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https://github.com/shiroikitsu8/Bayshore_6r_legacy.git
synced 2024-12-03 03:27:21 +01:00
fix story nuke
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parent
e58215d782
commit
5c32b127d5
@ -16,71 +16,77 @@ export default class GameModule extends Module {
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carId: body.carId
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carId: body.carId
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}
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}
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});
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});
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let storyLose: boolean = false;
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switch (body.gameMode) {
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switch (body.gameMode) {
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case wm.wm.protobuf.GameMode.MODE_STORY:
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case wm.wm.protobuf.GameMode.MODE_STORY:
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{
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{
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let maxConsecutiveWins = car!.stConsecutiveWinsMax;
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if (maxConsecutiveWins < body.stResult!.stConsecutiveWins!) {
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maxConsecutiveWins = body.stResult!.stConsecutiveWins!;
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}
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let divcount = body.stResult?.stClearDivCount;
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let saveEx: any = {};
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if (divcount !== null && divcount !== undefined && divcount !== 0) {
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console.log(body.stResult?.stClearDivCount);
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saveEx.stClearDivCount = divcount;
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} else {
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saveEx.stClearDivCount = car?.stClearDivCount;
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}
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if (body.stResult?.stClearBits !== null && body.stResult?.stClearBits !== undefined) {
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saveEx.stClearBits = body.stResult?.stClearBits;
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} else {
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saveEx.stClearBits = car?.stClearBits;
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}
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if (body.stResult?.stPlayCount !== null && body.stResult?.stPlayCount !== undefined) {
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saveEx.stPlayCount = body.stResult?.stPlayCount!;
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} else {
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saveEx.stPlayCount = car?.stPlayCount;
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}
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if (body.stResult?.stClearCount !== null && body.stResult?.stClearCount !== undefined) {
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saveEx.stClearCount = body.stResult?.stClearCount!;
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} else {
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saveEx.stClearCount = car?.stClearCount;
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}
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if (body.stResult?.stLoseBits !== null && body.stResult?.stLoseBits !== undefined) {
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let actualLoseBits = BigInt(0);
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if (body.stResult?.stLoseBits! instanceof Long) {
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actualLoseBits = actualLoseBits | BigInt(body.stResult?.stLoseBits.high);
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actualLoseBits = actualLoseBits << BigInt(32);
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actualLoseBits = actualLoseBits | BigInt(body.stResult?.stLoseBits.low);
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saveEx.stLoseBits = actualLoseBits;
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}
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} else {
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saveEx.stLoseBits = car?.stLoseBits;
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}
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if (body.stResult?.stConsecutiveWins !== null && body.stResult?.stConsecutiveWins !== undefined) {
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saveEx.stConsecutiveWins = body.stResult?.stConsecutiveWins!;
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} else {
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saveEx.stConsecutiveWins = car?.stConsecutiveWins;
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}
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if (body.stResult?.tuningPoint !== null && body.stResult?.tuningPoint !== undefined) {
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saveEx.tuningPoints = body.stResult?.tuningPoint!;
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} else {
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saveEx.tuningPoints = car?.tuningPoints;
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}
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if (body.stResult?.stCompleted_100Episodes !== null && body.stResult?.stCompleted_100Episodes !== undefined) {
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saveEx.stCompleted100Episodes = body.stResult?.stCompleted_100Episodes!;
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} else {
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saveEx.stCompleted100Episodes = car?.stCompleted100Episodes;
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}
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console.log(body);
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console.log(body);
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console.log(saveEx);
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if (!(body.retired)) {
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let c = await prisma.car.update({
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let maxConsecutiveWins = car!.stConsecutiveWinsMax;
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where: {
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if (maxConsecutiveWins < body.stResult!.stConsecutiveWins!) {
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carId: body.carId
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maxConsecutiveWins = body.stResult!.stConsecutiveWins!;
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},
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}
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data: saveEx
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let divcount = body.stResult?.stClearDivCount;
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});
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let saveEx: any = {};
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console.log(c);
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if (body.stResult?.stLoseBits !== null && body.stResult?.stLoseBits !== undefined) {
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let actualLoseBits = BigInt(0);
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if (body.stResult?.stLoseBits! instanceof Long) {
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actualLoseBits = actualLoseBits | BigInt(body.stResult?.stLoseBits.high);
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actualLoseBits = actualLoseBits << BigInt(32);
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actualLoseBits = actualLoseBits | BigInt(body.stResult?.stLoseBits.low);
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saveEx.stLoseBits = Number(actualLoseBits);
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if(saveEx.stLoseBits > 0){
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storyLose = true;
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}
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}
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} else {
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saveEx.stLoseBits = car?.stLoseBits;
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}
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if (divcount !== null && divcount !== undefined && divcount !== 0) {
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console.log(body.stResult?.stClearDivCount);
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saveEx.stClearDivCount = divcount;
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} else {
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saveEx.stClearDivCount = car?.stClearDivCount;
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}
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if (body.stResult?.stClearBits !== null && body.stResult?.stClearBits !== undefined && storyLose !== true) {
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saveEx.stClearBits = body.stResult?.stClearBits;
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} else {
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saveEx.stClearBits = car?.stClearBits;
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}
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if (body.stResult?.stPlayCount !== null && body.stResult?.stPlayCount !== undefined) {
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saveEx.stPlayCount = body.stResult?.stPlayCount!;
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} else {
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saveEx.stPlayCount = car?.stPlayCount;
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}
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if (body.stResult?.stClearCount !== null && body.stResult?.stClearCount !== undefined && body.stResult?.stClearCount !== 0) {
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saveEx.stClearCount = body.stResult?.stClearCount!;
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} else {
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saveEx.stClearCount = car?.stClearCount;
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}
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if (body.stResult?.stConsecutiveWins !== null && body.stResult?.stConsecutiveWins !== undefined) {
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saveEx.stConsecutiveWins = body.stResult?.stConsecutiveWins!;
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} else {
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saveEx.stConsecutiveWins = car?.stConsecutiveWins;
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}
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if (body.stResult?.tuningPoint !== null && body.stResult?.tuningPoint !== undefined) {
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saveEx.tuningPoints = body.stResult?.tuningPoint!;
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} else {
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saveEx.tuningPoints = car?.tuningPoints;
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}
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if (body.stResult?.stCompleted_100Episodes !== null && body.stResult?.stCompleted_100Episodes !== undefined) {
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saveEx.stCompleted100Episodes = body.stResult?.stCompleted_100Episodes!;
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} else {
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saveEx.stCompleted100Episodes = car?.stCompleted100Episodes;
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}
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console.log(saveEx);
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let c = await prisma.car.update({
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where: {
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carId: body.carId
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},
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data: saveEx
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});
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console.log(c);
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}
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break;
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break;
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}
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}
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case wm.wm.protobuf.GameMode.MODE_TIME_ATTACK:
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case wm.wm.protobuf.GameMode.MODE_TIME_ATTACK:
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