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mirror of synced 2024-11-27 19:30:50 +01:00

- Fix a bunch of project warnings

This commit is contained in:
Poliwrath 2021-08-26 22:02:39 -04:00
parent 43cfbcba3a
commit 3ffa2517c2
4 changed files with 4 additions and 197 deletions

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@ -311,7 +311,7 @@ BOOL WINAPI CloseHandleWrapExBoard(
reset_addressedExBoard();
return TRUE;
}
CloseHandle(hObject);
return CloseHandle(hObject);
}
int __stdcall GetKeyLicenseWrap(void)

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@ -1,5 +1,7 @@
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
enum class GameID
{
Global,

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@ -24,6 +24,7 @@
*
*/
#pragma once
#include <windows.h>
#include <cstdint>
#include <cstdio>
@ -39,110 +40,11 @@ namespace injector
* This assumes the executable is decrypted, so, Silent's ASI Loader is recommended.
*/
#ifndef INJECTOR_OWN_GVM
#ifndef INJECTOR_GVM_DUMMY
class game_version_manager
{
public:
// Set this if you would like that MessagesBox contain PluginName as caption
const char* PluginName;
private:
char game, region, major, minor, majorRevision, minorRevision, cracker, steam;
public:
game_version_manager()
{
#ifdef INJECTOR_GVM_PLUGIN_NAME
PluginName = INJECTOR_GVM_PLUGIN_NAME;
#else
PluginName = "Unknown Plugin Name";
#endif
this->Clear();
}
// Clear any information about game version
void Clear()
{
game = region = major = minor = majorRevision = minorRevision = cracker = steam = 0;
}
// Checks if I don't know the game we are attached to
bool IsUnknown() { return game == 0; }
// Checks if this is the steam version
bool IsSteam() { return steam != 0; }
// Gets the game we are attached to (0, '3', 'V', 'S', 'I', 'E')
char GetGame() { return game; }
// Gets the region from the game we are attached to (0, 'U', 'E');
char GetRegion() { return region; }
// Get major and minor version of the game (e.g. [major = 1, minor = 0] = 1.0)
int GetMajorVersion() { return major; }
int GetMinorVersion() { return minor; }
int GetMajorRevisionVersion() { return majorRevision; }
int GetMinorRevisionVersion() { return minorRevision; }
bool IsHoodlum() { return cracker == 'H'; }
// Region conditions
bool IsUS() { return region == 'U'; }
bool IsEU() { return region == 'E'; }
// Game Conditions
bool IsIII() { return game == '3'; }
bool IsVC () { return game == 'V'; }
bool IsSA () { return game == 'S'; }
bool IsIV () { return game == 'I'; }
bool IsEFLC(){ return game == 'E'; }
// Detects game, region and version; returns false if could not detect it
bool Detect();
// Gets the game version as text, the buffer must contain at least 32 bytes of space.
char* GetVersionText(char* buffer)
{
if(this->IsUnknown())
{
strcpy(buffer, "UNKNOWN GAME");
return buffer;
}
const char* g = this->IsIII() ? "III" : this->IsVC() ? "VC" : this->IsSA() ? "SA" : this->IsIV() ? "IV" : this->IsEFLC() ? "EFLC" : "UNK";
const char* r = this->IsUS()? "US" : this->IsEU()? "EURO" : "UNK_REGION";
const char* s = this->IsSteam()? "Steam" : "";
sprintf(buffer, "GTA %s %d.%d.%d.%d %s%s", g, major, minor, majorRevision, minorRevision, r, s);
return buffer;
}
public:
// Raises a error saying that you could not detect the game version
void RaiseCouldNotDetect()
{
MessageBoxA(0,
"Could not detect the game version\nContact the mod creator!",
PluginName, MB_ICONERROR
);
}
// Raises a error saying that the exe version is incompatible (and output the exe name)
void RaiseIncompatibleVersion()
{
char buf[128], v[32];
sprintf(buf,
"An incompatible exe version has been detected! (%s)\nContact the mod creator!",
GetVersionText(v)
);
MessageBoxA(0, buf, PluginName, MB_ICONERROR);
}
};
#else // INJECTOR_GVM_DUMMY
class game_version_manager
{
public:
bool Detect() { return true; }
};
#endif // INJECTOR_GVM_DUMMY
#endif // INJECTOR_OWN_GVM
@ -189,12 +91,6 @@ class address_manager : public game_version_manager
return singleton().translate(p);
}
//
static void set_name(const char* modname)
{
singleton().PluginName = modname;
}
public:
// Functors for memory translation:

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@ -657,96 +657,5 @@ inline memory_pointer_aslr aslr_ptr(T p)
#ifndef INJECTOR_GVM_OWN_DETECT // Should we implement our detection method?
// Detects game, region and version; returns false if could not detect it
inline bool game_version_manager::Detect()
{
// Cleanup data
this->Clear();
// Find NT header
uintptr_t base = (uintptr_t) GetModuleHandleA(NULL);
IMAGE_DOS_HEADER* dos = (IMAGE_DOS_HEADER*)(base);
IMAGE_NT_HEADERS* nt = (IMAGE_NT_HEADERS*)(base + dos->e_lfanew);
// Look for game and version thought the entry-point
// Thanks to Silent for many of the entry point offsets
switch (base + nt->OptionalHeader.AddressOfEntryPoint + (0x400000 - base))
{
case 0x5C1E70: // GTA III 1.0
game = '3', major = 1, minor = 0, region = 0, steam = false;
return true;
case 0x5C2130: // GTA III 1.1
game = '3', major = 1, minor = 1, region = 0, steam = false;
return true;
case 0x5C6FD0: // GTA III 1.1 (Cracked Steam Version)
case 0x9912ED: // GTA III 1.1 (Encrypted Steam Version)
game = '3', major = 1, minor = 1, region = 0, steam = true;
return true;
case 0x667BF0: // GTA VC 1.0
game = 'V', major = 1, minor = 0, region = 0, steam = false;
return true;
case 0x667C40: // GTA VC 1.1
game = 'V', major = 1, minor = 1, region = 0, steam = false;
return true;
case 0x666BA0: // GTA VC 1.1 (Cracked Steam Version)
case 0xA402ED: // GTA VC 1.1 (Encrypted Steam Version)
game = 'V', major = 1, minor = 1, region = 0, steam = true;
return true;
case 0x82457C: // GTA SA 1.0 US Cracked
case 0x824570: // GTA SA 1.0 US Compact
game = 'S', major = 1, minor = 0, region = 'U', steam = false;
cracker = injector::ReadMemory<uint8_t>(raw_ptr(0x406A20), true) == 0xE9? 'H' : 0;
return true;
case 0x8245BC: // GTA SA 1.0 EU Cracked (??????)
case 0x8245B0: // GTA SA 1.0 EU Cracked
game = 'S', major = 1, minor = 0, region = 'E', steam = false;
cracker = injector::ReadMemory<uint8_t>(raw_ptr(0x406A20), true) == 0xE9? 'H' : 0; // just to say 'securom'
return true;
case 0x8252FC: // GTA SA 1.1 US Cracked
game = 'S', major = 1, minor = 1, region = 'U', steam = false;
return true;
case 0x82533C: // GTA SA 1.1 EU Cracked
game = 'S', major = 1, minor = 1, region = 'E', steam = false;
return true;
case 0x85EC4A: // GTA SA 3.0 (Cracked Steam Version)
case 0xD3C3DB: // GTA SA 3.0 (Encrypted Steam Version)
game = 'S', major = 3, minor = 0, region = 0, steam = true;
return true;
case 0xC965AD: // GTA IV 1.0.0.4 US
game = 'I', major = 1, minor = 0, majorRevision = 0, minorRevision = 4, region = 'U', steam = false;
return true;
case 0xD0D011: // GTA IV 1.0.0.7 US
game = 'I', major = 1, minor = 0, majorRevision = 0, minorRevision = 7, region = 'U', steam = false;
return true;
case 0xD0AF06: // GTA EFLC 1.1.2.0 US
game = 'E', major = 1, minor = 1, majorRevision = 2, minorRevision = 0, region = 'U', steam = false;
return true;
case 0x1415FF790: // GTA 5 v1.0.350.2 Non-Steam US
game = '5', major = 1, minor = 0, majorRevision = 350, minorRevision = 2, region = 'U', steam = false;
return true;
default:
return false;
}
}
#endif
} // namespace