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mirror of synced 2025-02-01 04:15:50 +01:00

Daytona 3 preliminary support

This commit is contained in:
Boomslangnz 2018-09-29 00:15:17 +12:00
parent 24e555159c
commit ca20da9d23
5 changed files with 232 additions and 8 deletions

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@ -0,0 +1,224 @@
#include <StdInc.h>
#include "Utility/InitFunction.h"
#include "Functions/Global.h"
#include "Utility\Hooking.Patterns.h"
#pragma comment(lib, "Ws2_32.lib")
#ifndef _M_AMD64
extern int* wheelSection;
extern int* ffbOffset;
extern int* ffbOffset2;
extern int* ffbOffset3;
extern int* ffbOffset4;
uintptr_t imageBase;
bool shiftup = false;
bool shiftdown = false;
void ShiftUp(BYTE shift)
{
*(BYTE *)(imageBase + 0x15B468C) = shift + 1;
}
void ShiftDown(BYTE shift)
{
*(BYTE *)(imageBase + 0x15B468C) = shift - 1;
}
static void InjectKeys()
{
DWORD buttons2 = *wheelSection;
DWORD buttons = *ffbOffset;
BYTE wheel = *ffbOffset2;
BYTE gas = *ffbOffset3;
BYTE brake = *ffbOffset4;
BYTE gamestate = *(BYTE *)(imageBase + 0x15B5744);
BYTE gear = *(BYTE *)(imageBase + 0x15B468C);
*(BYTE *)(imageBase + 0x15B4679) = gas;
*(BYTE *)(imageBase + 0x15B467A) = brake;
DWORD track = *(DWORD *)(imageBase + 0x1228C78);
if (track != 0)
{
BYTE track1 = *(BYTE *)(track + 0x4);
info(true, "%02X %02X", track1, gamestate);
if ((track1 == 2 || track1 == 4) && (gamestate == 0x16))
{
BYTE reverse = wheel * 0xFF;
if (reverse == 0x00)
*(BYTE *)(imageBase + 0x15B4678) = 0xFF;
else
*(BYTE *)(imageBase + 0x15B4678) = reverse;
info(true, "Reverse wheel");
}
else
{
*(BYTE *)(imageBase + 0x15B4678) = wheel;
info(true, "Normal wheel1");
}
}
else
{
*(BYTE *)(imageBase + 0x15B4678) = wheel;
info(true, "Normal wheel2");
}
if(wheel <= 0x40)
{
//Menu Left
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p != 0)
{
*(BYTE *)(p1 + 0x25) = 0xFF;
}
}
else if(wheel >= 0xC0)
{
//Menu Right
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x27) = 0xFF;
}
}
else
{
DWORD p = *(DWORD *)(imageBase + 0x1AAFFF0);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(BYTE *)(p1 + 0x25) = 0x00;
*(BYTE *)(p1 + 0x27) = 0x00;
}
}
if (buttons == 0x01)
{
//Inject Start
DWORD p = *(DWORD *)(imageBase + 0x1AB0010);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(DWORD *)(p1 + 0x08) = 0x01;
}
}
else
{
DWORD p = *(DWORD *)(imageBase + 0x1AB0010);
DWORD p1 = *(DWORD *)(p + 0x00);
if (p1 != 0)
{
*(DWORD *)(p1 + 0x08) = 0x00;
}
}
if ((buttons == 0x02) && (gear < 0x03))
{
if (!shiftup)
{
shiftup = true;
ShiftUp(*(BYTE *)(imageBase + 0x15B468C));
}
}
else
{
shiftup = false;
}
if ((buttons == 0x04) && (gear > 0x00)) //crashes right now
{
if (!shiftdown)
{
shiftdown = true;
ShiftDown(*(BYTE *)(imageBase + 0x15B468C));
}
}
else
{
shiftdown = false;
}
if (buttons2 == 0x01)
{
//Gear Change 1
*(BYTE *)(imageBase + 0x15B468C) = 0x00;
}
if (buttons2 == 0x02)
{
//Gear Change 2
*(BYTE *)(imageBase + 0x15B468C) = 0x01;
}
if (buttons2 == 0x04)
{
//Gear Change 3
*(BYTE *)(imageBase + 0x15B468C) = 0x02;
}
if (buttons2 == 0x08)
{
//Gear Change 4
*(BYTE *)(imageBase + 0x15B468C) = 0x03;
}
if (buttons2 == 0x10)
{
//View Change 1
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x00;
}
}
if (buttons2 == 0x20)
{
//View Change 2
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x01;
}
}
if (buttons2 == 0x40)
{
//View Change 3
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x02;
}
}
if (buttons2 == 0x80)
{
//View Change 4
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x03;
}
}
if (buttons2 == 0xF0)
{
//View Change 5
{
*(DWORD *)(imageBase + 0x15B5DB0) = 0x04;
}
}
}
static InitFunction Daytona3Func([]()
{
imageBase = (uintptr_t)GetModuleHandleA(0);
injector::WriteMemoryRaw(imageBase + 0xDD697, "\x90\x90\x90\x90\x90\x90\x38\x05\xC8\xF9\x5A\x01\x90\x90\x90\x90\x90\x90", 18, true);
injector::MakeNOP(imageBase + 0x1DDDFA, 5);
injector::MakeNOP(imageBase + 0x1DDE1E, 6);
injector::MakeNOP(imageBase + 0x1DDE45, 6);
injector::MakeNOP(imageBase + 0x1DE10D, 6);
injector::MakeNOP(imageBase + 0x29B481, 3);
injector::MakeNOP(imageBase + 0x29B513, 4);
injector::MakeCALL(imageBase + 0x1DDDFA, InjectKeys);
}, GameID::Daytona3);
#endif

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@ -1,5 +1,4 @@
#pragma optimize("", off)
#ifdef _M_AMD64
#include "StdInc.h"
#include "Utility/GameDetect.h"
#include "Utility/InitFunction.h"
@ -311,7 +310,7 @@ __in XINPUT_VIBRATION_EX* pVibration // The vibration information to send to
static InitFunction XInputHook([]()
{
if (GameDetect::currentGame == GameID::PokkenTournament || GameDetect::currentGame == GameID::SchoolOfRagnarok)
if (GameDetect::currentGame == GameID::PokkenTournament || GameDetect::currentGame == GameID::SchoolOfRagnarok || GameDetect::currentGame == GameID::Daytona3)
{
controllerInit = true;
@ -330,5 +329,4 @@ static InitFunction XInputHook([]()
MH_EnableHook(MH_ALL_HOOKS);
}
});
#pragma optimize("", on)
#endif
#pragma optimize("", on)

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@ -1,5 +1,4 @@
#include "StdInc.h"
#ifdef _M_AMD64
//
// Stricture used for our Xbox One Controller
@ -150,5 +149,4 @@ typedef struct _XINPUT_KEYSTROKE
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
#endif
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;

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@ -13,6 +13,9 @@ void GameDetect::DetectCurrentGame()
switch (crcResult)
{
#if _M_IX86
case 0xb8f2836d:
currentGame = GameID::Daytona3;
break;
case 0xd3f62267:
currentGame = GameID::Nesica;
NesicaKey = NesicaKey::None;

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@ -44,5 +44,6 @@ enum class GameID
PuzzleBobble,
WMMT5,
MagicalBeat,
CrimzonClover
CrimzonClover,
Daytona3
};