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Nova 2021-05-26 12:20:19 -04:00
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@ -15,7 +15,7 @@ This is a list of file types of interest that do not have a dedicated page for t
## Audio Files ## Audio Files
Audio files for music are found in ``root¥app¥data¥AXXX¥cueFile¥cueFileXXXXXX``. The ID of the cueFile can be found in the XML ``<cueFileName>`` tag of the ``Music.xml`` file in the same folder as the chart files for the song of interest. More often than not, these files share the same ID as their corresponding music ID. These files are encoded in the proprietary [CRIWARE ADX2 audio format](https://en.wikipedia.org/wiki/ADX_(file_format)), in pairs of ``.awb`` and ``.acb`` files. These files can be played and converted by the [vgmstream](https://vgmstream.org/) library, specifically the component for [foobar2000](https://www.foobar2000.org/). Typical audio formats cannot be encoded into the ADX2 file format through freeware means, although CRIWARE should be able to encode these files. Audio files for music are found in ``root¥app¥data¥AXXX¥cueFile¥cueFileXXXXXX``. The ID of the cueFile can be found in the XML ``<cueFileName>`` tag of the ``Music.xml`` file in the same folder as the chart files for the song of interest. More often than not, these files share the same ID as their corresponding music ID. These files are encoded in the proprietary [CRIWARE ADX2 audio format](https://en.wikipedia.org/wiki/ADX_(file_format)), in pairs of ``.awb`` and ``.acb`` files. These files can be played and converted by the [vgmstream](https://vgmstream.org/) library, specifically the component for [foobar2000](https://www.foobar2000.org/). Information on how to encode your own files into this format can be found in the [Customs](https://github.com/Suprnova123/Chunithm-Research/blob/main/Customs.md) document.
## Jacket Files ## Jacket Files
@ -23,7 +23,7 @@ Jacket files, otherwise known as the images that are associated with the song, a
## Rights Files ## Rights Files
Rights files are the images that appear on the bottom left side of the song selection screen for specific songs. They are intended to be used as the file containing the text itself, as the image behind the text is its own separate texture that is reused for every rights file. Rights files are always formatted in a ``.dds`` (DirectDraw Surface) file format in a resolution of 512x48, and can be found in ``root¥app¥data¥AXXX¥rightsInfo¥rightsInfoXXXXXX``. Rights files are the images that appear on the bottom left side of the song selection screen for specific songs. They are intended to be used as the file containing the text itself, as the image behind the text is its own separate texture that is reused for every rights file. Rights files are always formatted in a ``.dds`` (DirectDraw Surface) file format in a resolution of 512x48, and can be found in ``root¥app¥data¥AXXX¥rightsInfo¥rightsInfoXXXXXX``. To imitate the same file size as Chunithm's rights files, although not usually necessary, export any custom ``.dds`` rights files with BC1 / DXT1 compression from GIMP's export settings.
# Dummies # Dummies