From a1a6400d208d2c6d30c7176425e022816308d823 Mon Sep 17 00:00:00 2001 From: Rin Date: Wed, 6 Jul 2022 20:50:54 +0100 Subject: [PATCH] Update readme --- README.md | 26 ++++++-------------------- 1 file changed, 6 insertions(+), 20 deletions(-) diff --git a/README.md b/README.md index d6e1d3b..e1367f6 100644 --- a/README.md +++ b/README.md @@ -1,22 +1,8 @@ -# OpenParrot +# OpenParrot-Asakura +Hyperspecialised fork of OpenParrot for Wangan Midnight Maximum Tune. -Open Source version of TeknoParrot by NTA, avail and Reaver. Works in collaboration with [TeknoParrotUI](https://github.com/teknogods/TeknoParrotUI). +## Disclaimer +Please do not ask me to contribute to the TeknoParrot project. I will decline. I will only reconsider if you make the ENTIRETY of TeknoParrot COMPLETELY open-source. -[TeknoParrot Discord](https://discord.gg/kmWgGDe), development discussion is in the ``#openparrot-dev`` channel. - -[Bounties](https://docs.google.com/spreadsheets/d/1gC2vCqWq93Blmg6XsbVYxEsMU3y1p6WPzbnkbtrg_k0/edit?usp=sharing) - -# Compiling (VS 2019) - -1. Execute ``premake.bat``, for older versions, please edit the bat accordingly. -2. Open in Visual Studio via .sln and compile. (x86 or x64) - -# Adding support for new games - -See STREAM: https://www.twitch.tv/videos/308359681 - -1. Run TeknoParrotUi with command line with some profile that is compatible with your game or create a new GameProfile with according buttons / JVS modes. (``TeknoParrotUi.exe --profile=ggxx.xml`` is very good for stick games) -2. Open game executable in [x64dbg](https://x64dbg.com/#start) -3. Write ``loadlib OpenParrot`` (or ``OpenParrot64``) in x64dbg command textbox with full directory to OpenParrot. -6. The dll should now be loaded and you can work on the game. -7. Remember to add signature of the game to ``GameDetect.cpp`` (Either PE CRC or byte pattern check. Check already existing ones) +## How to use +Don't, yet. (But you'd be able to use it with TeknoParrotUI or something.) \ No newline at end of file