Update README
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@ -6,11 +6,9 @@ HOW TO COMPILE (VISUAL STUDIO):
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1. Execute premake.bat for vs2017, for older versions: please edit the bat accordingly.
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2. Open in Visual Studio via .sln and compile. (x86 or x64)
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How to easiest work on new titles: (For devs)
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How to easiest work on new titles: (For devs) (See STREAM: https://www.twitch.tv/videos/308359681 )
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1. Run TeknoParrotUi with command line with some profile that is compatible with your game or create a new XML with according buttons / jvs modes. (TeknoParrotUi.exe --profile=ggxx.xml very good for stick games)
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2. Compile OpenParrot with #define DEVMODE uncommented in StdInc.h
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3. Copy compiled OpenParrot / OpenParrot64 dll to the game directory.
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4. Open game executable in x64dbg ( https://x64dbg.com/#start )
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5. Write loadlib OpenParrot / loadlib OpenParrot64 in x64dbg command textbox.
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2. Open game executable in x64dbg ( https://x64dbg.com/#start )
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3. Write loadlib OpenParrot / loadlib OpenParrot64 in x64dbg command textbox with full directory to OpenParrot. (See STREAM: https://www.twitch.tv/videos/308359681 )
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6. The dll should now be loaded and you can work on the game.
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7. Remember to add signature of the game to the GameDetect.cpp (Either PE CRC or byte pattern check. Check already existing ones)
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