Added system taskkill for InpWrapper
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8a5a55ce88
commit
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@ -1,6 +1,7 @@
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#include <StdInc.h>
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#include <StdInc.h>
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#include <Utility/InitFunction.h>
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#include <Utility/InitFunction.h>
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#include "Global.h"
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#include "Global.h"
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#include "Utility/GameDetect.h"
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#pragma optimize("", off)
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#pragma optimize("", off)
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void *__cdecl memcpy_0(void *a1, const void *a2, size_t a3)
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void *__cdecl memcpy_0(void *a1, const void *a2, size_t a3)
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@ -39,7 +40,14 @@ DWORD WINAPI QuitGameThread(__in LPVOID lpParameter)
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{
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{
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while (true)
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while (true)
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{
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{
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if (GetAsyncKeyState(VK_ESCAPE))
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if ((GameDetect::currentGame == GameID::Daytona3) && (GetAsyncKeyState(VK_ESCAPE)))
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{
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#ifndef _DEBUG
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system("taskkill /f /im InpWrapper.exe");
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TerminateProcess(GetCurrentProcess(), 0);
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#endif
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}
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else if (GetAsyncKeyState(VK_ESCAPE))
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{
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{
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#ifndef _DEBUG
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#ifndef _DEBUG
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TerminateProcess(GetCurrentProcess(), 0);
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TerminateProcess(GetCurrentProcess(), 0);
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