Fixed issue where Pokken Controls didn't work
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@ -73,7 +73,7 @@ DWORD WINAPI XInputGetState
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{
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XINPUT_GAMEPAD gamepadState = { 0 };
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if (GameDetect::currentGame == GameID::Daytona3)
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if (GameDetect::currentGame == GameID::Daytona3 || GameDetect::currentGame == GameID::PokkenTournament)
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gamepadState.wButtons |= *ffbOffset;
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else
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gamepadState.wButtons |= 0;
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@ -280,7 +280,7 @@ DWORD WINAPI XInputGetStateEx
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{
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XINPUT_GAMEPAD gamepadState = { 0 };
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if (GameDetect::currentGame == GameID::Daytona3)
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if (GameDetect::currentGame == GameID::Daytona3 || GameDetect::currentGame == GameID::PokkenTournament)
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gamepadState.wButtons = *ffbOffset;
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else
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gamepadState.wButtons = 0;
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