FNF_added
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355
OpenParrot/src/Functions/Games/Other/FNF.cpp
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355
OpenParrot/src/Functions/Games/Other/FNF.cpp
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#include <StdInc.h>
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#include "Utility/InitFunction.h"
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#include "Functions/Global.h"
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#include "Utility\Hooking.Patterns.h"
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#include <Xinput.h>
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#include <math.h>
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#include <dinput.h>
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#pragma comment(lib, "Ws2_32.lib")
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#define clamp( x, xmin, xmax ) min( xmax, max( x, xmin ) )
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DWORD BaseAddress3 = 0x00400000;
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int horizontal3 = 0;
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int vertical3 = 0;
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HWND hWndRT3 = 0;
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// controls
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extern int* ffbOffset;
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extern int* ffbOffset2;
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extern int* ffbOffset3;
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extern int* ffbOffset4;
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// hooks ori
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BOOL(__stdcall *original_SetWindowPos3)(HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
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BOOL(__stdcall *original_CreateWindowExA3)(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
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BOOL(__stdcall *original_DefWindowProcA3)(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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DWORD WINAPI DefWindowProcART3(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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static int xClick;
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static int yClick;
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switch (message)
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{
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case WM_LBUTTONDOWN:
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SetCapture(hWnd);
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xClick = LOWORD(lParam);
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yClick = HIWORD(lParam);
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break;
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case WM_LBUTTONUP:
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ReleaseCapture();
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break;
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case WM_MOUSEMOVE:
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{
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if (GetCapture() == hWnd)
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{
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RECT rcWindow;
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GetWindowRect(hWnd, &rcWindow);
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int xMouse = LOWORD(lParam);
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int yMouse = HIWORD(lParam);
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int xWindow = rcWindow.left + xMouse - xClick;
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int yWindow = rcWindow.top + yMouse - yClick;
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original_SetWindowPos3(hWnd, HWND_TOP, xWindow, yWindow, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
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}
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break;
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}
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}
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return original_DefWindowProcA3(hWnd, message, wParam, lParam);
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}
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DWORD WINAPI InputRT3(LPVOID lpParam)
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{
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int deltaTimer = 2;
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INT_PTR keyboardBuffer = (0x31B6988 + BaseAddress3);
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bool previousLeft = false;
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bool previousRight = false;
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bool previousUp = false;
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bool previousDown = false;
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while (true)
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{
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// ESCAPE QUITS GAME
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if (GetAsyncKeyState(VK_ESCAPE) & 0x8000)
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{
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exit(0);
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}
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// buttons see bitwise values in TPui//RawThrills.cs
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// START
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if (*ffbOffset & 0x08)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_SPACE), 2, true);
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}
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// TEST
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if (*ffbOffset & 0x01)
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{
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injector::WriteMemory<BYTE>((0x41599 + BaseAddress3), 0xEB, true);
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}
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// NITRO ( = START too)
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if (*ffbOffset & 0x100)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_N), 2, true);
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_SPACE), 2, true);
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}
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// SHIFT DOWN
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if (*ffbOffset & 0x2000)
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{
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if (!previousDown)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_DOWN), 2, true);
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previousDown = true;
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}
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else
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{
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previousDown = false;
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}
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}
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// SHIFT UP
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if (*ffbOffset & 0x1000)
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{
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if (!previousUp)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_UP), 2, true);
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previousUp = true;
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}
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else
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{
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previousUp = false;
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}
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}
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// BUTTON 1/ VIEW 1
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if (*ffbOffset & 0x200)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_F1), 2, true);
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_A), 2, true);
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}
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// BUTTON 2/ VIEW 2
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if (*ffbOffset & 0x400)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_F2), 2, true);
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_B), 2, true);
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}
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// BUTTON 3/ VIEW 3
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if (*ffbOffset & 0x800)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_E), 2, true);
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_W), 2, true);
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}
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// MENU LEFT
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if (*ffbOffset & 0x4000)
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{
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if (!previousLeft)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_LEFT), 2, true);
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previousLeft = true;
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}
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else
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{
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previousLeft = false;
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}
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}
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// MENU RIGHT
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if (*ffbOffset & 0x8000)
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{
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if (!previousRight)
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{
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injector::WriteMemory<BYTE>((keyboardBuffer + DIK_RIGHT), 2, true);
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previousRight = true;
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}
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else
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{
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previousRight = false;
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}
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}
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INPUT input[4];
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WORD vkey;
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// WHEEL
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if (*ffbOffset2 >= 0x85) // RIGHT
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{
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vkey = 0x66; // NUMPAD6 key down
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[0].ki.time = 0;
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input[0].ki.dwExtraInfo = 0;
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input[0].ki.wVk = vkey;
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input[0].ki.dwFlags = 0;
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vkey = 0x64; // NUMPAD4 key up
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[1].ki.time = 0;
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input[1].ki.dwExtraInfo = 0;
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input[1].ki.wVk = vkey;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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}
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else if (*ffbOffset2 <= 0x75) // LEFT
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{
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vkey = 0x66; // NUMPAD6 key up
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[0].ki.time = 0;
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input[0].ki.dwExtraInfo = 0;
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input[0].ki.wVk = vkey;
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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vkey = 0x64; // NUMPAD4 key down
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[1].ki.time = 0;
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input[1].ki.dwExtraInfo = 0;
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input[1].ki.wVk = vkey;
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input[1].ki.dwFlags = 0;
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}
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else // CENTER
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{
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vkey = 0x66; // NUMPAD6 key up
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[0].ki.time = 0;
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input[0].ki.dwExtraInfo = 0;
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input[0].ki.wVk = vkey;
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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vkey = 0x64; // NUMPAD4 key up
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[1].ki.time = 0;
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input[1].ki.dwExtraInfo = 0;
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input[1].ki.wVk = vkey;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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}
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// GAS
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if (*ffbOffset3 >= 5)
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{
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vkey = 0x51; // Q key (qwerty A)
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input[2].type = INPUT_KEYBOARD;
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input[2].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[2].ki.time = 0;
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input[2].ki.dwExtraInfo = 0;
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input[2].ki.wVk = vkey;
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input[2].ki.dwFlags = 0;
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}
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else
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{
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vkey = 0x51; // Q key (qwerty A)
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input[2].type = INPUT_KEYBOARD;
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input[2].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[2].ki.time = 0;
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input[2].ki.dwExtraInfo = 0;
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input[2].ki.wVk = vkey;
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input[2].ki.dwFlags = KEYEVENTF_KEYUP;
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}
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// BRAKE
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if (*ffbOffset4 >= 5)
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{
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vkey = 0x57; // W key (qwerty Z)
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input[3].type = INPUT_KEYBOARD;
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input[3].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[3].ki.time = 0;
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input[3].ki.dwExtraInfo = 0;
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input[3].ki.wVk = vkey;
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input[3].ki.dwFlags = 0;
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}
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else
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{
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vkey = 0x57; // W key (qwerty Z)
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input[3].type = INPUT_KEYBOARD;
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input[3].ki.wScan = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
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input[3].ki.time = 0;
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input[3].ki.dwExtraInfo = 0;
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input[3].ki.wVk = vkey;
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input[3].ki.dwFlags = KEYEVENTF_KEYUP;
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}
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SendInput(4, input, sizeof(INPUT));
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//DEBUG//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// info(true, "test values *ffbOffset2=0x%02X / *ffbOffset3=0x%02X / *ffbOffset4=0x%02X ", *ffbOffset2, *ffbOffset3, *ffbOffset4);
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//DEBUG//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Sleep(deltaTimer);
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}
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return 0;
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}
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DWORD WINAPI WindowRT3(LPVOID lpParam)
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{
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while (true)
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{
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// RIGHT-CLICK MINIMIZES WINDOW
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if (GetAsyncKeyState(VK_RBUTTON) & 0x8000)
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{
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HWND hWndTMP = GetForegroundWindow();
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if (hWndRT3 == 0)
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{
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hWndRT3 = FindWindowA(NULL, "Fast n Furious");
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}
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if (hWndTMP == hWndRT3)
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{
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original_SetWindowPos3(hWndRT3, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOSIZE);
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ShowWindow(hWndRT3, SW_MINIMIZE);
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}
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}
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}
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}
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DWORD WINAPI CreateWindowExART3(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam)
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{
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return original_CreateWindowExA3(dwExStyle, lpClassName, "Fast n Furious", 0x96C60000, X, Y, (nWidth+16), (nHeight+39), hWndParent, hMenu, hInstance, lpParam);
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}
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DWORD WINAPI SetCursorPosRT3(int X, int Y)
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{
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return 1;
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}
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DWORD WINAPI SetWindowPosRT3(HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
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{
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return 1;
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}
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static InitFunction FNFFunc([]()
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{
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GetDesktopResolution(horizontal3, vertical3);
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// REMOVE ERROR MESSAGEBOX ON CLOSE
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injector::WriteMemory<BYTE>((0x4CC2A + BaseAddress3), 0xEB, true);
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// REPLACE SPACE KEY WITH ESC TO PREVENT EXITING LEVEL PREMATURELY
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injector::WriteMemory<BYTE>((0x421B2 + BaseAddress3), DIK_ESCAPE, true);
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// FIX file write on D:
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injector::WriteMemoryRaw((0xD3E6C + BaseAddress3), "\x2E\x5C\x65\x72\x72\x6F\x72\x6C\x6F\x67\x2E\x74\x78\x74\x00", 15, true);
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// TEST KEY FIX (uses BACKSPACE now)
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injector::MakeNOP((0x4159B + BaseAddress3), 14);
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injector::WriteMemory<BYTE>((0x415AA + BaseAddress3), DIK_BACK, true);
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CreateThread(NULL, 0, InputRT3, NULL, 0, NULL);
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if (ToBool(config["General"]["Windowed"]))
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{
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// CURSOR NOT HIDDEN
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injector::WriteMemory<BYTE>((0x4BF1F + BaseAddress3), 0x01, true);
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CreateThread(NULL, 0, WindowRT3, NULL, 0, NULL);
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MH_Initialize();
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MH_CreateHookApi(L"user32.dll", "CreateWindowExA", &CreateWindowExART3, (void**)&original_CreateWindowExA3);
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MH_CreateHookApi(L"user32.dll", "SetCursorPos", &SetCursorPosRT3, NULL);
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MH_CreateHookApi(L"user32.dll", "SetWindowPos", &SetWindowPosRT3, (void**)&original_SetWindowPos3);
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MH_CreateHookApi(L"user32.dll", "DefWindowProcA", &DefWindowProcART3, (void**)&original_DefWindowProcA3);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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}, GameID::FNF);
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@ -382,6 +382,8 @@ static InitFunction initFunc([]()
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return;
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if (GameDetect::currentGame == GameID::FNFSC)
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return;
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if (GameDetect::currentGame == GameID::FNF)
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return;
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MH_Initialize();
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MH_CreateHookApi(L"DINPUT8.dll", "DirectInput8Create", &Hook_DirectInput8Create, (void**)&__DirectInput8Create);
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@ -380,6 +380,9 @@ void GameDetect::DetectCurrentGame()
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case 0x4929f3ca: // FNF SuperCars
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currentGame = GameID::FNFSC;
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break;
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case 0x93888a27: // FNF
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currentGame = GameID::FNF;
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break;
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//case 0xea1984ff:
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// currentGame = GameID::ExBoardGeneric;
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// break;
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@ -53,5 +53,6 @@ enum class GameID
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UltraStreetFighterIV,
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UltraStreetFighterIVDevExe,
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FNFDrift,
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FNFSC
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FNFSC,
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FNF
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};
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