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MaiDXR/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureConfiguration.cs

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2022-08-20 21:35:57 +02:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if UNITY_ANDROID && !UNITY_EDITOR
#define OVR_ANDROID_MRC
#endif
using System;
using UnityEngine;
public interface OVRMixedRealityCaptureConfiguration
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
bool enableMixedReality { get; set; }
LayerMask extraHiddenLayers { get; set; }
LayerMask extraVisibleLayers { get; set; }
bool dynamicCullingMask { get; set; }
OVRManager.CompositionMethod compositionMethod { get; set; }
Color externalCompositionBackdropColorRift { get; set; }
Color externalCompositionBackdropColorQuest { get; set; }
OVRManager.CameraDevice capturingCameraDevice { get; set; }
bool flipCameraFrameHorizontally { get; set; }
bool flipCameraFrameVertically { get; set; }
float handPoseStateLatency { get; set; }
float sandwichCompositionRenderLatency { get; set; }
int sandwichCompositionBufferedFrames { get; set; }
Color chromaKeyColor { get; set; }
float chromaKeySimilarity { get; set; }
float chromaKeySmoothRange { get; set; }
float chromaKeySpillRange { get; set; }
bool useDynamicLighting { get; set; }
OVRManager.DepthQuality depthQuality { get; set; }
float dynamicLightingSmoothFactor { get; set; }
float dynamicLightingDepthVariationClampingValue { get; set; }
OVRManager.VirtualGreenScreenType virtualGreenScreenType { get; set; }
float virtualGreenScreenTopY { get; set; }
float virtualGreenScreenBottomY { get; set; }
bool virtualGreenScreenApplyDepthCulling { get; set; }
float virtualGreenScreenDepthTolerance { get; set; }
OVRManager.MrcActivationMode mrcActivationMode { get; set; }
OVRManager.InstantiateMrcCameraDelegate instantiateMixedRealityCameraGameObject { get; set; }
#endif
}
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
public static class OVRMixedRealityCaptureConfigurationExtensions
{
public static void ApplyTo(this OVRMixedRealityCaptureConfiguration dest, OVRMixedRealityCaptureConfiguration source)
{
dest.ReadFrom(source);
}
public static void ReadFrom(this OVRMixedRealityCaptureConfiguration dest, OVRMixedRealityCaptureConfiguration source)
{
dest.enableMixedReality = source.enableMixedReality;
dest.compositionMethod = source.compositionMethod;
dest.extraHiddenLayers = source.extraHiddenLayers;
dest.externalCompositionBackdropColorRift = source.externalCompositionBackdropColorRift;
dest.externalCompositionBackdropColorQuest = source.externalCompositionBackdropColorQuest;
dest.capturingCameraDevice = source.capturingCameraDevice;
dest.flipCameraFrameHorizontally = source.flipCameraFrameHorizontally;
dest.flipCameraFrameVertically = source.flipCameraFrameVertically;
dest.handPoseStateLatency = source.handPoseStateLatency;
dest.sandwichCompositionRenderLatency = source.sandwichCompositionRenderLatency;
dest.sandwichCompositionBufferedFrames = source.sandwichCompositionBufferedFrames;
dest.chromaKeyColor = source.chromaKeyColor;
dest.chromaKeySimilarity = source.chromaKeySimilarity;
dest.chromaKeySmoothRange = source.chromaKeySmoothRange;
dest.chromaKeySpillRange = source.chromaKeySpillRange;
dest.useDynamicLighting = source.useDynamicLighting;
dest.depthQuality = source.depthQuality;
dest.dynamicLightingSmoothFactor = source.dynamicLightingSmoothFactor;
dest.dynamicLightingDepthVariationClampingValue = source.dynamicLightingDepthVariationClampingValue;
dest.virtualGreenScreenType = source.virtualGreenScreenType;
dest.virtualGreenScreenTopY = source.virtualGreenScreenTopY;
dest.virtualGreenScreenBottomY = source.virtualGreenScreenBottomY;
dest.virtualGreenScreenApplyDepthCulling = source.virtualGreenScreenApplyDepthCulling;
dest.virtualGreenScreenDepthTolerance = source.virtualGreenScreenDepthTolerance;
dest.mrcActivationMode = source.mrcActivationMode;
dest.instantiateMixedRealityCameraGameObject = source.instantiateMixedRealityCameraGameObject;
}
}
#endif