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MaiDXR/Assets/Oculus/VR/Scripts/OVRXRSDKNative.cs

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2022-08-20 21:35:57 +02:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if USING_XR_MANAGEMENT && (USING_XR_SDK_OCULUS || USING_XR_SDK_OPENXR)
#define USING_XR_SDK
#endif
using System.Runtime.InteropServices;
// C# wrapper for Unity XR SDK Native APIs.
#if USING_XR_SDK_OCULUS
public static class OculusXRPlugin
{
[DllImport("OculusXRPlugin")]
public static extern void SetColorScale(float x, float y, float z, float w);
[DllImport("OculusXRPlugin")]
public static extern void SetColorOffset(float x, float y, float z, float w);
[DllImport("OculusXRPlugin")]
public static extern void SetSpaceWarp(OVRPlugin.Bool on);
[DllImport("OculusXRPlugin")]
public static extern void SetAppSpacePosition(float x, float y, float z);
[DllImport("OculusXRPlugin")]
public static extern void SetAppSpaceRotation(float x, float y, float z, float w);
}
#endif