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Merge pull request #186 from beckchop/fix-taiko-sensitivity

[Taiko no Tatsujin Nijiiro Ver.] Fix input sensitivity (fixes drum rolls)
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Poliwrath 2021-12-24 02:44:01 -05:00 committed by GitHub
commit d8964e7a66
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@ -75,28 +75,44 @@ static __int64 __fastcall bnusio_DecService(int a1, unsigned __int16 a2)
return 0;
}
// Return a random value to simulate the arcade drum
uint16_t rand16(void) {
uint16_t r = 0;
int random;
int max_value = 20000; // ~ 90 in I/O test menu
int min_value = 10000; // ~ 50 in I/O test menu
random = rand() % max_value + min_value;
r = (unsigned)random;
return r;
}
static uint16_t __fastcall bnusio_GetAnalogIn(unsigned __int8 a1)
{
//info(true, "bnusio_GetAnalogIn a1: %u", a1);
uint16_t rv = 0;
uint16_t rvSim = 0;
rvSim = rand16();
if (a1 == 0 && (bool)(*ffbOffset & 0x40)) // Player 1 Drum Rim Left
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 1 && (bool)(*ffbOffset & 0x80)) // Player 1 Drum Center Left
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 2 && (bool)(*ffbOffset & 0x100)) // Player 1 Drum Center Right
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 3 && (bool)(*ffbOffset & 0x200)) // Player 1 Drum Rim Right
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 4 && (bool)(*ffbOffset & 0x400)) // Player 2 Drum Rim Left
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 5 && (bool)(*ffbOffset & 0x800)) // Player 2 Drum Center Left
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 6 && (bool)(*ffbOffset & 0x1000)) // Player 2 Drum Center Right
rv = 0xFFFF;
rv = rvSim;
else if (a1 == 7 && (bool)(*ffbOffset & 0x2000)) // Player 2 Drum Rim Right
rv = 0xFFFF;
rv = rvSim;
return rv;
}