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https://github.com/shiroikitsu8/Bayshore_6r_legacy.git
synced 2024-12-01 02:27:22 +01:00
parent
eea78eded3
commit
324edaff4a
@ -405,74 +405,67 @@ export default class GameModule extends Module {
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case wm.wm.protobuf.GameMode.MODE_VS_BATTLE:
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{
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let saveEx: any = {};
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let starSubtraction = body.vsResult!.vsStarCount! - car!.vsStarCount!;
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let TriMedSubtraction = body.vsResult!.vsTripleStarMedals! - car!.vsTripleStarMedals!;
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let DouMedSubtraction = body.vsResult!.vsDoubleStarMedals! - car!.vsDoubleStarMedals!;
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let SinMedSubtraction = body.vsResult!.vsSingleStarMedals! - car!.vsSingleStarMedals!;
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let PlaMedSubtraction = body.vsResult!.vsPlainMedals! - car!.vsPlainMedals!;
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if(starSubtraction < 4 && TriMedSubtraction < 2 && DouMedSubtraction < 2 && SinMedSubtraction < 2 && PlaMedSubtraction < 2){
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if(body.vsResult?.vsPlayCount !== null && body.vsResult?.vsPlayCount !== undefined){
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saveEx.vsPlayCount = body.vsResult?.vsPlayCount!;
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}
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else {
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saveEx.vsPlayCount = car?.vsPlayCount;
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}
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if(body.vsResult?.vsBurstCount !== null && body.vsResult?.vsBurstCount !== undefined){
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saveEx.vsBurstCount = body.vsResult?.vsBurstCount!;
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}
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else {
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saveEx.vsBurstCount = car?.vsBurstCount;
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}
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if(body.vsResult?.vsStarCount !== null && body.vsResult?.vsStarCount !== undefined){
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saveEx.vsStarCount = body.vsResult?.vsStarCount!;
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}
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else {
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saveEx.vsStarCount = car?.vsStarCount;
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}
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if(body.vsResult?.vsCoolOrWild !== null && body.vsResult?.vsCoolOrWild !== undefined){
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saveEx.vsCoolOrWild = body.vsResult?.vsCoolOrWild!;
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}
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else {
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saveEx.vsCoolOrWild = car?.vsCoolOrWild;
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}
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if(body.vsResult?.vsSmoothOrRough !== null && body.vsResult?.vsSmoothOrRough !== undefined){
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saveEx.vsSmoothOrRough = body.vsResult?.vsSmoothOrRough!;
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}
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else {
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saveEx.vsSmoothOrRough = car?.vsSmoothOrRough;
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}
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if(body.vsResult?.vsTripleStarMedals !== null && body.vsResult?.vsTripleStarMedals !== undefined && body.vsResult?.vsTripleStarMedals !== 0){
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saveEx.vsTripleStarMedals = body.vsResult?.vsTripleStarMedals!;
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}
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else {
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saveEx.vsTripleStarMedals = car?.vsTripleStarMedals;
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}
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if(body.vsResult?.vsDoubleStarMedals !== null && body.vsResult?.vsDoubleStarMedals !== undefined && body.vsResult?.vsDoubleStarMedals !== 0){
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saveEx.vsDoubleStarMedals = body.vsResult?.vsDoubleStarMedals!;
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}
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else {
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saveEx.vsDoubleStarMedals = car?.vsDoubleStarMedals;
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}
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if(body.vsResult?.vsSingleStarMedals !== null && body.vsResult?.vsSingleStarMedals !== undefined && body.vsResult?.vsSingleStarMedals !== 0){
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saveEx.vsSingleStarMedals = body.vsResult?.vsSingleStarMedals!;
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}
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else {
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saveEx.vsSingleStarMedals = car?.vsSingleStarMedals;
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}
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if(body.vsResult?.vsPlainMedals !== null && body.vsResult?.vsPlainMedals !== undefined && body.vsResult?.vsPlainMedals !== 0){
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saveEx.vsPlainMedals = body.vsResult?.vsPlainMedals!;
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}
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else {
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saveEx.vsPlainMedals = car?.vsPlainMedals;
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}
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await prisma.car.update({
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where: {
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carId: body.carId
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},
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data: saveEx
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});
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if(body.vsResult?.vsPlayCount !== null && body.vsResult?.vsPlayCount !== undefined){
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saveEx.vsPlayCount = body.vsResult?.vsPlayCount!;
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}
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else {
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saveEx.vsPlayCount = car?.vsPlayCount;
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}
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if(body.vsResult?.vsBurstCount !== null && body.vsResult?.vsBurstCount !== undefined){
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saveEx.vsBurstCount = body.vsResult?.vsBurstCount!;
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}
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else {
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saveEx.vsBurstCount = car?.vsBurstCount;
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}
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if(body.vsResult?.vsStarCount !== null && body.vsResult?.vsStarCount !== undefined){
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saveEx.vsStarCount = body.vsResult?.vsStarCount!;
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}
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else {
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saveEx.vsStarCount = car?.vsStarCount;
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}
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if(body.vsResult?.vsCoolOrWild !== null && body.vsResult?.vsCoolOrWild !== undefined){
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saveEx.vsCoolOrWild = body.vsResult?.vsCoolOrWild!;
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}
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else {
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saveEx.vsCoolOrWild = car?.vsCoolOrWild;
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}
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if(body.vsResult?.vsSmoothOrRough !== null && body.vsResult?.vsSmoothOrRough !== undefined){
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saveEx.vsSmoothOrRough = body.vsResult?.vsSmoothOrRough!;
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}
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else {
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saveEx.vsSmoothOrRough = car?.vsSmoothOrRough;
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}
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if(body.vsResult?.vsTripleStarMedals !== null && body.vsResult?.vsTripleStarMedals !== undefined && body.vsResult?.vsTripleStarMedals !== 0){
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saveEx.vsTripleStarMedals = body.vsResult?.vsTripleStarMedals!;
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}
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else {
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saveEx.vsTripleStarMedals = car?.vsTripleStarMedals;
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}
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if(body.vsResult?.vsDoubleStarMedals !== null && body.vsResult?.vsDoubleStarMedals !== undefined && body.vsResult?.vsDoubleStarMedals !== 0){
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saveEx.vsDoubleStarMedals = body.vsResult?.vsDoubleStarMedals!;
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}
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else {
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saveEx.vsDoubleStarMedals = car?.vsDoubleStarMedals;
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}
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if(body.vsResult?.vsSingleStarMedals !== null && body.vsResult?.vsSingleStarMedals !== undefined && body.vsResult?.vsSingleStarMedals !== 0){
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saveEx.vsSingleStarMedals = body.vsResult?.vsSingleStarMedals!;
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}
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else {
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saveEx.vsSingleStarMedals = car?.vsSingleStarMedals;
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}
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if(body.vsResult?.vsPlainMedals !== null && body.vsResult?.vsPlainMedals !== undefined && body.vsResult?.vsPlainMedals !== 0){
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saveEx.vsPlainMedals = body.vsResult?.vsPlainMedals!;
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}
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else {
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saveEx.vsPlainMedals = car?.vsPlainMedals;
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}
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await prisma.car.update({
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where: {
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carId: body.carId
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},
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data: saveEx
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});
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break;
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}
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}
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@ -508,14 +501,6 @@ export default class GameModule extends Module {
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}
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}
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let odoSubtraction = body.odometer! - car!.odometer!;
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let odometers = 0;
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if(odoSubtraction <= 50){
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odometers = body.odometer!
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}
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else{
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odometers = car!.odometer!
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}
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// Update car
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await prisma.car.update({
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where: {
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@ -524,7 +509,7 @@ export default class GameModule extends Module {
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data: {
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aura: body.car!.aura!,
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auraMotif: body.car!.auraMotif!,
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odometer: odometers,
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odometer: body.odometer,
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playCount: body.playCount,
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level: body.car!.level!,
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title: body.car!.title!,
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