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mirror of synced 2025-01-20 17:48:51 +01:00

Merge pull request #12 from Boomslangnz/master

Fixed game crash with no controller connected
This commit is contained in:
Reaver 2018-11-03 15:31:43 +02:00 committed by GitHub
commit 1148385c7d
3 changed files with 632 additions and 603 deletions

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@ -1,244 +1,273 @@
#include <StdInc.h>
#include "Utility/InitFunction.h"
#include "Functions/Global.h"
#include "Utility\Hooking.Patterns.h"
#pragma comment(lib, "Ws2_32.lib")
#ifndef _M_AMD64
extern int* wheelSection;
extern int* ffbOffset;
extern int* ffbOffset2;
extern int* ffbOffset3;
extern int* ffbOffset4;
uintptr_t imageBase;
bool shiftup = false;
bool shiftdown = false;
void ShiftUp(BYTE shift)
{
*(BYTE *)(imageBase + 0x15B468C) = shift + 1;
}
void ShiftDown(BYTE shift)
{
*(BYTE *)(imageBase + 0x15B468C) = shift - 1;
}
static void InjectKeys()
{
DWORD buttons2 = *wheelSection;
DWORD buttons = *ffbOffset;
BYTE wheel = *ffbOffset2;
BYTE gas = *ffbOffset3;
BYTE brake = *ffbOffset4;
BYTE gamestate = *(BYTE *)(imageBase + 0x15B5744);
BYTE gear = *(BYTE *)(imageBase + 0x15B468C);
*(BYTE *)(imageBase + 0x15B4679) = gas;
*(BYTE *)(imageBase + 0x15B467A) = brake;
DWORD track = *(DWORD *)(imageBase + 0x1228C78);
if (track != 0)
{
BYTE track1 = *(BYTE *)(track + 0x4);
#ifdef _DEBUG
info(true, "%02X %02X", track1, gamestate);
#endif
if ((track1 == 2 || track1 == 4) && (gamestate == 0x16))
{
BYTE reverse = wheel * 0xFF;
if (reverse == 0x00)
*(BYTE *)(imageBase + 0x15B4678) = 0xFF;
else
*(BYTE *)(imageBase + 0x15B4678) = reverse;
#ifdef _DEBUG
info(true, "Reverse wheel");
#endif
}
else
{
*(BYTE *)(imageBase + 0x15B4678) = wheel;
#ifdef _DEBUG
info(true, "Normal wheel1");
#endif
}
}
else
{
*(BYTE *)(imageBase + 0x15B4678) = wheel;
#ifdef _DEBUG
info(true, "Normal wheel2");
#endif
}
if(wheel <= 0x40)
{
//Menu Left
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p != 0)
{
*(BYTE *)(p1 + 0x25) = 0xFF;
}
}
else if(wheel >= 0xC0)
{
//Menu Right
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x27) = 0xFF;
}
}
else
{
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x25) = 0x00;
*(BYTE *)(p1 + 0x27) = 0x00;
}
}
if (buttons == 0x01)
{
//Inject Start
DWORD p = *(DWORD *)(imageBase + 0x1AB0010);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(DWORD *)(p1 + 0x08) = 0x01;
}
}
else
{
DWORD p = *(DWORD *)(imageBase + 0x1AB0010);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(DWORD *)(p1 + 0x08) = 0x00;
}
}
if ((buttons == 0x02) && (gear < 0x03))
{
if (!shiftup)
{
shiftup = true;
ShiftUp(*(BYTE *)(imageBase + 0x15B468C));
}
}
else
{
shiftup = false;
}
if ((buttons == 0x04) && (gear > 0x00)) //crashes right now
{
if (!shiftdown)
{
shiftdown = true;
ShiftDown(*(BYTE *)(imageBase + 0x15B468C));
}
}
else
{
shiftdown = false;
}
if (buttons2 == 0x01)
{
//Gear Change 1
*(BYTE *)(imageBase + 0x15B468C) = 0x00;
}
if (buttons2 == 0x02)
{
//Gear Change 2
*(BYTE *)(imageBase + 0x15B468C) = 0x01;
}
if (buttons2 == 0x04)
{
//Gear Change 3
*(BYTE *)(imageBase + 0x15B468C) = 0x02;
}
if (buttons2 == 0x08)
{
//Gear Change 4
*(BYTE *)(imageBase + 0x15B468C) = 0x03;
}
if (buttons2 == 0x10)
{
//View Change 1
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x00;
}
}
if (buttons2 == 0x20)
{
//View Change 2
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x01;
}
}
if (buttons2 == 0x40)
{
//View Change 3
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x02;
}
}
if (buttons2 == 0x80)
{
//View Change 4
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x03;
}
}
if (buttons2 == 0xF0)
{
//View Change 5
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x04;
}
}
}
int(__stdcall *g_origControlsFunction)();
int __stdcall ControlsFunction()
{
int result = g_origControlsFunction();
InjectKeys();
return result;
}
static InitFunction Daytona3Func([]()
{
imageBase = (uintptr_t)GetModuleHandleA(0);
injector::WriteMemoryRaw(imageBase + 0xDD697, "\x90\x90\x90\x90\x90\x90\x38\x05\xC8\xF9\x5A\x01\x90\x90\x90\x90\x90\x90", 18, true);
injector::MakeNOP(imageBase + 0x1DDDFA, 5);
injector::MakeNOP(imageBase + 0x1DDE1E, 6);
injector::MakeNOP(imageBase + 0x1DDE45, 6);
injector::MakeNOP(imageBase + 0x1DE10D, 6);
injector::MakeNOP(imageBase + 0x29B481, 3);
injector::MakeNOP(imageBase + 0x29B513, 4);
MH_Initialize();
MH_CreateHook((void*)(imageBase + 0x1E9280), ControlsFunction, (void**)&g_origControlsFunction);
MH_EnableHook(MH_ALL_HOOKS);
}, GameID::Daytona3);
#include <StdInc.h>
#include "Utility/InitFunction.h"
#include "Functions/Global.h"
#include "Utility\Hooking.Patterns.h"
#pragma comment(lib, "Ws2_32.lib")
#ifndef _M_AMD64
extern int* wheelSection;
extern int* ffbOffset;
extern int* ffbOffset2;
extern int* ffbOffset3;
extern int* ffbOffset4;
bool daytonaPressStart = false;
uintptr_t imageBase;
bool shiftup = false;
bool shiftdown = false;
void ShiftUp(BYTE shift)
{
*(BYTE *)(imageBase + 0x15B468C) = shift + 1;
}
void ShiftDown(BYTE shift)
{
*(BYTE *)(imageBase + 0x15B468C) = shift - 1;
}
static void InjectKeys()
{
DWORD buttons2 = *wheelSection;
DWORD buttons = *ffbOffset;
BYTE wheel = *ffbOffset2;
BYTE gas = *ffbOffset3;
BYTE brake = *ffbOffset4;
BYTE gamestate = *(BYTE *)(imageBase + 0x15B5744);
BYTE gear = *(BYTE *)(imageBase + 0x15B468C);
*(BYTE *)(imageBase + 0x15B4679) = gas;
*(BYTE *)(imageBase + 0x15B467A) = brake;
DWORD track = *(DWORD *)(imageBase + 0x011B0148);
if (track != 0)
{
BYTE track1 = *(BYTE *)(track + 0x4);
#ifdef _DEBUG
info(true, "%02X %02X", track1, gamestate);
#endif
if ((track1 == 2 || track1 == 4) && (gamestate == 0x16))
{
BYTE reverse = wheel * 0xFF;
if (reverse == 0x00)
*(BYTE *)(imageBase + 0x15B4678) = 0xFF;
else
*(BYTE *)(imageBase + 0x15B4678) = reverse;
#ifdef _DEBUG
info(true, "Reverse wheel");
#endif
}
else
{
*(BYTE *)(imageBase + 0x15B4678) = wheel;
#ifdef _DEBUG
info(true, "Normal wheel1");
#endif
}
}
else
{
*(BYTE *)(imageBase + 0x15B4678) = wheel;
#ifdef _DEBUG
info(true, "Normal wheel2");
#endif
}
if (gas >= 0x40)
{
daytonaPressStart = true;
}
else
{
daytonaPressStart = false;
}
if (wheel <= 0x40)
{
//Menu Left
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
if (p != 0)
{
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x25) = 0xFF;
}
}
}
else if (wheel >= 0xC0)
{
//Menu Right
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
if (p != 0)
{
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x27) = 0xFF;
}
}
}
else
{
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
if (p != 0)
{
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x25) = 0x00;
*(BYTE *)(p1 + 0x27) = 0x00;
}
}
}
if (buttons == 0x01)
{
//Inject Start
DWORD p = *(DWORD *)(imageBase + 0x1AB0010);
if (p != 0)
{
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(DWORD *)(p1 + 0x08) = 0x01;
}
}
}
else
{
DWORD p = *(DWORD *)(imageBase + 0x1AB0010);
if (p != 0)
{
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(DWORD *)(p1 + 0x08) = 0x00;
}
}
}
if ((buttons == 0x02) && (gear < 0x03))
{
if (!shiftup)
{
shiftup = true;
ShiftUp(*(BYTE *)(imageBase + 0x15B468C));
}
}
else
{
shiftup = false;
}
if ((buttons == 0x04) && (gear > 0x00))
{
if (!shiftdown)
{
shiftdown = true;
ShiftDown(*(BYTE *)(imageBase + 0x15B468C));
}
}
else
{
shiftdown = false;
}
if (buttons2 == 0x01)
{
//Gear Change 1
*(BYTE *)(imageBase + 0x15B468C) = 0x00;
}
if (buttons2 == 0x02)
{
//Gear Change 2
*(BYTE *)(imageBase + 0x15B468C) = 0x01;
}
if (buttons2 == 0x04)
{
//Gear Change 3
*(BYTE *)(imageBase + 0x15B468C) = 0x02;
}
if (buttons2 == 0x08)
{
//Gear Change 4
*(BYTE *)(imageBase + 0x15B468C) = 0x03;
}
if (buttons2 == 0x10)
{
//View Change 1
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x00;
}
}
if (buttons2 == 0x20)
{
//View Change 2
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x01;
}
}
if (buttons2 == 0x40)
{
//View Change 3
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x02;
}
}
if (buttons2 == 0x80)
{
//View Change 4
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x03;
}
}
if (buttons2 == 0xF0)
{
//View Change 5
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x04;
}
}
}
int(__stdcall *g_origControlsFunction)();
int __stdcall ControlsFunction()
{
int result = g_origControlsFunction();
InjectKeys();
return result;
}
static InitFunction Daytona3Func([]()
{
imageBase = (uintptr_t)GetModuleHandleA(0);
injector::WriteMemoryRaw(imageBase + 0xDD697, "\x90\x90\x90\x90\x90\x90\x38\x05\xC8\xF9\x5A\x01\x90\x90\x90\x90\x90\x90", 18, true);
injector::WriteMemoryRaw(imageBase + 0x12958F, "\x33\xC0\x8A\x45\x08\x90\x90\x90\x90\x72\x08\x66\xA3\x46\xFC\x5A\x01\xEB\x06\x66\xA3\x44\xFC\x5A\x01\x31\xFF\x31\xF6\x47\xBE\x0F\x00\x00\x00\xEB\x4C\x90\x90\x90\x90", 41, true);
injector::MakeNOP(imageBase + 0x1DDDFA, 5);
injector::MakeNOP(imageBase + 0x1DDE1E, 6);
injector::MakeNOP(imageBase + 0x1DDE45, 6);
injector::MakeNOP(imageBase + 0x1DE10D, 6);
injector::MakeNOP(imageBase + 0x29B481, 3);
injector::MakeNOP(imageBase + 0x29B513, 4);
if (ToBool(config["General"]["MSAA4X Disable"]))
{
injector::WriteMemoryRaw(imageBase + 0x17CD3D, "\x00", 1, true);
}
MH_Initialize();
MH_CreateHook((void*)(imageBase + 0x1E9280), ControlsFunction, (void**)&g_origControlsFunction);
MH_EnableHook(MH_ALL_HOOKS);
}, GameID::Daytona3);
#endif

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@ -1,359 +1,357 @@
#pragma optimize("", off)
#include "StdInc.h"
#include "Utility/GameDetect.h"
#include "Utility/InitFunction.h"
#include "PokkenXInputEmu.h"
struct XboxOneControllerHandler
{
struct usb_dev_handle *handle;
bool isConnected;
XBOXONE_STATE controllerState;
uint8_t lastState[64];
unsigned int tickCount;
XINPUT_GAMEPAD lastGamepadState;
};
XboxOneControllerHandler *controllerHandler[4] = { NULL, NULL, NULL, NULL };
HANDLE XboxOneControllerThread[4] = { 0 };
HANDLE XboxOneControllerMutex[4] = { 0 };
static unsigned short idVendor = 0x045E;
static unsigned short idProduct = 0x02D1;
static bool daytonaPressStart = false;
int configuration = 1;
int interface = 0;
int endpointIn = 0x81;
int endpointOut = 0x01;
int timeout = 2000; // milliseconds
bool controllerInit = false;
bool runThread = true;
// Structure we receive from the controller
struct XboxOneControllerState
{
char eventCount;
char unknown;
char buttons1;
char buttons2;
short leftTrigger; // Triggers are 0 - 1023
short rightTrigger;
short thumbLX; // Axes are -32767 - 32767
short thumbLY;
short thumbRX;
short thumbRY;
};
bool connectController(bool enable)
{
controllerInit = enable;
return true;
}
int iround(double num) {
return (num > 0.0) ? (int)floor(num + 0.5) : (int)ceil(num - 0.5);
}
extern int* ffbOffset;
DWORD WINAPI XInputGetState
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out XINPUT_STATE* pState // Receives the current state
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
XINPUT_GAMEPAD gamepadState = { 0 };
if (GameDetect::currentGame == GameID::Daytona3)
gamepadState.wButtons |= *ffbOffset;
else
gamepadState.wButtons |= 0;
if (GameDetect::currentGame == GameID::Daytona3)
{
gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
}
if (pState->dwPacketNumber == UINT_MAX)
pState->dwPacketNumber = 0;
else
pState->dwPacketNumber++;
pState->Gamepad = gamepadState;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputSetState
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
// We're receiving as XInput [0 ~ 65535], need to be [0 ~ 255] !!
int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputGetCapabilities
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in DWORD dwFlags, // Input flags that identify the device type
__out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
)
{
if (!controllerInit)
{
connectController(true);
}
if (dwFlags > XINPUT_FLAG_GAMEPAD)
{
return ERROR_BAD_ARGUMENTS;
}
if (controllerInit && dwUserIndex == 0)
{
pCapabilities->Flags = XINPUT_CAPS_VOICE_SUPPORTED;
pCapabilities->Type = XINPUT_DEVTYPE_GAMEPAD;
pCapabilities->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
pCapabilities->Gamepad.wButtons = 0xF3FF;
pCapabilities->Gamepad.bLeftTrigger = 0xFF;
pCapabilities->Gamepad.bRightTrigger = 0xFF;
pCapabilities->Gamepad.sThumbLX = (SHORT)0xFFC0;
pCapabilities->Gamepad.sThumbLY = (SHORT)0xFFC0;
pCapabilities->Gamepad.sThumbRX = (SHORT)0xFFC0;
pCapabilities->Gamepad.sThumbRY = (SHORT)0xFFC0;
pCapabilities->Vibration.wLeftMotorSpeed = 0xFF;
pCapabilities->Vibration.wRightMotorSpeed = 0xFF;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
void WINAPI XInputEnable
(
__in bool enable // [in] Indicates whether xinput is enabled or disabled.
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && !enable)
{
XINPUT_VIBRATION Vibration = { 0, 0 };
int xboxControllerCounter = 0;
while (xboxControllerCounter < 4)
{
if (controllerHandler[xboxControllerCounter])
{
XInputSetState(xboxControllerCounter, &Vibration);
}
xboxControllerCounter++;
}
}
}
DWORD WINAPI XInputGetDSoundAudioDeviceGuids
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out GUID* pDSoundRenderGuid, // DSound device ID for render
__out GUID* pDSoundCaptureGuid // DSound device ID for capture
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
pDSoundRenderGuid = NULL;
pDSoundCaptureGuid = NULL;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD XInputGetBatteryInformation
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in BYTE devType, // Which device on this user index
__out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
pBatteryInformation->BatteryType = BATTERY_TYPE_WIRED;
pBatteryInformation->BatteryLevel = BATTERY_LEVEL_FULL;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputGetKeystroke
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__reserved DWORD dwReserved, // Reserved for future use
__out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
return ERROR_EMPTY; // or ERROR_SUCCESS
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputGetStateEx
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out XINPUT_STATE* pState // Receives the current state
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
XINPUT_GAMEPAD gamepadState = { 0 };
if (GameDetect::currentGame == GameID::Daytona3)
gamepadState.wButtons = *ffbOffset;
else
gamepadState.wButtons = 0;
if (GameDetect::currentGame == GameID::Daytona3)
{
gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
}
if (pState->dwPacketNumber == UINT_MAX)
pState->dwPacketNumber = 0;
else
pState->dwPacketNumber++;
pState->Gamepad = gamepadState;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputSetStateEx
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in XINPUT_VIBRATION_EX* pVibration // The vibration information to send to the controller
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
int leftTriggerVal = iround(((float)pVibration->wLeftTriggerMotorSpeed / 65535) * 255);
int rightTriggerVal = iround(((float)pVibration->wRightTriggerMotorSpeed / 65535) * 255);
int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
LPCWSTR libName = L"xinput1_3.dll";
LPCWSTR daytonalibName = L"xinput9_1_0.dll";
LPCWSTR ptrToUse;
static InitFunction XInputHook([]()
{
if (GameDetect::currentGame == GameID::PokkenTournament || GameDetect::currentGame == GameID::SchoolOfRagnarok || GameDetect::currentGame == GameID::Daytona3)
{
controllerInit = true;
MH_Initialize();
if (GameDetect::currentGame == GameID::Daytona3)
ptrToUse = daytonalibName;
else
ptrToUse = libName;
MH_CreateHookApi(ptrToUse, "XInputGetState", &XInputGetState, NULL);
MH_CreateHookApi(ptrToUse, "XInputSetState", &XInputSetState, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetCapabilities", &XInputGetCapabilities, NULL);
MH_CreateHookApi(ptrToUse, "XInputEnable", &XInputEnable, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetDSoundAudioDeviceGuids", &XInputGetDSoundAudioDeviceGuids, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetBatteryInformation", &XInputGetBatteryInformation, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetKeystroke", &XInputGetKeystroke, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetStateEx", &XInputGetStateEx, NULL);
MH_CreateHookApi(ptrToUse, "XInputSetStateEx", &XInputSetStateEx, NULL);
MH_EnableHook(MH_ALL_HOOKS);
}
});
#pragma optimize("", on)
#pragma optimize("", off)
#include "StdInc.h"
#include "Utility/GameDetect.h"
#include "Utility/InitFunction.h"
#include "PokkenXInputEmu.h"
struct XboxOneControllerHandler
{
struct usb_dev_handle *handle;
bool isConnected;
XBOXONE_STATE controllerState;
uint8_t lastState[64];
unsigned int tickCount;
XINPUT_GAMEPAD lastGamepadState;
};
XboxOneControllerHandler *controllerHandler[4] = { NULL, NULL, NULL, NULL };
HANDLE XboxOneControllerThread[4] = { 0 };
HANDLE XboxOneControllerMutex[4] = { 0 };
static unsigned short idVendor = 0x045E;
static unsigned short idProduct = 0x02D1;
int configuration = 1;
int interface = 0;
int endpointIn = 0x81;
int endpointOut = 0x01;
int timeout = 2000; // milliseconds
bool controllerInit = false;
bool runThread = true;
// Structure we receive from the controller
struct XboxOneControllerState
{
char eventCount;
char unknown;
char buttons1;
char buttons2;
short leftTrigger; // Triggers are 0 - 1023
short rightTrigger;
short thumbLX; // Axes are -32767 - 32767
short thumbLY;
short thumbRX;
short thumbRY;
};
bool connectController(bool enable)
{
controllerInit = enable;
return true;
}
int iround(double num) {
return (num > 0.0) ? (int)floor(num + 0.5) : (int)ceil(num - 0.5);
}
extern int* ffbOffset;
DWORD WINAPI XInputGetState
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out XINPUT_STATE* pState // Receives the current state
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
XINPUT_GAMEPAD gamepadState = { 0 };
if (GameDetect::currentGame == GameID::Daytona3)
gamepadState.wButtons |= *ffbOffset;
else
gamepadState.wButtons |= 0;
if (GameDetect::currentGame == GameID::Daytona3)
{
gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
}
if (pState->dwPacketNumber == UINT_MAX)
pState->dwPacketNumber = 0;
else
pState->dwPacketNumber++;
pState->Gamepad = gamepadState;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputSetState
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
// We're receiving as XInput [0 ~ 65535], need to be [0 ~ 255] !!
int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputGetCapabilities
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in DWORD dwFlags, // Input flags that identify the device type
__out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
)
{
if (!controllerInit)
{
connectController(true);
}
if (dwFlags > XINPUT_FLAG_GAMEPAD)
{
return ERROR_BAD_ARGUMENTS;
}
if (controllerInit && dwUserIndex == 0)
{
pCapabilities->Flags = XINPUT_CAPS_VOICE_SUPPORTED;
pCapabilities->Type = XINPUT_DEVTYPE_GAMEPAD;
pCapabilities->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
pCapabilities->Gamepad.wButtons = 0xF3FF;
pCapabilities->Gamepad.bLeftTrigger = 0xFF;
pCapabilities->Gamepad.bRightTrigger = 0xFF;
pCapabilities->Gamepad.sThumbLX = (SHORT)0xFFC0;
pCapabilities->Gamepad.sThumbLY = (SHORT)0xFFC0;
pCapabilities->Gamepad.sThumbRX = (SHORT)0xFFC0;
pCapabilities->Gamepad.sThumbRY = (SHORT)0xFFC0;
pCapabilities->Vibration.wLeftMotorSpeed = 0xFF;
pCapabilities->Vibration.wRightMotorSpeed = 0xFF;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
void WINAPI XInputEnable
(
__in bool enable // [in] Indicates whether xinput is enabled or disabled.
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && !enable)
{
XINPUT_VIBRATION Vibration = { 0, 0 };
int xboxControllerCounter = 0;
while (xboxControllerCounter < 4)
{
if (controllerHandler[xboxControllerCounter])
{
XInputSetState(xboxControllerCounter, &Vibration);
}
xboxControllerCounter++;
}
}
}
DWORD WINAPI XInputGetDSoundAudioDeviceGuids
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out GUID* pDSoundRenderGuid, // DSound device ID for render
__out GUID* pDSoundCaptureGuid // DSound device ID for capture
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
pDSoundRenderGuid = NULL;
pDSoundCaptureGuid = NULL;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD XInputGetBatteryInformation
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in BYTE devType, // Which device on this user index
__out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
pBatteryInformation->BatteryType = BATTERY_TYPE_WIRED;
pBatteryInformation->BatteryLevel = BATTERY_LEVEL_FULL;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputGetKeystroke
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__reserved DWORD dwReserved, // Reserved for future use
__out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
return ERROR_EMPTY; // or ERROR_SUCCESS
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputGetStateEx
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out XINPUT_STATE* pState // Receives the current state
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
XINPUT_GAMEPAD gamepadState = { 0 };
if (GameDetect::currentGame == GameID::Daytona3)
gamepadState.wButtons = *ffbOffset;
else
gamepadState.wButtons = 0;
if (GameDetect::currentGame == GameID::Daytona3)
{
gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
}
if (pState->dwPacketNumber == UINT_MAX)
pState->dwPacketNumber = 0;
else
pState->dwPacketNumber++;
pState->Gamepad = gamepadState;
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
DWORD WINAPI XInputSetStateEx
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in XINPUT_VIBRATION_EX* pVibration // The vibration information to send to the controller
)
{
if (!controllerInit)
{
connectController(true);
}
if (controllerInit && dwUserIndex == 0)
{
int leftTriggerVal = iround(((float)pVibration->wLeftTriggerMotorSpeed / 65535) * 255);
int rightTriggerVal = iround(((float)pVibration->wRightTriggerMotorSpeed / 65535) * 255);
int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
return ERROR_SUCCESS;
}
else
{
return ERROR_DEVICE_NOT_CONNECTED;
}
}
LPCWSTR libName = L"xinput1_3.dll";
LPCWSTR daytonalibName = L"xinput9_1_0.dll";
LPCWSTR ptrToUse;
static InitFunction XInputHook([]()
{
if (GameDetect::currentGame == GameID::PokkenTournament || GameDetect::currentGame == GameID::SchoolOfRagnarok || GameDetect::currentGame == GameID::Daytona3)
{
controllerInit = true;
MH_Initialize();
if (GameDetect::currentGame == GameID::Daytona3)
ptrToUse = daytonalibName;
else
ptrToUse = libName;
MH_CreateHookApi(ptrToUse, "XInputGetState", &XInputGetState, NULL);
MH_CreateHookApi(ptrToUse, "XInputSetState", &XInputSetState, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetCapabilities", &XInputGetCapabilities, NULL);
MH_CreateHookApi(ptrToUse, "XInputEnable", &XInputEnable, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetDSoundAudioDeviceGuids", &XInputGetDSoundAudioDeviceGuids, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetBatteryInformation", &XInputGetBatteryInformation, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetKeystroke", &XInputGetKeystroke, NULL);
MH_CreateHookApi(ptrToUse, "XInputGetStateEx", &XInputGetStateEx, NULL);
MH_CreateHookApi(ptrToUse, "XInputSetStateEx", &XInputSetStateEx, NULL);
MH_EnableHook(MH_ALL_HOOKS);
}
});
#pragma optimize("", on)´

View File

@ -149,4 +149,6 @@ typedef struct _XINPUT_KEYSTROKE
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
extern bool daytonaPressStart;