- Fixed Virtua Fighter test menu
- Cleaned up header files, fixed global variables
This commit is contained in:
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75963db901
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d45dcf715d
@ -8,15 +8,58 @@
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#include "Auth.h"
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#include "Sequence.h"
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// TO MAXIMIZE COMPATBILITY IN FUTURE, FEEL FREE TO USE JUST __fastcall
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#ifdef _M_IX86
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#define CALLPLEB __stdcall
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#else
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#define CALLPLEB __fastcall
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#endif
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// Define default return values here
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static DWORD_PTR System_getResolutionReturnValue = 0;
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static bool ApmSystemSetting_getAdvertizeSoundReturnValue = false;
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static bool ApmSystemSetting_getClosingTimesReturnValue = false;
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static char ApmSystemSetting_getEmoneySettingReturnValue = 0;
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static bool ApmSystemSetting_getFixedTitleReturnValue = false;
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static char ApmSystemSetting_getGamePadSettingReturnValue = 0;
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static bool ApmSystemSetting_getMatchingGroupReturnValue = false;
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static char ApmSystemSetting_getTimeToClosingTimeReturnValue = 0;
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static char ApmSystemSetting_getUiSettingReturnValue = 0;
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static bool Core_exitGameReturnValue = false;
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static DWORD_PTR Core_hookExceptionReturnValue = 0;
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static bool Core_isExitNeededReturnValue = false;
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static DWORD_PTR Core_resetExceptionReturnValue = 0;
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static DWORD_PTR Credit_getAddableCoinReturnValue = 0;
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static DWORD_PTR Credit_getCoinMultipliersReturnValue = 0;
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static DWORD_PTR Credit_getCoinToCreditReturnValue = 0;
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static DWORD_PTR Credit_getCreditReturnValue = 0;
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static DWORD_PTR Credit_getRemainReturnValue = 0;
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static DWORD_PTR Credit_isFreePlayReturnValue = 1;
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static DWORD_PTR Credit_isGameCostEnoughReturnValue = 0;
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static DWORD_PTR Credit_isZeroReturnValue = 0;
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static DWORD_PTR Credit_payGameCostReturnValue = 0;
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static DWORD_PTR Credit_resetCoinInHookReturnValue = 0;
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static DWORD_PTR Credit_setCoinInHookReturnValue = 0;
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static DWORD_PTR Emoney_isOpenMainWindowReturnValue = 0;
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static char Emoney_launchReturnValue = 0;
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static DWORD_PTR Error_isOccurredReturnValue = 0;
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static DWORD_PTR Error_setDeviceLostReturnValue = 0;
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static char Input_isFlipNowReturnValue = 0;
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static DWORD_PTR Input_isGamepadDetectReturnValue = 0;
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static char Input_isOffNowReturnValue = 0;
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static char Input_isOnNowReturnValue = 0;
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static DWORD_PTR Input_isOpenPewviewWindowReturnValue = 0;
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static char Input_setGamepadConfigReturnValue = 0;
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static char* NetworkProperty_getAddressStringReturnValue = "192.168.0.1";
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static DWORD_PTR NetworkProperty_getAddressValueReturnValue = 0;
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static DWORD_PTR System_getAppRootPathReturnValue = 0;
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static DWORD_PTR System_getRegionCodeReturnValue = 0;
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static DWORD_PTR System_isDevelopReturnValue = 0;
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static char apmGamepadConfigReturnValue = 0;
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static char apmGamepadGetApmInputReturnValue = 0;
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static char apmGamepadGetDeviceCapsReturnValue = 0;
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static DWORD_PTR apmGamepadGetInfoReturnValue = 0;
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static char apmGamepadGetRawInputReturnValue = 0;
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static DWORD_PTR apmGamepadInitConfigReturnValue = 0;
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static char apmGamepadIsDetectedReturnValue = 0;
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static DWORD_PTR apmGamepadIsXInputDeviceReturnValue = 0;
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static int apmGamepadUpdateReturnValue = 0;
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static uint8_t g_APM3IOValues[256];
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//#define _LOGAPM3 1
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bool CALLPLEB ApmSystemSetting_getAdvertizeSound(bool *enable)
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{
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#ifdef _LOGAPM3
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@ -934,7 +977,7 @@ static InitFunction initPengoe5TestFunc([]()
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// Skip keyboard
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injector::MakeRET(mainModuleBase + 0x158E10);
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Sequence_isTestReturnValue = 1;
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Sequence_isTestReturnValue = true;
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}, GameID::Pengoe5_Test);
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@ -953,7 +996,7 @@ static InitFunction initVF5TestFunc([]()
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__int64 mainModuleBase = (__int64)GetModuleHandle(0);
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if (strstr(GetCommandLineA(), "-tptest") != NULL)
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Sequence_isTestReturnValue = 1;
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Sequence_isTestReturnValue = true;
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}, GameID::VF5EsportsTest);
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@ -1,95 +1,13 @@
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static DWORD_PTR System_getResolutionReturnValue = 0;
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#pragma once
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static bool ApmSystemSetting_getAdvertizeSoundReturnValue = false;
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#ifdef _M_IX86
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#define CALLPLEB __stdcall
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#else
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#define CALLPLEB __fastcall
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#endif
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static bool ApmSystemSetting_getClosingTimesReturnValue = false;
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static char ApmSystemSetting_getEmoneySettingReturnValue = 0;
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static bool ApmSystemSetting_getFixedTitleReturnValue = false;
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static char ApmSystemSetting_getGamePadSettingReturnValue = 0;
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static bool ApmSystemSetting_getMatchingGroupReturnValue = false;
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static char ApmSystemSetting_getTimeToClosingTimeReturnValue = 0;
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static char ApmSystemSetting_getUiSettingReturnValue = 0;
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static bool Core_exitGameReturnValue = 0;
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static DWORD_PTR Core_hookExceptionReturnValue = 0;
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static bool Core_isExitNeededReturnValue = false;
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static DWORD_PTR Core_resetExceptionReturnValue = 0;
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static DWORD_PTR Credit_getAddableCoinReturnValue = 0;
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static DWORD_PTR Credit_getCoinMultipliersReturnValue = 0;
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static DWORD_PTR Credit_getCoinToCreditReturnValue = 0;
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static DWORD_PTR Credit_getCreditReturnValue = 0;
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static DWORD_PTR Credit_getRemainReturnValue = 0;
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static DWORD_PTR Credit_isFreePlayReturnValue = 1;
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static DWORD_PTR Credit_isGameCostEnoughReturnValue = 0;
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static DWORD_PTR Credit_isZeroReturnValue = 0;
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static DWORD_PTR Credit_payGameCostReturnValue = 0;
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static DWORD_PTR Credit_resetCoinInHookReturnValue = 0;
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static DWORD_PTR Credit_setCoinInHookReturnValue = 0;
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static DWORD_PTR Emoney_isOpenMainWindowReturnValue = 0;
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static char Emoney_launchReturnValue = 0;
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static DWORD_PTR Error_isOccurredReturnValue = 0;
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static DWORD_PTR Error_setDeviceLostReturnValue = 0;
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static char Input_isFlipNowReturnValue = 0;
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static DWORD_PTR Input_isGamepadDetectReturnValue = 0;
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static char Input_isOffNowReturnValue = 0;
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static char Input_isOnNowReturnValue = 0;
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static DWORD_PTR Input_isOpenPewviewWindowReturnValue = 0;
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static char Input_setGamepadConfigReturnValue = 0;
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static char *NetworkProperty_getAddressStringReturnValue = "192.168.0.1";
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static DWORD_PTR NetworkProperty_getAddressValueReturnValue = 0;
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static DWORD_PTR System_getAppRootPathReturnValue = 0;
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static DWORD_PTR System_getRegionCodeReturnValue = 0;
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static DWORD_PTR System_isDevelopReturnValue = 0;
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static char apmGamepadConfigReturnValue = 0;
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static char apmGamepadGetApmInputReturnValue = 0;
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static char apmGamepadGetDeviceCapsReturnValue = 0;
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static DWORD_PTR apmGamepadGetInfoReturnValue = 0;
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static char apmGamepadGetRawInputReturnValue = 0;
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static DWORD_PTR apmGamepadInitConfigReturnValue = 0;
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static char apmGamepadIsDetectedReturnValue = 0;
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static DWORD_PTR apmGamepadIsXInputDeviceReturnValue = 0;
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static int apmGamepadUpdateReturnValue = 0;
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//#define _LOGAPM3 1
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//#define _LOGAPM3AIME 1
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//#define _LOGAPM3AUTH 1
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//#define _LOGAPM3BACKUP 1
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//#define _LOGAPM3SEQUENCE 1
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@ -3,7 +3,7 @@
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#include <thread>
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#include "Functions\Global.h"
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#include "Aime.h"
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//#define _LOGAPM3AIME 1
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bool CALLPLEB Aime_acceptConfirm()
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{
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#ifdef _LOGAPM3AIME
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@ -37,7 +37,6 @@ bool CALLPLEB Aime_getAimeId(unsigned int* uid)
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return 0;
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}
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AIME_CONFIRM CALLPLEB Aime_getConfirm()
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{
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#ifdef _LOGAPM3AIME
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@ -46,7 +45,6 @@ AIME_CONFIRM CALLPLEB Aime_getConfirm()
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return AIME_CONFIRM::AimeDB;
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}
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AIME_ERROR_CATEGORY CALLPLEB Aime_getErrorCategory()
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{
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#ifdef _LOGAPM3AIME
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@ -1,11 +1,9 @@
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#pragma once
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#ifdef _M_IX86
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#define CALLPLEB __stdcall
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#else
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#define CALLPLEB __fastcall
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#endif
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#include "APM3.h"
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bool CALLPLEB Aime_acceptConfirm();
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bool CALLPLEB Aime_cancel();
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struct AccessCode
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{
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const int DigitCount = 20;
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@ -17,6 +15,7 @@ struct AccessCode
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bool CALLPLEB Aime_getAccessCode(AccessCode* accessCode);
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bool CALLPLEB Aime_getAimeId(unsigned int* uid);
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enum class AIME_CONFIRM
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{
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NoneDB,
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@ -36,19 +35,12 @@ enum class AIME_ERROR_CATEGORY
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};
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AIME_ERROR_CATEGORY CALLPLEB Aime_getErrorCategory();
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bool CALLPLEB Aime_hasConfirm();
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bool CALLPLEB Aime_hasError();
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bool CALLPLEB Aime_hasResult();
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bool CALLPLEB Aime_isBusy();
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bool CALLPLEB Aime_isDBAlive();
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bool CALLPLEB Aime_isMobile();
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bool CALLPLEB Aime_isReaderDetected();
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enum class AIME_LOG_STATUS
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@ -59,9 +51,6 @@ enum class AIME_LOG_STATUS
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};
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bool CALLPLEB Aime_sendLog(unsigned int uid, AIME_LOG_STATUS status, DWORD_PTR count);
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bool CALLPLEB Aime_setLedError();
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bool CALLPLEB Aime_setLedSuccess();
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bool CALLPLEB Aime_start();
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wchar_t LinkServerName[64];
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wchar_t ServerName[64];
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//#define _LOGAPM3AUTH 1
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// Define default return values here
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DWORD_PTR AllnetAccounting_beginPlayReturnValue = 0;
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DWORD_PTR AllnetAccounting_endPlayReturnValue = 0;
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DWORD_PTR AllnetAuth_getCountryCodeReturnValue = 0;
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DWORD_PTR AllnetAuth_getLocationIdReturnValue = 0;
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int AllnetAuth_getLocationNicknamePartCountReturnValue = 0;
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DWORD_PTR AllnetAuth_getRegionCodeReturnValue = 0;
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int AllnetAuth_getRegionNamePartCountReturnValue = 0;
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bool AllnetAuth_isDevelopReturnValue = false;
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bool AllnetAuth_isGoodReturnValue = false;
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DWORD_PTR CALLPLEB AllnetAccounting_beginPlay(unsigned int a1)
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{
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#ifdef _LOGAPM3AUTH
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#pragma once
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#ifdef _M_IX86
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#define CALLPLEB __stdcall
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#else
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#define CALLPLEB __fastcall
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#endif
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#include "APM3.h"
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extern wchar_t APM3GameId[10];
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extern wchar_t RegionName[64];
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@ -12,23 +8,16 @@ extern wchar_t LocationName[64];
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extern wchar_t LinkServerName[64];
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extern wchar_t ServerName[64];
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static DWORD_PTR AllnetAccounting_beginPlayReturnValue = 0;
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static DWORD_PTR AllnetAccounting_endPlayReturnValue = 0;
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static DWORD_PTR AllnetAuth_getCountryCodeReturnValue = 0;
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static DWORD_PTR AllnetAuth_getLocationIdReturnValue = 0;
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static int AllnetAuth_getLocationNicknamePartCountReturnValue = 0;
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static DWORD_PTR AllnetAuth_getRegionCodeReturnValue = 0;
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static int AllnetAuth_getRegionNamePartCountReturnValue = 0;
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static bool AllnetAuth_isDevelopReturnValue = false;
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static bool AllnetAuth_isGoodReturnValue = false;
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// Make return values global
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extern DWORD_PTR AllnetAccounting_beginPlayReturnValue;
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extern DWORD_PTR AllnetAccounting_endPlayReturnValue;
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extern DWORD_PTR AllnetAuth_getCountryCodeReturnValue;
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extern DWORD_PTR AllnetAuth_getLocationIdReturnValue;
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extern int AllnetAuth_getLocationNicknamePartCountReturnValue;
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extern DWORD_PTR AllnetAuth_getRegionCodeReturnValue;
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extern int AllnetAuth_getRegionNamePartCountReturnValue;
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extern bool AllnetAuth_isDevelopReturnValue;
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extern bool AllnetAuth_isGoodReturnValue;
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bool CALLPLEB AllnetAuth_isGood();
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bool CALLPLEB AllnetAuth_isDevelop();
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@ -3,7 +3,7 @@
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#include <thread>
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#include "Functions\Global.h"
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#include "Backup.h"
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//#define _LOGAPM3BACKUP 1
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char* BackupSaveFileName = "save";
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char fileBuffer[256];
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unsigned int internal_recordCount;
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@ -11,6 +11,12 @@ unsigned int internal_recordCount;
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// Prefill some memory for save pointers, only 2-3 are used typically. Can be made dynamic, but this is for testing and seeing live data rn.
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static auto backups = new BackupRecord[64];
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// Define default return values here
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bool Backup_isSetupSucceededReturnValue = true;
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DWORD_PTR Backup_saveRecordReturnValue = 0;
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DWORD_PTR Backup_saveRecordByAddressReturnValue = 0;
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DWORD_PTR Backup_setupRecordsReturnValue = 0;
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BackupRecordStatus CALLPLEB Backup_getRecordStatus(DWORD_PTR recordIndex)
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{
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#ifdef _LOGAPM3BACKUP
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#pragma once
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#ifdef _M_IX86
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#define CALLPLEB __stdcall
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#else
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#define CALLPLEB __fastcall
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#endif
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#include "APM3.h"
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extern char* BackupSaveFileName;
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extern char fileBuffer[256];
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@ -21,13 +18,11 @@ enum class BackupRecordStatus
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BackupRecordStatus_BrokenData = 2,
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};
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static bool Backup_isSetupSucceededReturnValue = true;
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static DWORD_PTR Backup_saveRecordReturnValue = 0;
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static DWORD_PTR Backup_saveRecordByAddressReturnValue = 0;
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static DWORD_PTR Backup_setupRecordsReturnValue = 0;
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// Make return values global
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extern bool Backup_isSetupSucceededReturnValue;
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extern DWORD_PTR Backup_saveRecordReturnValue;
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extern DWORD_PTR Backup_saveRecordByAddressReturnValue;
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extern DWORD_PTR Backup_setupRecordsReturnValue;
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BackupRecordStatus CALLPLEB Backup_getRecordStatus(DWORD_PTR recordIndex);
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bool CALLPLEB Backup_isSetupSucceeded();
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@ -3,11 +3,21 @@
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#include <thread>
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#include "Functions\Global.h"
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#include "Sequence.h"
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//#define _LOGAPM3SEQUENCE 1
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// Define default return values here
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bool Sequence_beginPlayReturnValue = true;
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bool Sequence_clearBackupReturnValue = false;
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bool Sequence_continuePlayReturnValue = true;
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bool Sequence_endPlayReturnValue = false;
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unsigned int Sequence_getPlayingAimeIdReturnValue = 0;
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bool Sequence_isAccountingPlayingReturnValue = false;
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bool Sequence_isPlayingReturnValue = false;
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bool Sequence_isTestReturnValue = false;
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bool CALLPLEB Sequence_beginPlay(SequenceAccountingBegin beginPlay, unsigned int uid, SEQUENCE_PLAY_ERROR_ID* errorID, unsigned long count)
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_beginPlay");
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info(true, "Sequence_beginPlay rv: %u", Sequence_beginPlayReturnValue);
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#endif
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return Sequence_beginPlayReturnValue;
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}
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@ -15,7 +25,7 @@ bool CALLPLEB Sequence_beginPlay(SequenceAccountingBegin beginPlay, unsigned int
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bool CALLPLEB Sequence_clearBackup()
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_clearBackup");
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info(true, "Sequence_clearBackup rv: %u", Sequence_clearBackupReturnValue);
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#endif
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return Sequence_clearBackupReturnValue;
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}
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@ -23,15 +33,15 @@ bool CALLPLEB Sequence_clearBackup()
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bool CALLPLEB Sequence_continuePlay(SequenceAccountingBegin beginPlay, SequenceAccountingEnd endPlay, SEQUENCE_PLAY_ERROR_ID* errorId, unsigned long count)
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_continuePlay");
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info(true, "Sequence_continuePlay rv: %u", Sequence_continuePlayReturnValue);
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#endif
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return true;
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return Sequence_continuePlayReturnValue;
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}
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bool CALLPLEB Sequence_endPlay(SequenceAccountingEnd endPlay, SEQUENCE_PLAY_ERROR_ID* errorID)
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_endPlay");
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info(true, "Sequence_endPlay rv: %u", Sequence_endPlayReturnValue);
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#endif
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return Sequence_endPlayReturnValue;
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}
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@ -53,7 +63,7 @@ SequenceBookkeeping* CALLPLEB Sequence_getBookkeeping()
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unsigned int CALLPLEB Sequence_getPlayingAimeId()
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_getPlayingAimeId");
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info(true, "Sequence_getPlayingAimeId rv: %u", Sequence_getPlayingAimeIdReturnValue);
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#endif
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return Sequence_getPlayingAimeIdReturnValue;
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}
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@ -61,7 +71,7 @@ unsigned int CALLPLEB Sequence_getPlayingAimeId()
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bool CALLPLEB Sequence_isAccountingPlaying()
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_isAccountingPlaying");
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info(true, "Sequence_isAccountingPlaying rv: %u", Sequence_isAccountingPlayingReturnValue);
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#endif
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return Sequence_isAccountingPlayingReturnValue;
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}
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@ -69,7 +79,7 @@ bool CALLPLEB Sequence_isAccountingPlaying()
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bool CALLPLEB Sequence_isPlaying()
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{
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#ifdef _LOGAPM3SEQUENCE
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info(true, "Sequence_isPlaying");
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info(true, "Sequence_isPlaying rv: %u", Sequence_isPlayingReturnValue);
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#endif
|
||||
return Sequence_isPlayingReturnValue;
|
||||
}
|
||||
@ -77,7 +87,7 @@ bool CALLPLEB Sequence_isPlaying()
|
||||
bool CALLPLEB Sequence_isTest()
|
||||
{
|
||||
#ifdef _LOGAPM3SEQUENCE
|
||||
info(true, "Sequence_isTest");
|
||||
info(true, "Sequence_isTest rv: %u", Sequence_isTestReturnValue);
|
||||
#endif
|
||||
return Sequence_isTestReturnValue;
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
#pragma once
|
||||
#ifdef _M_IX86
|
||||
#define CALLPLEB __stdcall
|
||||
#else
|
||||
#define CALLPLEB __fastcall
|
||||
#endif
|
||||
#include "APM3.h"
|
||||
|
||||
struct SequenceAccountingBegin
|
||||
{
|
||||
bool AccountingBeginValid;
|
||||
@ -27,7 +24,6 @@ enum class SEQUENCE_PLAY_ERROR_ID
|
||||
ACCOUNTING_END,
|
||||
};
|
||||
|
||||
|
||||
struct SequenceTimeHistogramItem
|
||||
{
|
||||
unsigned int TimeRangeMin;
|
||||
@ -48,21 +44,15 @@ struct SequenceBookkeeping
|
||||
SequenceTimeHistogramItem TimeHistogram[32];
|
||||
};
|
||||
|
||||
static bool Sequence_beginPlayReturnValue = true;
|
||||
|
||||
static bool Sequence_clearBackupReturnValue = false;
|
||||
|
||||
static bool Sequence_continuePlayReturnValue = 0;
|
||||
|
||||
static bool Sequence_endPlayReturnValue = false;
|
||||
|
||||
static unsigned int Sequence_getPlayingAimeIdReturnValue = 0;
|
||||
|
||||
static bool Sequence_isAccountingPlayingReturnValue = false;
|
||||
|
||||
static bool Sequence_isPlayingReturnValue = false;
|
||||
|
||||
static bool Sequence_isTestReturnValue = 0;
|
||||
// Make return values global
|
||||
extern bool Sequence_beginPlayReturnValue;
|
||||
extern bool Sequence_clearBackupReturnValue;
|
||||
extern bool Sequence_continuePlayReturnValue;
|
||||
extern bool Sequence_endPlayReturnValue;
|
||||
extern unsigned int Sequence_getPlayingAimeIdReturnValue;
|
||||
extern bool Sequence_isAccountingPlayingReturnValue;
|
||||
extern bool Sequence_isPlayingReturnValue;
|
||||
extern bool Sequence_isTestReturnValue;
|
||||
|
||||
bool CALLPLEB Sequence_isTest();
|
||||
bool CALLPLEB Sequence_isPlaying();
|
||||
|
Loading…
x
Reference in New Issue
Block a user