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Update game.ts
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@ -2345,10 +2345,10 @@ export default class GameModule extends Module {
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});
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// Error handling if ghostLevel accidentally set to 0 or more than 10
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if(car!.ghostLevel > 1){
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if(car!.ghostLevel < 1){
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car!.ghostLevel = 1;
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}
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else if(car!.ghostLevel < 10){
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else if(car!.ghostLevel > 11){
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car!.ghostLevel = 10;
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}
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