mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 04:15:53 +01:00
750 lines
20 KiB
C#
750 lines
20 KiB
C#
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if USING_XR_MANAGEMENT && (USING_XR_SDK_OCULUS || USING_XR_SDK_OPENXR)
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#define USING_XR_SDK
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#endif
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#if UNITY_2020_1_OR_NEWER
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#define REQUIRES_XR_SDK
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#endif
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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#if USING_XR_SDK
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using UnityEngine.XR;
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using UnityEngine.Experimental.XR;
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#endif
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using InputTracking = UnityEngine.XR.InputTracking;
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using Node = UnityEngine.XR.XRNode;
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using NodeState = UnityEngine.XR.XRNodeState;
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using Device = UnityEngine.XR.XRDevice;
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/// <summary>
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/// Miscellaneous extension methods that any script can use.
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/// </summary>
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public static class OVRExtensions
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{
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/// <summary>
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/// Converts the given world-space transform to an OVRPose in tracking space.
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/// </summary>
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public static OVRPose ToTrackingSpacePose(this Transform transform, Camera camera)
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{
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// Initializing to identity, but for all Oculus headsets, down below the pose will be initialized to the runtime's pose value, so identity will never be returned.
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OVRPose headPose = OVRPose.identity;
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Vector3 pos;
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Quaternion rot;
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if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.Head, NodeStatePropertyType.Position, OVRPlugin.Node.Head, OVRPlugin.Step.Render, out pos))
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headPose.position = pos;
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if (OVRNodeStateProperties.GetNodeStatePropertyQuaternion(Node.Head, NodeStatePropertyType.Orientation, OVRPlugin.Node.Head, OVRPlugin.Step.Render, out rot))
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headPose.orientation = rot;
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var ret = headPose * transform.ToHeadSpacePose(camera);
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return ret;
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}
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/// <summary>
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/// Converts the given pose from tracking-space to world-space.
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/// </summary>
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[Obsolete("ToWorldSpacePose should be invoked with an explicit mainCamera parameter")]
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public static OVRPose ToWorldSpacePose(this OVRPose trackingSpacePose)
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{
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return ToWorldSpacePose(trackingSpacePose, Camera.main);
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}
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/// <summary>
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/// Converts the given pose from tracking-space to world-space.
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/// </summary>
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public static OVRPose ToWorldSpacePose(this OVRPose trackingSpacePose, Camera mainCamera)
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{
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// Transform from tracking-Space to head-Space
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OVRPose poseInHeadSpace = trackingSpacePose.ToHeadSpacePose();
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// Transform from head space to world space
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OVRPose ret = mainCamera.transform.ToOVRPose() * poseInHeadSpace;
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return ret;
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}
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/// <summary>
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/// Converts the given pose from tracking-space to head-space.
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/// </summary>
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public static OVRPose ToHeadSpacePose(this OVRPose trackingSpacePose)
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{
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OVRPose headPose = OVRPose.identity;
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Vector3 pos;
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Quaternion rot;
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if (OVRNodeStateProperties.GetNodeStatePropertyVector3(UnityEngine.XR.XRNode.Head, NodeStatePropertyType.Position, OVRPlugin.Node.Head, OVRPlugin.Step.Render, out pos))
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headPose.position = pos;
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if (OVRNodeStateProperties.GetNodeStatePropertyQuaternion(UnityEngine.XR.XRNode.Head, NodeStatePropertyType.Orientation, OVRPlugin.Node.Head, OVRPlugin.Step.Render, out rot))
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headPose.orientation = rot;
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OVRPose poseInHeadSpace = headPose.Inverse() * trackingSpacePose;
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return poseInHeadSpace;
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}
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/// <summary>
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/// Converts the given world-space transform to an OVRPose in head space.
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/// </summary>
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public static OVRPose ToHeadSpacePose(this Transform transform, Camera camera)
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{
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return camera.transform.ToOVRPose().Inverse() * transform.ToOVRPose();
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}
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public static OVRPose ToOVRPose(this Transform t, bool isLocal = false)
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{
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OVRPose pose;
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pose.orientation = (isLocal) ? t.localRotation : t.rotation;
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pose.position = (isLocal) ? t.localPosition : t.position;
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return pose;
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}
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public static void FromOVRPose(this Transform t, OVRPose pose, bool isLocal = false)
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{
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if (isLocal)
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{
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t.localRotation = pose.orientation;
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t.localPosition = pose.position;
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}
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else
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{
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t.rotation = pose.orientation;
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t.position = pose.position;
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}
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}
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public static OVRPose ToOVRPose(this OVRPlugin.Posef p)
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{
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return new OVRPose()
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{
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position = new Vector3(p.Position.x, p.Position.y, -p.Position.z),
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orientation = new Quaternion(-p.Orientation.x, -p.Orientation.y, p.Orientation.z, p.Orientation.w)
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};
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}
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public static OVRTracker.Frustum ToFrustum(this OVRPlugin.Frustumf f)
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{
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return new OVRTracker.Frustum()
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{
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nearZ = f.zNear,
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farZ = f.zFar,
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fov = new Vector2()
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{
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x = Mathf.Rad2Deg * f.fovX,
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y = Mathf.Rad2Deg * f.fovY
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}
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};
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}
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public static Color FromColorf(this OVRPlugin.Colorf c)
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{
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return new Color() { r = c.r, g = c.g, b = c.b, a = c.a };
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}
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public static OVRPlugin.Colorf ToColorf(this Color c)
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{
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return new OVRPlugin.Colorf() { r = c.r, g = c.g, b = c.b, a = c.a };
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}
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public static Vector3 FromVector3f(this OVRPlugin.Vector3f v)
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{
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return new Vector3() { x = v.x, y = v.y, z = v.z };
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}
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public static Vector3 FromFlippedXVector3f(this OVRPlugin.Vector3f v)
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{
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return new Vector3() { x = -v.x, y = v.y, z = v.z };
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}
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public static Vector3 FromFlippedZVector3f(this OVRPlugin.Vector3f v)
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{
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return new Vector3() { x = v.x, y = v.y, z = -v.z };
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}
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public static OVRPlugin.Vector3f ToVector3f(this Vector3 v)
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{
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return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = v.z };
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}
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public static OVRPlugin.Vector3f ToFlippedXVector3f(this Vector3 v)
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{
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return new OVRPlugin.Vector3f() { x = -v.x, y = v.y, z = v.z };
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}
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public static OVRPlugin.Vector3f ToFlippedZVector3f(this Vector3 v)
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{
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return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = -v.z };
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}
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public static Vector4 FromVector4f(this OVRPlugin.Vector4f v)
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{
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return new Vector4() { x = v.x, y = v.y, z = v.z, w = v.w };
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}
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public static OVRPlugin.Vector4f ToVector4f(this Vector4 v)
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{
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return new OVRPlugin.Vector4f() { x = v.x, y = v.y, z = v.z, w = v.w };
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}
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public static Quaternion FromQuatf(this OVRPlugin.Quatf q)
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{
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return new Quaternion() { x = q.x, y = q.y, z = q.z, w = q.w };
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}
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public static Quaternion FromFlippedXQuatf(this OVRPlugin.Quatf q)
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{
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return new Quaternion() { x = q.x, y = -q.y, z = -q.z, w = q.w };
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}
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public static Quaternion FromFlippedZQuatf(this OVRPlugin.Quatf q)
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{
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return new Quaternion() { x = -q.x, y = -q.y, z = q.z, w = q.w };
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}
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public static OVRPlugin.Quatf ToQuatf(this Quaternion q)
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{
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return new OVRPlugin.Quatf() { x = q.x, y = q.y, z = q.z, w = q.w };
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}
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public static OVRPlugin.Quatf ToFlippedXQuatf(this Quaternion q)
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{
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return new OVRPlugin.Quatf() { x = q.x, y = -q.y, z = -q.z, w = q.w };
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}
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public static OVRPlugin.Quatf ToFlippedZQuatf(this Quaternion q)
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{
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return new OVRPlugin.Quatf() { x = -q.x, y = -q.y, z = q.z, w = q.w };
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}
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public static OVR.OpenVR.HmdMatrix34_t ConvertToHMDMatrix34(this Matrix4x4 m)
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{
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OVR.OpenVR.HmdMatrix34_t pose = new OVR.OpenVR.HmdMatrix34_t();
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pose.m0 = m[0, 0];
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pose.m1 = m[0, 1];
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pose.m2 = -m[0, 2];
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pose.m3 = m[0, 3];
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pose.m4 = m[1, 0];
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pose.m5 = m[1, 1];
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pose.m6 = -m[1, 2];
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pose.m7 = m[1, 3];
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pose.m8 = -m[2, 0];
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pose.m9 = -m[2, 1];
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pose.m10 = m[2, 2];
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pose.m11 = -m[2, 3];
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return pose;
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}
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public static Transform FindChildRecursive(this Transform parent, string name)
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{
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for (int i = 0; i < parent.childCount; i++)
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{
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var child = parent.GetChild(i);
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if (child.name.Contains(name))
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return child;
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var result = child.FindChildRecursive(name);
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if (result != null)
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return result;
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}
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return null;
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}
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public static bool Equals(this Gradient gradient, Gradient otherGradient)
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{
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if (gradient.colorKeys.Length != otherGradient.colorKeys.Length || gradient.alphaKeys.Length != otherGradient.alphaKeys.Length)
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return false;
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for (int i = 0; i < gradient.colorKeys.Length; i++)
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{
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GradientColorKey key = gradient.colorKeys[i];
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GradientColorKey otherKey = otherGradient.colorKeys[i];
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if (key.color != otherKey.color || key.time != otherKey.time)
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return false;
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}
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for (int i = 0; i < gradient.alphaKeys.Length; i++)
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{
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GradientAlphaKey key = gradient.alphaKeys[i];
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GradientAlphaKey otherKey = otherGradient.alphaKeys[i];
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if (key.alpha != otherKey.alpha || key.time != otherKey.time)
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return false;
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}
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return true;
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}
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public static void CopyFrom(this Gradient gradient, Gradient otherGradient)
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{
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GradientColorKey[] colorKeys = new GradientColorKey[otherGradient.colorKeys.Length];
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for (int i = 0; i < colorKeys.Length; i++)
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{
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Color col = otherGradient.colorKeys[i].color;
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colorKeys[i].color = new Color(col.r, col.g, col.b, col.a);
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colorKeys[i].time = otherGradient.colorKeys[i].time;
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}
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GradientAlphaKey[] alphaKeys = new GradientAlphaKey[otherGradient.alphaKeys.Length];
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for (int i = 0; i < alphaKeys.Length; i++)
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{
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alphaKeys[i].alpha = otherGradient.alphaKeys[i].alpha;
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alphaKeys[i].time = otherGradient.alphaKeys[i].time;
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}
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gradient.SetKeys(colorKeys, alphaKeys);
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}
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}
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//4 types of node state properties that can be queried with UnityEngine.XR
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public enum NodeStatePropertyType
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{
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Acceleration,
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AngularAcceleration,
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Velocity,
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AngularVelocity,
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Position,
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Orientation
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}
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public static class OVRNodeStateProperties
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{
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private static List<NodeState> nodeStateList = new List<NodeState>();
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public static bool IsHmdPresent()
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{
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if (OVRManager.OVRManagerinitialized && OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
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return OVRPlugin.hmdPresent;
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#if USING_XR_SDK
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XRDisplaySubsystem currentDisplaySubsystem = OVRManager.GetCurrentDisplaySubsystem();
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if (currentDisplaySubsystem != null)
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return currentDisplaySubsystem.running; //In 2019.3, this should be changed to currentDisplaySubsystem.isConnected, but this is a fine placeholder for now.
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return false;
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#elif REQUIRES_XR_SDK
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return false;
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#else
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return Device.isPresent;
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#endif
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}
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public static bool GetNodeStatePropertyVector3(Node nodeType, NodeStatePropertyType propertyType, OVRPlugin.Node ovrpNodeType, OVRPlugin.Step stepType, out Vector3 retVec)
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{
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retVec = Vector3.zero;
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switch (propertyType)
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{
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case NodeStatePropertyType.Acceleration:
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if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
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{
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retVec = OVRPlugin.GetNodeAcceleration(ovrpNodeType, stepType).FromFlippedZVector3f();
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return true;
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}
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if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.Acceleration, out retVec))
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return true;
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break;
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case NodeStatePropertyType.AngularAcceleration:
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if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
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{
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retVec = OVRPlugin.GetNodeAngularAcceleration(ovrpNodeType, stepType).FromFlippedZVector3f();
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return true;
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}
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if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.AngularAcceleration, out retVec))
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return true;
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break;
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case NodeStatePropertyType.Velocity:
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if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
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{
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retVec = OVRPlugin.GetNodeVelocity(ovrpNodeType, stepType).FromFlippedZVector3f();
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return true;
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}
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if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.Velocity, out retVec))
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return true;
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break;
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case NodeStatePropertyType.AngularVelocity:
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if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
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{
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retVec = OVRPlugin.GetNodeAngularVelocity(ovrpNodeType, stepType).FromFlippedZVector3f();
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return true;
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}
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if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.AngularVelocity, out retVec))
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return true;
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break;
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case NodeStatePropertyType.Position:
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if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
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{
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retVec = OVRPlugin.GetNodePose(ovrpNodeType, stepType).ToOVRPose().position;
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return true;
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}
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if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.Position, out retVec))
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return true;
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break;
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}
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return false;
|
||
|
}
|
||
|
|
||
|
public static bool GetNodeStatePropertyQuaternion(Node nodeType, NodeStatePropertyType propertyType, OVRPlugin.Node ovrpNodeType, OVRPlugin.Step stepType, out Quaternion retQuat)
|
||
|
{
|
||
|
retQuat = Quaternion.identity;
|
||
|
switch (propertyType)
|
||
|
{
|
||
|
case NodeStatePropertyType.Orientation:
|
||
|
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
|
||
|
{
|
||
|
retQuat = OVRPlugin.GetNodePose(ovrpNodeType, stepType).ToOVRPose().orientation;
|
||
|
return true;
|
||
|
}
|
||
|
if (GetUnityXRNodeStateQuaternion(nodeType, NodeStatePropertyType.Orientation, out retQuat))
|
||
|
return true;
|
||
|
break;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private static bool ValidateProperty(Node nodeType, ref NodeState requestedNodeState)
|
||
|
{
|
||
|
InputTracking.GetNodeStates(nodeStateList);
|
||
|
|
||
|
if (nodeStateList.Count == 0)
|
||
|
return false;
|
||
|
|
||
|
bool nodeStateFound = false;
|
||
|
requestedNodeState = nodeStateList[0];
|
||
|
|
||
|
for (int i = 0; i < nodeStateList.Count; i++)
|
||
|
{
|
||
|
if (nodeStateList[i].nodeType == nodeType)
|
||
|
{
|
||
|
requestedNodeState = nodeStateList[i];
|
||
|
nodeStateFound = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return nodeStateFound;
|
||
|
}
|
||
|
|
||
|
private static bool GetUnityXRNodeStateVector3(Node nodeType, NodeStatePropertyType propertyType, out Vector3 retVec)
|
||
|
{
|
||
|
retVec = Vector3.zero;
|
||
|
|
||
|
NodeState requestedNodeState = default(NodeState);
|
||
|
|
||
|
if (!ValidateProperty(nodeType, ref requestedNodeState))
|
||
|
return false;
|
||
|
|
||
|
if (propertyType == NodeStatePropertyType.Acceleration)
|
||
|
{
|
||
|
if (requestedNodeState.TryGetAcceleration(out retVec))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (propertyType == NodeStatePropertyType.AngularAcceleration)
|
||
|
{
|
||
|
if (requestedNodeState.TryGetAngularAcceleration(out retVec))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (propertyType == NodeStatePropertyType.Velocity)
|
||
|
{
|
||
|
if (requestedNodeState.TryGetVelocity(out retVec))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (propertyType == NodeStatePropertyType.AngularVelocity)
|
||
|
{
|
||
|
if (requestedNodeState.TryGetAngularVelocity(out retVec))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (propertyType == NodeStatePropertyType.Position)
|
||
|
{
|
||
|
if (requestedNodeState.TryGetPosition(out retVec))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private static bool GetUnityXRNodeStateQuaternion(Node nodeType, NodeStatePropertyType propertyType, out Quaternion retQuat)
|
||
|
{
|
||
|
retQuat = Quaternion.identity;
|
||
|
|
||
|
NodeState requestedNodeState = default(NodeState);
|
||
|
|
||
|
if (!ValidateProperty(nodeType, ref requestedNodeState))
|
||
|
return false;
|
||
|
|
||
|
if (propertyType == NodeStatePropertyType.Orientation)
|
||
|
{
|
||
|
if (requestedNodeState.TryGetRotation(out retQuat))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// An affine transformation built from a Unity position and orientation.
|
||
|
/// </summary>
|
||
|
[System.Serializable]
|
||
|
public struct OVRPose
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A pose with no translation or rotation.
|
||
|
/// </summary>
|
||
|
public static OVRPose identity
|
||
|
{
|
||
|
get {
|
||
|
return new OVRPose()
|
||
|
{
|
||
|
position = Vector3.zero,
|
||
|
orientation = Quaternion.identity
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool Equals(System.Object obj)
|
||
|
{
|
||
|
return obj is OVRPose && this == (OVRPose)obj;
|
||
|
}
|
||
|
|
||
|
public override int GetHashCode()
|
||
|
{
|
||
|
return position.GetHashCode() ^ orientation.GetHashCode();
|
||
|
}
|
||
|
|
||
|
public static bool operator ==(OVRPose x, OVRPose y)
|
||
|
{
|
||
|
return x.position == y.position && x.orientation == y.orientation;
|
||
|
}
|
||
|
|
||
|
public static bool operator !=(OVRPose x, OVRPose y)
|
||
|
{
|
||
|
return !(x == y);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The position.
|
||
|
/// </summary>
|
||
|
public Vector3 position;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The orientation.
|
||
|
/// </summary>
|
||
|
public Quaternion orientation;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Multiplies two poses.
|
||
|
/// </summary>
|
||
|
public static OVRPose operator*(OVRPose lhs, OVRPose rhs)
|
||
|
{
|
||
|
var ret = new OVRPose();
|
||
|
ret.position = lhs.position + lhs.orientation * rhs.position;
|
||
|
ret.orientation = lhs.orientation * rhs.orientation;
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Computes the inverse of the given pose.
|
||
|
/// </summary>
|
||
|
public OVRPose Inverse()
|
||
|
{
|
||
|
OVRPose ret;
|
||
|
ret.orientation = Quaternion.Inverse(orientation);
|
||
|
ret.position = ret.orientation * -position;
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Converts the pose from left- to right-handed or vice-versa.
|
||
|
/// </summary>
|
||
|
public OVRPose flipZ()
|
||
|
{
|
||
|
var ret = this;
|
||
|
ret.position.z = -ret.position.z;
|
||
|
ret.orientation.z = -ret.orientation.z;
|
||
|
ret.orientation.w = -ret.orientation.w;
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
// Warning: this function is not a strict reverse of OVRPlugin.Posef.ToOVRPose(), even after flipZ()
|
||
|
public OVRPlugin.Posef ToPosef_Legacy()
|
||
|
{
|
||
|
return new OVRPlugin.Posef()
|
||
|
{
|
||
|
Position = position.ToVector3f(),
|
||
|
Orientation = orientation.ToQuatf()
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public OVRPlugin.Posef ToPosef()
|
||
|
{
|
||
|
OVRPlugin.Posef result = new OVRPlugin.Posef();
|
||
|
result.Position.x = position.x;
|
||
|
result.Position.y = position.y;
|
||
|
result.Position.z = -position.z;
|
||
|
result.Orientation.x = -orientation.x;
|
||
|
result.Orientation.y = -orientation.y;
|
||
|
result.Orientation.z = orientation.z;
|
||
|
result.Orientation.w = orientation.w;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public OVRPose Rotate180AlongX()
|
||
|
{
|
||
|
var ret = this;
|
||
|
ret.orientation *= Quaternion.Euler(180, 0, 0);
|
||
|
return ret;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Encapsulates an 8-byte-aligned of unmanaged memory.
|
||
|
/// </summary>
|
||
|
public class OVRNativeBuffer : IDisposable
|
||
|
{
|
||
|
private bool disposed = false;
|
||
|
private int m_numBytes = 0;
|
||
|
private IntPtr m_ptr = IntPtr.Zero;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a buffer of the specified size.
|
||
|
/// </summary>
|
||
|
public OVRNativeBuffer(int numBytes)
|
||
|
{
|
||
|
Reallocate(numBytes);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Releases unmanaged resources and performs other cleanup operations before the <see cref="OVRNativeBuffer"/> is
|
||
|
/// reclaimed by garbage collection.
|
||
|
/// </summary>
|
||
|
~OVRNativeBuffer()
|
||
|
{
|
||
|
Dispose(false);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reallocates the buffer with the specified new size.
|
||
|
/// </summary>
|
||
|
public void Reset(int numBytes)
|
||
|
{
|
||
|
Reallocate(numBytes);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The current number of bytes in the buffer.
|
||
|
/// </summary>
|
||
|
public int GetCapacity()
|
||
|
{
|
||
|
return m_numBytes;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// A pointer to the unmanaged memory in the buffer, starting at the given offset in bytes.
|
||
|
/// </summary>
|
||
|
public IntPtr GetPointer(int byteOffset = 0)
|
||
|
{
|
||
|
if (byteOffset < 0 || byteOffset >= m_numBytes)
|
||
|
return IntPtr.Zero;
|
||
|
return (byteOffset == 0) ? m_ptr : new IntPtr(m_ptr.ToInt64() + byteOffset);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Releases all resource used by the <see cref="OVRNativeBuffer"/> object.
|
||
|
/// </summary>
|
||
|
/// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="OVRNativeBuffer"/>. The <see cref="Dispose"/>
|
||
|
/// method leaves the <see cref="OVRNativeBuffer"/> in an unusable state. After calling <see cref="Dispose"/>, you must
|
||
|
/// release all references to the <see cref="OVRNativeBuffer"/> so the garbage collector can reclaim the memory that
|
||
|
/// the <see cref="OVRNativeBuffer"/> was occupying.</remarks>
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Dispose(true);
|
||
|
GC.SuppressFinalize(this);
|
||
|
}
|
||
|
|
||
|
private void Dispose(bool disposing)
|
||
|
{
|
||
|
if (disposed)
|
||
|
return;
|
||
|
|
||
|
if (disposing)
|
||
|
{
|
||
|
// dispose managed resources
|
||
|
}
|
||
|
|
||
|
// dispose unmanaged resources
|
||
|
Release();
|
||
|
|
||
|
disposed = true;
|
||
|
}
|
||
|
|
||
|
private void Reallocate(int numBytes)
|
||
|
{
|
||
|
Release();
|
||
|
|
||
|
if (numBytes > 0)
|
||
|
{
|
||
|
m_ptr = Marshal.AllocHGlobal(numBytes);
|
||
|
m_numBytes = numBytes;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_ptr = IntPtr.Zero;
|
||
|
m_numBytes = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Release()
|
||
|
{
|
||
|
if (m_ptr != IntPtr.Zero)
|
||
|
{
|
||
|
Marshal.FreeHGlobal(m_ptr);
|
||
|
m_ptr = IntPtr.Zero;
|
||
|
m_numBytes = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|