mirror of
https://github.com/xiaopeng12138/MaiDXR.git
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102 lines
4.6 KiB
C#
102 lines
4.6 KiB
C#
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if UNITY_ANDROID && !UNITY_EDITOR
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#define OVR_ANDROID_MRC
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#endif
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using System;
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using UnityEngine;
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public interface OVRMixedRealityCaptureConfiguration
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{
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
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bool enableMixedReality { get; set; }
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LayerMask extraHiddenLayers { get; set; }
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LayerMask extraVisibleLayers { get; set; }
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bool dynamicCullingMask { get; set; }
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OVRManager.CompositionMethod compositionMethod { get; set; }
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Color externalCompositionBackdropColorRift { get; set; }
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Color externalCompositionBackdropColorQuest { get; set; }
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OVRManager.CameraDevice capturingCameraDevice { get; set; }
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bool flipCameraFrameHorizontally { get; set; }
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bool flipCameraFrameVertically { get; set; }
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float handPoseStateLatency { get; set; }
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float sandwichCompositionRenderLatency { get; set; }
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int sandwichCompositionBufferedFrames { get; set; }
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Color chromaKeyColor { get; set; }
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float chromaKeySimilarity { get; set; }
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float chromaKeySmoothRange { get; set; }
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float chromaKeySpillRange { get; set; }
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bool useDynamicLighting { get; set; }
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OVRManager.DepthQuality depthQuality { get; set; }
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float dynamicLightingSmoothFactor { get; set; }
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float dynamicLightingDepthVariationClampingValue { get; set; }
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OVRManager.VirtualGreenScreenType virtualGreenScreenType { get; set; }
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float virtualGreenScreenTopY { get; set; }
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float virtualGreenScreenBottomY { get; set; }
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bool virtualGreenScreenApplyDepthCulling { get; set; }
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float virtualGreenScreenDepthTolerance { get; set; }
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OVRManager.MrcActivationMode mrcActivationMode { get; set; }
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OVRManager.InstantiateMrcCameraDelegate instantiateMixedRealityCameraGameObject { get; set; }
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#endif
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}
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
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public static class OVRMixedRealityCaptureConfigurationExtensions
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{
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public static void ApplyTo(this OVRMixedRealityCaptureConfiguration dest, OVRMixedRealityCaptureConfiguration source)
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{
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dest.ReadFrom(source);
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}
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public static void ReadFrom(this OVRMixedRealityCaptureConfiguration dest, OVRMixedRealityCaptureConfiguration source)
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{
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dest.enableMixedReality = source.enableMixedReality;
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dest.compositionMethod = source.compositionMethod;
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dest.extraHiddenLayers = source.extraHiddenLayers;
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dest.externalCompositionBackdropColorRift = source.externalCompositionBackdropColorRift;
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dest.externalCompositionBackdropColorQuest = source.externalCompositionBackdropColorQuest;
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dest.capturingCameraDevice = source.capturingCameraDevice;
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dest.flipCameraFrameHorizontally = source.flipCameraFrameHorizontally;
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dest.flipCameraFrameVertically = source.flipCameraFrameVertically;
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dest.handPoseStateLatency = source.handPoseStateLatency;
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dest.sandwichCompositionRenderLatency = source.sandwichCompositionRenderLatency;
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dest.sandwichCompositionBufferedFrames = source.sandwichCompositionBufferedFrames;
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dest.chromaKeyColor = source.chromaKeyColor;
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dest.chromaKeySimilarity = source.chromaKeySimilarity;
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dest.chromaKeySmoothRange = source.chromaKeySmoothRange;
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dest.chromaKeySpillRange = source.chromaKeySpillRange;
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dest.useDynamicLighting = source.useDynamicLighting;
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dest.depthQuality = source.depthQuality;
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dest.dynamicLightingSmoothFactor = source.dynamicLightingSmoothFactor;
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dest.dynamicLightingDepthVariationClampingValue = source.dynamicLightingDepthVariationClampingValue;
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dest.virtualGreenScreenType = source.virtualGreenScreenType;
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dest.virtualGreenScreenTopY = source.virtualGreenScreenTopY;
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dest.virtualGreenScreenBottomY = source.virtualGreenScreenBottomY;
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dest.virtualGreenScreenApplyDepthCulling = source.virtualGreenScreenApplyDepthCulling;
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dest.virtualGreenScreenDepthTolerance = source.virtualGreenScreenDepthTolerance;
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dest.mrcActivationMode = source.mrcActivationMode;
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dest.instantiateMixedRealityCameraGameObject = source.instantiateMixedRealityCameraGameObject;
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}
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}
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#endif
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