prevents game from setting system time, thanks pockywitch
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0eac7490ee
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@ -483,6 +483,15 @@ unsigned char saveDatadxp[0x2000];
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// return 1;
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//}
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//set system date patch by pockywitch
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typedef bool (WINAPI* SETSYSTEMTIME)(SYSTEMTIME* in);
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SETSYSTEMTIME pSetSystemTime = NULL;
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bool WINAPI Hook_SetSystemTime(SYSTEMTIME* in)
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{
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return TRUE;
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}
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static DWORD WINAPI forceFT(void* pArguments)
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{
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while (true) {
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@ -1237,6 +1246,10 @@ static InitFunction Wmmt5Func([]()
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GenerateDongleDataDxp(isTerminal);
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//prevents game from setting time, thanks pockywitch!
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MH_CreateHookApi(L"KERNEL32", "SetSystemTime", Hook_SetSystemTime, reinterpret_cast<LPVOID*>(&pSetSystemTime));
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// Patch some check TEMP DISABLE AS WELL OVER HERE
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// 0F 94 C0 84 C0 0F 94 C0 84 C0 75 05 45 32 E4 EB 03 41 B4 01
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// FOUND ON 21, 10
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@ -1455,6 +1468,8 @@ static InitFunction Wmmt5Func([]()
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injector::WriteMemory<WORD>(imageBasedxplus + 0x6B909A, 0xB848, true);
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injector::WriteMemory<uintptr_t>(imageBasedxplus + 0x6B909A + 2, (uintptr_t)SaveOk, true);
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injector::WriteMemory<DWORD>(imageBasedxplus + 0x6B90A4, 0x9090D0FF, true);
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}
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MH_EnableHook(MH_ALL_HOOKS);
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