Rename PokkenXInputEmu to XInputEmu
This commit is contained in:
parent
ccd7294095
commit
b5e7fe12a4
@ -1,367 +1,361 @@
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#pragma optimize("", off)
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#include "StdInc.h"
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#include "Utility/GameDetect.h"
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#include "Utility/InitFunction.h"
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#include "PokkenXInputEmu.h"
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struct XboxOneControllerHandler
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{
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struct usb_dev_handle *handle;
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bool isConnected;
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XBOXONE_STATE controllerState;
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uint8_t lastState[64];
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unsigned int tickCount;
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XINPUT_GAMEPAD lastGamepadState;
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};
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XboxOneControllerHandler *controllerHandler[4] = { NULL, NULL, NULL, NULL };
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HANDLE XboxOneControllerThread[4] = { 0 };
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HANDLE XboxOneControllerMutex[4] = { 0 };
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static unsigned short idVendor = 0x045E;
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static unsigned short idProduct = 0x02D1;
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int configuration = 1;
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int interface = 0;
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int endpointIn = 0x81;
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int endpointOut = 0x01;
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int timeout = 2000; // milliseconds
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bool controllerInit = false;
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bool runThread = true;
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// Structure we receive from the controller
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struct XboxOneControllerState
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{
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char eventCount;
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char unknown;
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char buttons1;
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char buttons2;
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short leftTrigger; // Triggers are 0 - 1023
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short rightTrigger;
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short thumbLX; // Axes are -32767 - 32767
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short thumbLY;
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short thumbRX;
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short thumbRY;
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};
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bool connectController(bool enable)
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{
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controllerInit = enable;
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return true;
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}
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int iround(double num) {
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return (num > 0.0) ? (int)floor(num + 0.5) : (int)ceil(num - 0.5);
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}
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extern int* ffbOffset;
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extern int* ffbOffset2;
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DWORD WINAPI XInputGetState
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__out XINPUT_STATE* pState // Receives the current state
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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XINPUT_GAMEPAD gamepadState = { 0 };
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if (GameDetect::currentGame == GameID::Daytona3 || GameDetect::currentGame == GameID::PokkenTournament)
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gamepadState.wButtons |= *ffbOffset;
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else
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gamepadState.wButtons |= 0;
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#ifdef _M_IX86
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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}
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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gamepadState.sThumbLX |= (-(33024 - *ffbOffset2) * 255);
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}
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#endif
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if (pState->dwPacketNumber == UINT_MAX)
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pState->dwPacketNumber = 0;
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else
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pState->dwPacketNumber++;
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pState->Gamepad = gamepadState;
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputSetState
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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// We're receiving as XInput [0 ~ 65535], need to be [0 ~ 255] !!
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int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
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int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputGetCapabilities
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in DWORD dwFlags, // Input flags that identify the device type
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__out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (dwFlags > XINPUT_FLAG_GAMEPAD)
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{
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return ERROR_BAD_ARGUMENTS;
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}
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if (controllerInit && dwUserIndex == 0)
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{
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pCapabilities->Flags = XINPUT_CAPS_VOICE_SUPPORTED;
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pCapabilities->Type = XINPUT_DEVTYPE_GAMEPAD;
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pCapabilities->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
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pCapabilities->Gamepad.wButtons = 0xF3FF;
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pCapabilities->Gamepad.bLeftTrigger = 0xFF;
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pCapabilities->Gamepad.bRightTrigger = 0xFF;
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pCapabilities->Gamepad.sThumbLX = (SHORT)0xFFC0;
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pCapabilities->Gamepad.sThumbLY = (SHORT)0xFFC0;
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pCapabilities->Gamepad.sThumbRX = (SHORT)0xFFC0;
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pCapabilities->Gamepad.sThumbRY = (SHORT)0xFFC0;
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pCapabilities->Vibration.wLeftMotorSpeed = 0xFF;
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pCapabilities->Vibration.wRightMotorSpeed = 0xFF;
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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void WINAPI XInputEnable
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(
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__in bool enable // [in] Indicates whether xinput is enabled or disabled.
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && !enable)
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{
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XINPUT_VIBRATION Vibration = { 0, 0 };
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int xboxControllerCounter = 0;
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while (xboxControllerCounter < 4)
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{
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if (controllerHandler[xboxControllerCounter])
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{
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XInputSetState(xboxControllerCounter, &Vibration);
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}
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xboxControllerCounter++;
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}
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}
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}
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DWORD WINAPI XInputGetDSoundAudioDeviceGuids
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__out GUID* pDSoundRenderGuid, // DSound device ID for render
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__out GUID* pDSoundCaptureGuid // DSound device ID for capture
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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pDSoundRenderGuid = NULL;
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pDSoundCaptureGuid = NULL;
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD XInputGetBatteryInformation
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in BYTE devType, // Which device on this user index
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__out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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pBatteryInformation->BatteryType = BATTERY_TYPE_WIRED;
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pBatteryInformation->BatteryLevel = BATTERY_LEVEL_FULL;
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputGetKeystroke
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__reserved DWORD dwReserved, // Reserved for future use
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__out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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return ERROR_EMPTY; // or ERROR_SUCCESS
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputGetStateEx
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__out XINPUT_STATE* pState // Receives the current state
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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XINPUT_GAMEPAD gamepadState = { 0 };
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if (GameDetect::currentGame == GameID::Daytona3 || GameDetect::currentGame == GameID::PokkenTournament)
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gamepadState.wButtons = *ffbOffset;
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else
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gamepadState.wButtons = 0;
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#ifdef _M_IX86
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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}
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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gamepadState.sThumbLX |= (-(33024 - *ffbOffset2) * 255);
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}
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#endif
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if (pState->dwPacketNumber == UINT_MAX)
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pState->dwPacketNumber = 0;
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else
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pState->dwPacketNumber++;
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pState->Gamepad = gamepadState;
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputSetStateEx
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in XINPUT_VIBRATION_EX* pVibration // The vibration information to send to the controller
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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int leftTriggerVal = iround(((float)pVibration->wLeftTriggerMotorSpeed / 65535) * 255);
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int rightTriggerVal = iround(((float)pVibration->wRightTriggerMotorSpeed / 65535) * 255);
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int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
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int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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LPCWSTR libName = L"xinput1_3.dll";
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LPCWSTR daytonalibName = L"xinput9_1_0.dll";
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LPCWSTR ptrToUse;
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static InitFunction XInputHook([]()
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{
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if (GameDetect::currentGame == GameID::PokkenTournament || GameDetect::currentGame == GameID::SchoolOfRagnarok || GameDetect::currentGame == GameID::Daytona3)
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{
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controllerInit = true;
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MH_Initialize();
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if (GameDetect::currentGame == GameID::Daytona3)
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ptrToUse = daytonalibName;
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else
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ptrToUse = libName;
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MH_CreateHookApi(ptrToUse, "XInputGetState", &XInputGetState, NULL);
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MH_CreateHookApi(ptrToUse, "XInputSetState", &XInputSetState, NULL);
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MH_CreateHookApi(ptrToUse, "XInputGetCapabilities", &XInputGetCapabilities, NULL);
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MH_CreateHookApi(ptrToUse, "XInputEnable", &XInputEnable, NULL);
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MH_CreateHookApi(ptrToUse, "XInputGetDSoundAudioDeviceGuids", &XInputGetDSoundAudioDeviceGuids, NULL);
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MH_CreateHookApi(ptrToUse, "XInputGetBatteryInformation", &XInputGetBatteryInformation, NULL);
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MH_CreateHookApi(ptrToUse, "XInputGetKeystroke", &XInputGetKeystroke, NULL);
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MH_CreateHookApi(ptrToUse, "XInputGetStateEx", &XInputGetStateEx, NULL);
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MH_CreateHookApi(ptrToUse, "XInputSetStateEx", &XInputSetStateEx, NULL);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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});
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#pragma optimize("", on)´
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#pragma optimize("", off)
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#include "StdInc.h"
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#include "Utility/GameDetect.h"
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#include "Utility/InitFunction.h"
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#include "XInputEmu.h"
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struct XboxOneControllerHandler
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{
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struct usb_dev_handle *handle;
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bool isConnected;
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XBOXONE_STATE controllerState;
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uint8_t lastState[64];
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unsigned int tickCount;
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XINPUT_GAMEPAD lastGamepadState;
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};
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XboxOneControllerHandler *controllerHandler[4] = { NULL, NULL, NULL, NULL };
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HANDLE XboxOneControllerThread[4] = { 0 };
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HANDLE XboxOneControllerMutex[4] = { 0 };
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static unsigned short idVendor = 0x045E;
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static unsigned short idProduct = 0x02D1;
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int configuration = 1;
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int interface = 0;
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int endpointIn = 0x81;
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int endpointOut = 0x01;
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int timeout = 2000; // milliseconds
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bool controllerInit = false;
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bool runThread = true;
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// Structure we receive from the controller
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struct XboxOneControllerState
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{
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char eventCount;
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char unknown;
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char buttons1;
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char buttons2;
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short leftTrigger; // Triggers are 0 - 1023
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short rightTrigger;
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short thumbLX; // Axes are -32767 - 32767
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short thumbLY;
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short thumbRX;
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short thumbRY;
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};
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bool connectController(bool enable)
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{
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controllerInit = enable;
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return true;
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}
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int iround(double num) {
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return (num > 0.0) ? (int)floor(num + 0.5) : (int)ceil(num - 0.5);
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}
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extern int* ffbOffset;
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extern int* ffbOffset2;
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DWORD WINAPI XInputGetState
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__out XINPUT_STATE* pState // Receives the current state
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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XINPUT_GAMEPAD gamepadState = { 0 };
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if (GameDetect::currentGame == GameID::Daytona3 || GameDetect::currentGame == GameID::PokkenTournament)
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gamepadState.wButtons |= *ffbOffset;
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else
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gamepadState.wButtons |= 0;
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#ifdef _M_IX86
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if (GameDetect::currentGame == GameID::Daytona3)
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{
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gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
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gamepadState.sThumbLX |= (-(33024 - *ffbOffset2) * 255);
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}
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#endif
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if (pState->dwPacketNumber == UINT_MAX)
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pState->dwPacketNumber = 0;
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else
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pState->dwPacketNumber++;
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pState->Gamepad = gamepadState;
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputSetState
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (controllerInit && dwUserIndex == 0)
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{
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// We're receiving as XInput [0 ~ 65535], need to be [0 ~ 255] !!
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int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
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int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
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return ERROR_SUCCESS;
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}
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else
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI XInputGetCapabilities
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in DWORD dwFlags, // Input flags that identify the device type
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__out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
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)
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{
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if (!controllerInit)
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{
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connectController(true);
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}
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if (dwFlags > XINPUT_FLAG_GAMEPAD)
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{
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return ERROR_BAD_ARGUMENTS;
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}
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if (controllerInit && dwUserIndex == 0)
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{
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pCapabilities->Flags = XINPUT_CAPS_VOICE_SUPPORTED;
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pCapabilities->Type = XINPUT_DEVTYPE_GAMEPAD;
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pCapabilities->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
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pCapabilities->Gamepad.wButtons = 0xF3FF;
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pCapabilities->Gamepad.bLeftTrigger = 0xFF;
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pCapabilities->Gamepad.bRightTrigger = 0xFF;
|
||||
|
||||
pCapabilities->Gamepad.sThumbLX = (SHORT)0xFFC0;
|
||||
pCapabilities->Gamepad.sThumbLY = (SHORT)0xFFC0;
|
||||
pCapabilities->Gamepad.sThumbRX = (SHORT)0xFFC0;
|
||||
pCapabilities->Gamepad.sThumbRY = (SHORT)0xFFC0;
|
||||
|
||||
pCapabilities->Vibration.wLeftMotorSpeed = 0xFF;
|
||||
pCapabilities->Vibration.wRightMotorSpeed = 0xFF;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
void WINAPI XInputEnable
|
||||
(
|
||||
__in bool enable // [in] Indicates whether xinput is enabled or disabled.
|
||||
)
|
||||
{
|
||||
if (!controllerInit)
|
||||
{
|
||||
connectController(true);
|
||||
}
|
||||
|
||||
if (controllerInit && !enable)
|
||||
{
|
||||
XINPUT_VIBRATION Vibration = { 0, 0 };
|
||||
int xboxControllerCounter = 0;
|
||||
|
||||
while (xboxControllerCounter < 4)
|
||||
{
|
||||
if (controllerHandler[xboxControllerCounter])
|
||||
{
|
||||
XInputSetState(xboxControllerCounter, &Vibration);
|
||||
}
|
||||
xboxControllerCounter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI XInputGetDSoundAudioDeviceGuids
|
||||
(
|
||||
__in DWORD dwUserIndex, // Index of the gamer associated with the device
|
||||
__out GUID* pDSoundRenderGuid, // DSound device ID for render
|
||||
__out GUID* pDSoundCaptureGuid // DSound device ID for capture
|
||||
)
|
||||
{
|
||||
if (!controllerInit)
|
||||
{
|
||||
connectController(true);
|
||||
}
|
||||
|
||||
if (controllerInit && dwUserIndex == 0)
|
||||
{
|
||||
pDSoundRenderGuid = NULL;
|
||||
pDSoundCaptureGuid = NULL;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
DWORD XInputGetBatteryInformation
|
||||
(
|
||||
__in DWORD dwUserIndex, // Index of the gamer associated with the device
|
||||
__in BYTE devType, // Which device on this user index
|
||||
__out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
|
||||
)
|
||||
{
|
||||
if (!controllerInit)
|
||||
{
|
||||
connectController(true);
|
||||
}
|
||||
|
||||
if (controllerInit && dwUserIndex == 0)
|
||||
{
|
||||
pBatteryInformation->BatteryType = BATTERY_TYPE_WIRED;
|
||||
pBatteryInformation->BatteryLevel = BATTERY_LEVEL_FULL;
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI XInputGetKeystroke
|
||||
(
|
||||
__in DWORD dwUserIndex, // Index of the gamer associated with the device
|
||||
__reserved DWORD dwReserved, // Reserved for future use
|
||||
__out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
|
||||
)
|
||||
{
|
||||
if (!controllerInit)
|
||||
{
|
||||
connectController(true);
|
||||
}
|
||||
|
||||
if (controllerInit && dwUserIndex == 0)
|
||||
{
|
||||
return ERROR_EMPTY; // or ERROR_SUCCESS
|
||||
}
|
||||
else
|
||||
{
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI XInputGetStateEx
|
||||
(
|
||||
__in DWORD dwUserIndex, // Index of the gamer associated with the device
|
||||
__out XINPUT_STATE* pState // Receives the current state
|
||||
)
|
||||
{
|
||||
if (!controllerInit)
|
||||
{
|
||||
connectController(true);
|
||||
}
|
||||
if (controllerInit && dwUserIndex == 0)
|
||||
{
|
||||
XINPUT_GAMEPAD gamepadState = { 0 };
|
||||
|
||||
if (GameDetect::currentGame == GameID::Daytona3 || GameDetect::currentGame == GameID::PokkenTournament)
|
||||
gamepadState.wButtons = *ffbOffset;
|
||||
else
|
||||
gamepadState.wButtons = 0;
|
||||
|
||||
#ifdef _M_IX86
|
||||
if (GameDetect::currentGame == GameID::Daytona3)
|
||||
{
|
||||
gamepadState.bRightTrigger = daytonaPressStart ? 0xFF : 0x00;
|
||||
gamepadState.sThumbLX |= (-(33024 - *ffbOffset2) * 255);
|
||||
}
|
||||
#endif
|
||||
if (pState->dwPacketNumber == UINT_MAX)
|
||||
pState->dwPacketNumber = 0;
|
||||
else
|
||||
pState->dwPacketNumber++;
|
||||
pState->Gamepad = gamepadState;
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI XInputSetStateEx
|
||||
(
|
||||
__in DWORD dwUserIndex, // Index of the gamer associated with the device
|
||||
__in XINPUT_VIBRATION_EX* pVibration // The vibration information to send to the controller
|
||||
)
|
||||
{
|
||||
if (!controllerInit)
|
||||
{
|
||||
connectController(true);
|
||||
}
|
||||
|
||||
if (controllerInit && dwUserIndex == 0)
|
||||
{
|
||||
int leftTriggerVal = iround(((float)pVibration->wLeftTriggerMotorSpeed / 65535) * 255);
|
||||
int rightTriggerVal = iround(((float)pVibration->wRightTriggerMotorSpeed / 65535) * 255);
|
||||
int leftVal = iround(((float)pVibration->wLeftMotorSpeed / 65535) * 255);
|
||||
int rightVal = iround(((float)pVibration->wRightMotorSpeed / 65535) * 255);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
LPCWSTR libName = L"xinput1_3.dll";
|
||||
LPCWSTR daytonalibName = L"xinput9_1_0.dll";
|
||||
LPCWSTR ptrToUse;
|
||||
|
||||
static InitFunction XInputHook([]()
|
||||
{
|
||||
if (GameDetect::currentGame == GameID::PokkenTournament || GameDetect::currentGame == GameID::SchoolOfRagnarok || GameDetect::currentGame == GameID::Daytona3)
|
||||
{
|
||||
controllerInit = true;
|
||||
|
||||
MH_Initialize();
|
||||
|
||||
if (GameDetect::currentGame == GameID::Daytona3)
|
||||
ptrToUse = daytonalibName;
|
||||
else
|
||||
ptrToUse = libName;
|
||||
|
||||
MH_CreateHookApi(ptrToUse, "XInputGetState", &XInputGetState, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputSetState", &XInputSetState, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputGetCapabilities", &XInputGetCapabilities, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputEnable", &XInputEnable, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputGetDSoundAudioDeviceGuids", &XInputGetDSoundAudioDeviceGuids, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputGetBatteryInformation", &XInputGetBatteryInformation, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputGetKeystroke", &XInputGetKeystroke, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputGetStateEx", &XInputGetStateEx, NULL);
|
||||
MH_CreateHookApi(ptrToUse, "XInputSetStateEx", &XInputSetStateEx, NULL);
|
||||
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
}
|
||||
});
|
||||
#pragma optimize("", on)´
|
Loading…
Reference in New Issue
Block a user