mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-23 13:54:51 +01:00
73 lines
1.5 KiB
Plaintext
73 lines
1.5 KiB
Plaintext
|
Shader "Oculus/Texture2D Blit" {
|
||
|
Properties{
|
||
|
_MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
|
||
|
_linearToSrgb("Perform linear-to-gamma conversion", Int) = 0
|
||
|
_premultiply("Pre-multiply alpha", Int) = 0
|
||
|
_flip("Y-Flip", Int) = 0
|
||
|
}
|
||
|
SubShader{
|
||
|
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||
|
|
||
|
Pass{
|
||
|
ZWrite Off
|
||
|
ColorMask RGBA
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
half2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
int _linearToSrgb;
|
||
|
int _premultiply;
|
||
|
int _flip;
|
||
|
|
||
|
v2f vert (appdata_t v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : COLOR
|
||
|
{
|
||
|
#if SHADER_API_D3D11
|
||
|
if (_flip)
|
||
|
{
|
||
|
i.texcoord.y = 1.0f - i.texcoord.y;
|
||
|
}
|
||
|
#endif
|
||
|
fixed4 col = tex2D(_MainTex, i.texcoord);
|
||
|
if (_linearToSrgb)
|
||
|
{
|
||
|
float3 S1 = sqrt(col.rgb);
|
||
|
float3 S2 = sqrt(S1);
|
||
|
float3 S3 = sqrt(S2);
|
||
|
col.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * col.rgb;
|
||
|
}
|
||
|
|
||
|
if (_premultiply)
|
||
|
col.rgb *= col.a;
|
||
|
|
||
|
return col;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|