Merge pull request #16 from Boomslangnz/master
Fixed issue with x64 not building correctly after Daytona changes
This commit is contained in:
commit
02a05544db
@ -76,12 +76,12 @@ DWORD WINAPI XInputGetState
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gamepadState.wButtons |= *ffbOffset;
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gamepadState.wButtons |= *ffbOffset;
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else
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else
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gamepadState.wButtons |= 0;
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gamepadState.wButtons |= 0;
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#ifdef _M_IX86
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if (GameDetect::currentGame == GameID::Daytona3)
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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{
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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}
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}
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#endif
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if (pState->dwPacketNumber == UINT_MAX)
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if (pState->dwPacketNumber == UINT_MAX)
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pState->dwPacketNumber = 0;
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pState->dwPacketNumber = 0;
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else
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else
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@ -280,10 +280,12 @@ DWORD WINAPI XInputGetStateEx
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else
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else
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gamepadState.wButtons = 0;
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gamepadState.wButtons = 0;
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#ifdef _M_IX86
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if (GameDetect::currentGame == GameID::Daytona3)
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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{
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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}
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}
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#endif
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if (pState->dwPacketNumber == UINT_MAX)
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if (pState->dwPacketNumber == UINT_MAX)
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pState->dwPacketNumber = 0;
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pState->dwPacketNumber = 0;
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