mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 04:15:53 +01:00
185 lines
8.2 KiB
C#
185 lines
8.2 KiB
C#
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Reflection;
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[CustomEditor(typeof(OVRManager))]
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public class OVRManagerEditor : Editor
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{
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override public void OnInspectorGUI()
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{
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OVRRuntimeSettings runtimeSettings = OVRRuntimeSettings.GetRuntimeSettings();
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OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
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#if UNITY_ANDROID
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OVRProjectConfigEditor.DrawTargetDeviceInspector(projectConfig);
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EditorGUILayout.Space();
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#endif
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DrawDefaultInspector();
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bool modified = false;
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
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OVRManager manager = (OVRManager)target;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Display", EditorStyles.boldLabel);
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OVRManager.ColorSpace colorGamut = runtimeSettings.colorSpace;
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OVREditorUtil.SetupEnumField(target, new GUIContent("Color Gamut",
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"The target color gamut when displayed on the HMD"), ref colorGamut, ref modified,
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"https://developer.oculus.com/documentation/unity/unity-color-space/");
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manager.colorGamut = colorGamut;
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if (modified)
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{
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runtimeSettings.colorSpace = colorGamut;
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OVRRuntimeSettings.CommitRuntimeSettings(runtimeSettings);
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}
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#endif
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EditorGUILayout.Space();
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OVRProjectConfigEditor.DrawProjectConfigInspector(projectConfig);
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#if UNITY_ANDROID
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Mixed Reality Capture for Quest", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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OVREditorUtil.SetupEnumField(target, "ActivationMode", ref manager.mrcActivationMode, ref modified);
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EditorGUI.indentLevel--;
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#endif
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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manager.expandMixedRealityCapturePropertySheet = EditorGUILayout.BeginFoldoutHeaderGroup(manager.expandMixedRealityCapturePropertySheet, "Mixed Reality Capture");
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OVREditorUtil.DisplayDocLink("https://developer.oculus.com/documentation/unity/unity-mrc/");
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EditorGUILayout.EndHorizontal();
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if (manager.expandMixedRealityCapturePropertySheet)
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{
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string[] layerMaskOptions = new string[32];
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for (int i=0; i<32; ++i)
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{
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layerMaskOptions[i] = LayerMask.LayerToName(i);
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if (layerMaskOptions[i].Length == 0)
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{
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layerMaskOptions[i] = "<Layer " + i.ToString() + ">";
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}
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}
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EditorGUI.indentLevel++;
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OVREditorUtil.SetupBoolField(target, "enableMixedReality", ref manager.enableMixedReality, ref modified);
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OVREditorUtil.SetupEnumField(target, "compositionMethod", ref manager.compositionMethod, ref modified);
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OVREditorUtil.SetupLayerMaskField(target, "extraHiddenLayers", ref manager.extraHiddenLayers, layerMaskOptions, ref modified);
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OVREditorUtil.SetupLayerMaskField(target, "extraVisibleLayers", ref manager.extraVisibleLayers, layerMaskOptions, ref modified);
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OVREditorUtil.SetupBoolField(target, "dynamicCullingMask", ref manager.dynamicCullingMask, ref modified);
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if (manager.compositionMethod == OVRManager.CompositionMethod.External)
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("External Composition", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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OVREditorUtil.SetupColorField(target, "backdropColor (target, Rift)", ref manager.externalCompositionBackdropColorRift, ref modified);
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OVREditorUtil.SetupColorField(target, "backdropColor (target, Quest)", ref manager.externalCompositionBackdropColorQuest, ref modified);
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EditorGUI.indentLevel--;
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}
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if (manager.compositionMethod == OVRManager.CompositionMethod.Direct)
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Direct Composition", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Camera", EditorStyles.boldLabel);
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OVREditorUtil.SetupEnumField(target, "capturingCameraDevice", ref manager.capturingCameraDevice, ref modified);
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OVREditorUtil.SetupBoolField(target, "flipCameraFrameHorizontally", ref manager.flipCameraFrameHorizontally, ref modified);
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OVREditorUtil.SetupBoolField(target, "flipCameraFrameVertically", ref manager.flipCameraFrameVertically, ref modified);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Chroma Key", EditorStyles.boldLabel);
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OVREditorUtil.SetupColorField(target, "chromaKeyColor", ref manager.chromaKeyColor, ref modified);
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OVREditorUtil.SetupFloatField(target, "chromaKeySimilarity", ref manager.chromaKeySimilarity, ref modified);
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OVREditorUtil.SetupFloatField(target, "chromaKeySmoothRange", ref manager.chromaKeySmoothRange, ref modified);
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OVREditorUtil.SetupFloatField(target, "chromaKeySpillRange", ref manager.chromaKeySpillRange, ref modified);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Dynamic Lighting", EditorStyles.boldLabel);
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OVREditorUtil.SetupBoolField(target, "useDynamicLighting", ref manager.useDynamicLighting, ref modified);
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OVREditorUtil.SetupEnumField(target, "depthQuality", ref manager.depthQuality, ref modified);
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OVREditorUtil.SetupFloatField(target, "dynamicLightingSmoothFactor", ref manager.dynamicLightingSmoothFactor, ref modified);
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OVREditorUtil.SetupFloatField(target, "dynamicLightingDepthVariationClampingValue", ref manager.dynamicLightingDepthVariationClampingValue, ref modified);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Virtual Green Screen", EditorStyles.boldLabel);
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OVREditorUtil.SetupEnumField(target, "virtualGreenScreenType", ref manager.virtualGreenScreenType, ref modified);
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OVREditorUtil.SetupFloatField(target, "virtualGreenScreenTopY", ref manager.virtualGreenScreenTopY, ref modified);
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OVREditorUtil.SetupFloatField(target, "virtualGreenScreenBottomY", ref manager.virtualGreenScreenBottomY, ref modified);
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OVREditorUtil.SetupBoolField(target, "virtualGreenScreenApplyDepthCulling", ref manager.virtualGreenScreenApplyDepthCulling, ref modified);
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OVREditorUtil.SetupFloatField(target, "virtualGreenScreenDepthTolerance", ref manager.virtualGreenScreenDepthTolerance, ref modified);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Latency Control", EditorStyles.boldLabel);
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OVREditorUtil.SetupFloatField(target, "handPoseStateLatency", ref manager.handPoseStateLatency, ref modified);
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EditorGUI.indentLevel--;
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}
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndFoldoutHeaderGroup();
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#endif
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
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// Insight Passthrough section
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#if UNITY_ANDROID
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bool passthroughCapabilityEnabled = projectConfig.insightPassthroughEnabled;
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EditorGUI.BeginDisabledGroup(!passthroughCapabilityEnabled);
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GUIContent enablePassthroughContent = new GUIContent("Enable Passthrough", "Enables passthrough functionality for the scene. Can be toggled at runtime. Passthrough Capability must be enabled in the project settings.");
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#else
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GUIContent enablePassthroughContent = new GUIContent("Enable Passthrough", "Enables passthrough functionality for the scene. Can be toggled at runtime.");
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#endif
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Insight Passthrough", EditorStyles.boldLabel);
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#if UNITY_ANDROID
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if (!passthroughCapabilityEnabled) {
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EditorGUILayout.LabelField("Requires Passthrough Capability to be enabled in the General section of the Quest features.", EditorStyles.wordWrappedLabel);
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}
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#endif
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OVREditorUtil.SetupBoolField(target, enablePassthroughContent, ref manager.isInsightPassthroughEnabled, ref modified);
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#if UNITY_ANDROID
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EditorGUI.EndDisabledGroup();
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#endif
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#endif
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if (modified)
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{
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EditorUtility.SetDirty(target);
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}
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}
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}
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