ReadMe commit
This commit is contained in:
parent
113705eaba
commit
196eea4afd
17
README.md
17
README.md
@ -1 +1,16 @@
|
||||
# OpenParrot
|
||||
# OpenParrot
|
||||
|
||||
REQUIRED FOR THIS PROJECT: https://github.com/teknogods/TeknoParrotUI
|
||||
|
||||
HOW TO COMPILE (VISUAL STUDIO):
|
||||
1. Execute premake.bat for vs2017, for older versions: please dit the bat accordingly.
|
||||
2. Open in Visual Studio via .sln and compile. (x86 or x64)
|
||||
|
||||
How to easiest work on new titles: (For devs)
|
||||
1. Run TeknoParrotUi with command line with some profile that is compatible with your game or create a new XML with according buttons / jvs modes. (TeknoParrotUi.exe --profile=ggxx.xml very good for stick games)
|
||||
2. Compile OpenParrot with #define DEVMODE uncommented in StdInc.h
|
||||
3. Copy compiled OpenParrot / OpenParrot64 dll to the game directory.
|
||||
4. Open game executable in x64dbg ( https://x64dbg.com/#start )
|
||||
5. Write loadlib OpenParrot / loadlib OpenParrot64 in x64dbg command textbox.
|
||||
6. The dll should now be loaded and you can work on the game.
|
||||
7. Remember to add signature of the game to the GameDetect.cpp (Either PE CRC or byte pattern check. Check already existing ones)
|
Loading…
Reference in New Issue
Block a user