- Fix The Rumble Fish 2 crash when running from D
- Fix The Rumble Fish 2 crash when running from D: NOTE: WINDOWED MODE CRASHES.
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@ -265,6 +265,17 @@ static InitFunction initFunction_StreetFighter3rdStrike([]()
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#endif
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}, GameID::StreetFighter3rdStrike);
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static InitFunction initFunction_RumbleFish2([]()
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{
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init_FastIoEmu();
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init_RfidEmu();
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init_RegHooks();
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init_NesysEmu();
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#if _M_IX86
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init_CryptoPipe(GameDetect::NesicaKey);
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#endif
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}, GameID::RumbleFish2);
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static InitFunction initFunction_Theatrhythm([]()
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{
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uintptr_t imageBase = (uintptr_t)GetModuleHandleA(0);
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@ -827,6 +827,24 @@ LPCSTR ParseFileNamesA(LPCSTR lpFileName)
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return lpFileName;
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}
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if (GameDetect::currentGame == GameID::RumbleFish2)
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{
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//info(true, "ParseFileNamesA: %s", lpFileName);
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if (!strncmp(lpFileName, "D:\\eb342", 8))
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{
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memset(moveBuf, 0, 256);
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if (lpFileName[3] == 'e')
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{
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//info(true, "ParseFileNamesA: %s -> .\\OpenParrot\\%s", lpFileName, lpFileName + 3);
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sprintf(moveBuf, ".\\OpenParrot\\%s", lpFileName + 3);
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}
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return moveBuf;
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}
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return lpFileName;
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}
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if (!strncmp(lpFileName, "D:", 2) || !strncmp(lpFileName, "d:", 2))
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{
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memset(moveBuf, 0, 256);
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@ -902,6 +920,24 @@ LPCWSTR ParseFileNamesW(LPCWSTR lpFileName)
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return lpFileName;
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}
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if (GameDetect::currentGame == GameID::RumbleFish2)
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{
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//info(true, "ParseFileNamesW: %s", lpFileName);
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if (!wcsncmp(lpFileName, L"D:\\eb342", 4))
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{
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memset(moveBufW, 0, 256);
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if (lpFileName[3] == 'e')
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{
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//info(true, "ParseFileNamesW: %s -> .\\OpenParrot\\%s", lpFileName, lpFileName + 3);
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swprintf(moveBufW, L".\\OpenParrot\\%s", lpFileName + 3);
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}
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return moveBufW;
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}
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return lpFileName;
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}
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if (!wcsncmp(lpFileName, L"D:", 2) || !wcsncmp(lpFileName, L"d:", 2))
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{
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memset(moveBufW, 0, 256);
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@ -533,8 +533,8 @@ void GameDetect::DetectCurrentGame()
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NesicaKey = NesicaKey::None;
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isNesica = true;
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break;
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case 0xbd4c12a5: //some fishing shit idk
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currentGame = GameID::Nesica;
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case 0xbd4c12a5: // Rumble Fish 2
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currentGame = GameID::RumbleFish2;
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NesicaKey = NesicaKey::None;
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isNesica = true;
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break;
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@ -76,5 +76,6 @@ enum class GameID
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KOFXIIIClimax,
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HyperStreetFighterII,
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StreetFigherZero3,
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StreetFighter3rdStrike
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StreetFighter3rdStrike,
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RumbleFish2
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};
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