.updateCarCustomWing(body);
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// Get car item (custom color or discarded card)
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if(body.earnedItems.length !== 0)
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// Not deleting car
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if(body.toBeDeleted === false || body.toBeDeleted === undefined || body.toBeDeleted === null)
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{
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console.log('Car Item reward available, continuing ...');
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for(let i=0; i<body.earnedItems.length; i++){
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await prisma.carItem.create({
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data: {
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carId: body.carId,
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category: body.earnedItems[i].category,
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itemId: body.earnedItems[i].itemId,
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amount: 1
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}
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});
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// Update the car
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await carFunctions.updateCar(body);
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// Update the car setting
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await carFunctions.updateCarSetting(body);
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// Update the car window Sticker
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await carFunctions.updateCarWindowSticker(body);
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// Update the car Custom Wing
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await carFunctions.updateCarCustomWing(body);
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// Get car item (custom color or discarded card)
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if(body.earnedItems.length !== 0)
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{
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console.log('Car Item reward available, continuing ...');
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for(let i=0; i<body.earnedItems.length; i++){
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await prisma.carItem.create({
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data: {
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carId: body.carId,
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category: body.earnedItems[i].category,
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itemId: body.earnedItems[i].itemId,
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amount: 1
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}
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});
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}
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}
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}
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// Deleting car
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else
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{
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console.log('Deleting Car ID : ' + body.carId);
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// Mark Deleted Car
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await prisma.carState.update({
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where:{
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dbId: body.carId
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},
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data:{
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toBeDeleted: body.toBeDeleted
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}
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})
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}
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// Response data
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let msg = {
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@ -230,22 +230,22 @@ export default class GameModule extends Module {
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// Save Screenshot
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app.post('/method/save_screenshot', async (req, res) => {
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// Get the information from the request
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// Get the request body
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let body = wm.wm.protobuf.SaveScreenshotRequest.decode(req.body);
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// TODO: Actual stuff here
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// This is literally just bare-bones so the shit boots
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// Perform the save screenshot request for the car
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await gameFunction.saveScreenshot(body);
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// Response data
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let msg = {
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error: wm.wm.protobuf.ErrorCode.ERR_SUCCESS,
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};
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// Encode the response
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// Encode the response
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let message = wm.wm.protobuf.SaveScreenshotResponse.encode(msg);
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// Send the response to the client
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common.sendResponse(message, res);
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});
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})
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}
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}
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@ -1,4 +1,7 @@
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import { prisma } from "../..";
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import { Config } from "../../config";
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import path from "path";
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import fs from "fs";
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// Import Proto
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import { wm } from "../../wmmt/wm.proto";
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@ -408,3 +411,40 @@ export async function getGhostBattleRecord(body: wm.protobuf.LoadGameHistoryRequ
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return { ghostBattle_records }
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}
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// Save Screenshot
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export async function saveScreenshot(body: wm.protobuf.SaveScreenshotRequest)
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{
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// Check if screenshot feature enabled or not
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let enableScreenshot = Config.getConfig().gameOptions.enableScreenshot || 0;
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// Screenshot feature enabled
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if(enableScreenshot === 1)
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{
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let filename: string | undefined = undefined;
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filename = `${body.timestamp}_${body.carId}_${body.imageType}.png`;
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let dir = path.join('screenshot');
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if (!fs.existsSync(dir)){
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fs.mkdirSync(dir);
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}
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// Combine the filename with the save location
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let fullname = path.join('screenshot', filename);
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// Attempt to write to the file
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fs.writeFile(fullname, body.image, (err) => {
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if (err)
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{
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console.log(err);
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}
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else
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{
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console.log(`Screenshot saved successfully as '${filename}'`)
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}
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});
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}
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}
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@ -39,6 +39,9 @@ export default class UserModule extends Module {
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state: true,
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gtWing: true,
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lastPlayedPlace: true
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},
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where:{
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state: { toBeDeleted: false } // except deleted car
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}
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}
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}
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