mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 12:25:53 +01:00
195 lines
6.2 KiB
C#
195 lines
6.2 KiB
C#
|
/*
|
||
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
||
|
* you may not use the Oculus SDK except in compliance with the License,
|
||
|
* which is provided at the time of installation or download, or which
|
||
|
* otherwise accompanies this software in either electronic or hard copy form.
|
||
|
*
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* https://developer.oculus.com/licenses/oculussdk/
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
|
||
|
public class OVRHandTest : MonoBehaviour
|
||
|
{
|
||
|
public class BoolMonitor
|
||
|
{
|
||
|
public delegate bool BoolGenerator();
|
||
|
|
||
|
private string m_name = "";
|
||
|
private BoolGenerator m_generator;
|
||
|
private bool m_prevValue = false;
|
||
|
private bool m_currentValue = false;
|
||
|
private bool m_currentValueRecentlyChanged = false;
|
||
|
private float m_displayTimeout = 0.0f;
|
||
|
private float m_displayTimer = 0.0f;
|
||
|
|
||
|
public BoolMonitor(string name, BoolGenerator generator, float displayTimeout = 0.5f)
|
||
|
{
|
||
|
m_name = name;
|
||
|
m_generator = generator;
|
||
|
m_displayTimeout = displayTimeout;
|
||
|
}
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
m_prevValue = m_currentValue;
|
||
|
m_currentValue = m_generator();
|
||
|
|
||
|
if (m_currentValue != m_prevValue)
|
||
|
{
|
||
|
m_currentValueRecentlyChanged = true;
|
||
|
m_displayTimer = m_displayTimeout;
|
||
|
}
|
||
|
|
||
|
if (m_displayTimer > 0.0f)
|
||
|
{
|
||
|
m_displayTimer -= Time.deltaTime;
|
||
|
|
||
|
if (m_displayTimer <= 0.0f)
|
||
|
{
|
||
|
m_currentValueRecentlyChanged = false;
|
||
|
m_displayTimer = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void AppendToStringBuilder(ref StringBuilder sb)
|
||
|
{
|
||
|
sb.Append(m_name);
|
||
|
|
||
|
if (m_currentValue && m_currentValueRecentlyChanged)
|
||
|
sb.Append(": *True*\n");
|
||
|
else if (m_currentValue)
|
||
|
sb.Append(": True \n");
|
||
|
else if (!m_currentValue && m_currentValueRecentlyChanged)
|
||
|
sb.Append(": *False*\n");
|
||
|
else if (!m_currentValue)
|
||
|
sb.Append(": False \n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Text uiText;
|
||
|
private List<BoolMonitor> monitors;
|
||
|
private StringBuilder data;
|
||
|
|
||
|
private OVRPlugin.HandState hs_LH = new OVRPlugin.HandState();
|
||
|
private OVRPlugin.HandState hs_RH = new OVRPlugin.HandState();
|
||
|
|
||
|
private OVRPlugin.Skeleton skel_LH = new OVRPlugin.Skeleton();
|
||
|
private OVRPlugin.Skeleton skel_RH = new OVRPlugin.Skeleton();
|
||
|
|
||
|
private OVRPlugin.Mesh mesh_LH = new OVRPlugin.Mesh();
|
||
|
private OVRPlugin.Mesh mesh_RH = new OVRPlugin.Mesh();
|
||
|
|
||
|
private bool result_skel_LH = false;
|
||
|
private bool result_skel_RH = false;
|
||
|
|
||
|
private bool result_mesh_LH = false;
|
||
|
private bool result_mesh_RH = false;
|
||
|
|
||
|
void Start()
|
||
|
{
|
||
|
if (uiText != null)
|
||
|
{
|
||
|
uiText.supportRichText = false;
|
||
|
}
|
||
|
|
||
|
data = new StringBuilder(2048);
|
||
|
|
||
|
monitors = new List<BoolMonitor>()
|
||
|
{
|
||
|
new BoolMonitor("One", () => OVRInput.Get(OVRInput.Button.One)),
|
||
|
};
|
||
|
|
||
|
result_skel_LH = OVRPlugin.GetSkeleton(OVRPlugin.SkeletonType.HandLeft, out skel_LH);
|
||
|
result_skel_RH = OVRPlugin.GetSkeleton(OVRPlugin.SkeletonType.HandRight, out skel_RH);
|
||
|
|
||
|
result_mesh_LH = OVRPlugin.GetMesh(OVRPlugin.MeshType.HandLeft, out mesh_LH);
|
||
|
result_mesh_RH = OVRPlugin.GetMesh(OVRPlugin.MeshType.HandRight, out mesh_RH);
|
||
|
}
|
||
|
|
||
|
static string prevConnected = "";
|
||
|
static BoolMonitor controllers = new BoolMonitor("Controllers Changed", () => { return OVRInput.GetConnectedControllers().ToString() != prevConnected; });
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
data.Length = 0;
|
||
|
|
||
|
OVRInput.Controller activeController = OVRInput.GetActiveController();
|
||
|
|
||
|
string activeControllerName = activeController.ToString();
|
||
|
data.AppendFormat("Active: {0}\n", activeControllerName);
|
||
|
|
||
|
string connectedControllerNames = OVRInput.GetConnectedControllers().ToString();
|
||
|
data.AppendFormat("Connected: {0}\n", connectedControllerNames);
|
||
|
|
||
|
data.AppendFormat("PrevConnected: {0}\n", prevConnected);
|
||
|
|
||
|
controllers.Update();
|
||
|
controllers.AppendToStringBuilder(ref data);
|
||
|
prevConnected = connectedControllerNames;
|
||
|
|
||
|
Vector3 pos = OVRInput.GetLocalControllerPosition(activeController);
|
||
|
data.AppendFormat("Position: ({0:F2}, {1:F2}, {2:F2})\n", pos.x, pos.y, pos.z);
|
||
|
|
||
|
Quaternion rot = OVRInput.GetLocalControllerRotation(activeController);
|
||
|
data.AppendFormat("Orientation: ({0:F2}, {1:F2}, {2:F2}, {3:F2})\n", rot.x, rot.y, rot.z, rot.w);
|
||
|
|
||
|
data.AppendFormat("HandTrackingEnabled: {0}\n", OVRPlugin.GetHandTrackingEnabled());
|
||
|
|
||
|
bool result_hs_LH = OVRPlugin.GetHandState(OVRPlugin.Step.Render, OVRPlugin.Hand.HandLeft, ref hs_LH);
|
||
|
data.AppendFormat("LH HS Query Res: {0}\n", result_hs_LH);
|
||
|
data.AppendFormat("LH HS Status: {0}\n", hs_LH.Status);
|
||
|
data.AppendFormat("LH HS Pose: {0}\n", hs_LH.RootPose);
|
||
|
data.AppendFormat("LH HS HandConf: {0}\n", hs_LH.HandConfidence);
|
||
|
|
||
|
bool result_hs_RH = OVRPlugin.GetHandState(OVRPlugin.Step.Render, OVRPlugin.Hand.HandRight, ref hs_RH);
|
||
|
data.AppendFormat("RH HS Query Res: {0}\n", result_hs_RH);
|
||
|
data.AppendFormat("RH HS Status: {0}\n", hs_RH.Status);
|
||
|
data.AppendFormat("RH HS Pose: {0}\n", hs_RH.RootPose);
|
||
|
data.AppendFormat("RH HS HandConf: {0}\n", hs_RH.HandConfidence);
|
||
|
|
||
|
data.AppendFormat("LH Skel Query Res: {0}\n", result_skel_LH);
|
||
|
data.AppendFormat("LH Skel Type: {0}\n", skel_LH.Type);
|
||
|
data.AppendFormat("LH Skel NumBones: {0}\n", skel_LH.NumBones);
|
||
|
|
||
|
data.AppendFormat("RH Skel Query Res: {0}\n", result_skel_RH);
|
||
|
data.AppendFormat("RH Skel Type: {0}\n", skel_RH.Type);
|
||
|
data.AppendFormat("RH Skel NumBones: {0}\n", skel_RH.NumBones);
|
||
|
|
||
|
data.AppendFormat("LH Mesh Query Res: {0}\n", result_mesh_LH);
|
||
|
data.AppendFormat("LH Mesh Type: {0}\n", mesh_LH.Type);
|
||
|
data.AppendFormat("LH Mesh NumVers: {0}\n", mesh_LH.NumVertices);
|
||
|
|
||
|
data.AppendFormat("RH Mesh Query Res: {0}\n", result_mesh_RH);
|
||
|
data.AppendFormat("RH Mesh Type: {0}\n", mesh_RH.Type);
|
||
|
data.AppendFormat("RH Mesh NumVers: {0}\n", mesh_RH.NumVertices);
|
||
|
|
||
|
for (int i = 0; i < monitors.Count; i++)
|
||
|
{
|
||
|
monitors[i].Update();
|
||
|
monitors[i].AppendToStringBuilder(ref data);
|
||
|
}
|
||
|
|
||
|
if (uiText != null)
|
||
|
{
|
||
|
uiText.text = data.ToString();
|
||
|
}
|
||
|
}
|
||
|
}
|