mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 12:25:53 +01:00
632 lines
19 KiB
C#
632 lines
19 KiB
C#
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[DefaultExecutionOrder(-80)]
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public class OVRSkeleton : MonoBehaviour
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{
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public interface IOVRSkeletonDataProvider
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{
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SkeletonType GetSkeletonType();
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SkeletonPoseData GetSkeletonPoseData();
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}
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public struct SkeletonPoseData
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{
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public OVRPlugin.Posef RootPose { get; set; }
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public float RootScale { get; set; }
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public OVRPlugin.Quatf[] BoneRotations { get; set; }
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public bool IsDataValid { get; set; }
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public bool IsDataHighConfidence { get; set; }
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public int SkeletonChangedCount { get; set; }
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}
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public enum SkeletonType
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{
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None = OVRPlugin.SkeletonType.None,
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HandLeft = OVRPlugin.SkeletonType.HandLeft,
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HandRight = OVRPlugin.SkeletonType.HandRight,
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}
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public enum BoneId
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{
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Invalid = OVRPlugin.BoneId.Invalid,
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// hand bones
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Hand_Start = OVRPlugin.BoneId.Hand_Start,
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Hand_WristRoot = OVRPlugin.BoneId.Hand_WristRoot, // root frame of the hand, where the wrist is located
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Hand_ForearmStub = OVRPlugin.BoneId.Hand_ForearmStub, // frame for user's forearm
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Hand_Thumb0 = OVRPlugin.BoneId.Hand_Thumb0, // thumb trapezium bone
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Hand_Thumb1 = OVRPlugin.BoneId.Hand_Thumb1, // thumb metacarpal bone
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Hand_Thumb2 = OVRPlugin.BoneId.Hand_Thumb2, // thumb proximal phalange bone
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Hand_Thumb3 = OVRPlugin.BoneId.Hand_Thumb3, // thumb distal phalange bone
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Hand_Index1 = OVRPlugin.BoneId.Hand_Index1, // index proximal phalange bone
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Hand_Index2 = OVRPlugin.BoneId.Hand_Index2, // index intermediate phalange bone
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Hand_Index3 = OVRPlugin.BoneId.Hand_Index3, // index distal phalange bone
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Hand_Middle1 = OVRPlugin.BoneId.Hand_Middle1, // middle proximal phalange bone
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Hand_Middle2 = OVRPlugin.BoneId.Hand_Middle2, // middle intermediate phalange bone
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Hand_Middle3 = OVRPlugin.BoneId.Hand_Middle3, // middle distal phalange bone
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Hand_Ring1 = OVRPlugin.BoneId.Hand_Ring1, // ring proximal phalange bone
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Hand_Ring2 = OVRPlugin.BoneId.Hand_Ring2, // ring intermediate phalange bone
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Hand_Ring3 = OVRPlugin.BoneId.Hand_Ring3, // ring distal phalange bone
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Hand_Pinky0 = OVRPlugin.BoneId.Hand_Pinky0, // pinky metacarpal bone
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Hand_Pinky1 = OVRPlugin.BoneId.Hand_Pinky1, // pinky proximal phalange bone
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Hand_Pinky2 = OVRPlugin.BoneId.Hand_Pinky2, // pinky intermediate phalange bone
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Hand_Pinky3 = OVRPlugin.BoneId.Hand_Pinky3, // pinky distal phalange bone
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Hand_MaxSkinnable = OVRPlugin.BoneId.Hand_MaxSkinnable,
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// Bone tips are position only. They are not used for skinning but are useful for hit-testing.
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// NOTE: Hand_ThumbTip == Hand_MaxSkinnable since the extended tips need to be contiguous
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Hand_ThumbTip = OVRPlugin.BoneId.Hand_ThumbTip, // tip of the thumb
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Hand_IndexTip = OVRPlugin.BoneId.Hand_IndexTip, // tip of the index finger
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Hand_MiddleTip = OVRPlugin.BoneId.Hand_MiddleTip, // tip of the middle finger
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Hand_RingTip = OVRPlugin.BoneId.Hand_RingTip, // tip of the ring finger
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Hand_PinkyTip = OVRPlugin.BoneId.Hand_PinkyTip, // tip of the pinky
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Hand_End = OVRPlugin.BoneId.Hand_End,
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// add new bones here
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Max = OVRPlugin.BoneId.Max
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}
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[SerializeField]
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protected SkeletonType _skeletonType = SkeletonType.None;
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[SerializeField]
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private IOVRSkeletonDataProvider _dataProvider;
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[SerializeField]
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private bool _updateRootPose = false;
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[SerializeField]
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private bool _updateRootScale = false;
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[SerializeField]
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private bool _enablePhysicsCapsules = false;
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[SerializeField]
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private bool _applyBoneTranslations = true;
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private GameObject _bonesGO;
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private GameObject _bindPosesGO;
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private GameObject _capsulesGO;
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protected List<OVRBone> _bones;
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private List<OVRBone> _bindPoses;
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private List<OVRBoneCapsule> _capsules;
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protected OVRPlugin.Skeleton2 _skeleton = new OVRPlugin.Skeleton2();
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private readonly Quaternion wristFixupRotation = new Quaternion(0.0f, 1.0f, 0.0f, 0.0f);
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public bool IsInitialized { get; private set; }
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public bool IsDataValid { get; private set; }
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public bool IsDataHighConfidence { get; private set; }
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public IList<OVRBone> Bones { get; protected set; }
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public IList<OVRBone> BindPoses { get; private set; }
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public IList<OVRBoneCapsule> Capsules { get; private set; }
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public SkeletonType GetSkeletonType() { return _skeletonType; }
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public int SkeletonChangedCount { get; private set; }
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private void Awake()
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{
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if (_dataProvider == null)
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{
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_dataProvider = GetComponent<IOVRSkeletonDataProvider>();
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}
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_bones = new List<OVRBone>();
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Bones = _bones.AsReadOnly();
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_bindPoses = new List<OVRBone>();
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BindPoses = _bindPoses.AsReadOnly();
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_capsules = new List<OVRBoneCapsule>();
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Capsules = _capsules.AsReadOnly();
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}
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private void Start()
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{
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if (ShouldInitialize())
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{
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Initialize();
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}
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}
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private bool ShouldInitialize()
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{
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if (IsInitialized)
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{
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return false;
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}
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if (_skeletonType == SkeletonType.None)
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{
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return false;
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}
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else if (_skeletonType == SkeletonType.HandLeft || _skeletonType == SkeletonType.HandRight)
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{
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#if UNITY_EDITOR
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return OVRInput.IsControllerConnected(OVRInput.Controller.Hands);
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#else
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return true;
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#endif
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}
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else
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{
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return true;
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}
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}
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private void Initialize()
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{
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if (OVRPlugin.GetSkeleton2((OVRPlugin.SkeletonType)_skeletonType, ref _skeleton))
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{
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InitializeBones();
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InitializeBindPose();
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InitializeCapsules();
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IsInitialized = true;
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}
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}
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protected virtual Transform GetBoneTransform(BoneId boneId) => null;
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protected virtual void InitializeBones()
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{
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bool flipX = (_skeletonType == SkeletonType.HandLeft || _skeletonType == SkeletonType.HandRight);
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if (!_bonesGO)
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{
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_bonesGO = new GameObject("Bones");
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_bonesGO.transform.SetParent(transform, false);
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_bonesGO.transform.localPosition = Vector3.zero;
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_bonesGO.transform.localRotation = Quaternion.identity;
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}
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if (_bones == null || _bones.Count != _skeleton.NumBones)
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{
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_bones = new List<OVRBone>(new OVRBone[_skeleton.NumBones]);
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Bones = _bones.AsReadOnly();
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}
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// pre-populate bones list before attempting to apply bone hierarchy
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for (int i = 0; i < _bones.Count; ++i)
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{
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OVRBone bone = _bones[i] ?? (_bones[i] = new OVRBone());
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bone.Id = (OVRSkeleton.BoneId)_skeleton.Bones[i].Id;
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bone.ParentBoneIndex = _skeleton.Bones[i].ParentBoneIndex;
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bone.Transform = GetBoneTransform(bone.Id);
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if (bone.Transform == null)
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{
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bone.Transform = new GameObject(BoneLabelFromBoneId(_skeletonType, bone.Id)).transform;
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}
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var pose = _skeleton.Bones[i].Pose;
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if (_applyBoneTranslations)
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{
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bone.Transform.localPosition = flipX
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? pose.Position.FromFlippedXVector3f()
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: pose.Position.FromFlippedZVector3f();
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}
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bone.Transform.localRotation = flipX
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? pose.Orientation.FromFlippedXQuatf()
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: pose.Orientation.FromFlippedZQuatf();
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}
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for (int i = 0; i < _bones.Count; ++i)
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{
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if ((BoneId)_bones[i].ParentBoneIndex == BoneId.Invalid)
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{
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_bones[i].Transform.SetParent(_bonesGO.transform, false);
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}
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else
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{
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_bones[i].Transform.SetParent(_bones[_bones[i].ParentBoneIndex].Transform, false);
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}
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}
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}
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private void InitializeBindPose()
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{
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if (!_bindPosesGO)
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{
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_bindPosesGO = new GameObject("BindPoses");
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_bindPosesGO.transform.SetParent(transform, false);
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_bindPosesGO.transform.localPosition = Vector3.zero;
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_bindPosesGO.transform.localRotation = Quaternion.identity;
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}
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if (_bindPoses == null || _bindPoses.Count != _bones.Count)
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{
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_bindPoses = new List<OVRBone>(new OVRBone[_bones.Count]);
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BindPoses = _bindPoses.AsReadOnly();
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}
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// pre-populate bones list before attempting to apply bone hierarchy
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for (int i = 0; i < _bindPoses.Count; ++i)
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{
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OVRBone bone = _bones[i];
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OVRBone bindPoseBone = _bindPoses[i] ?? (_bindPoses[i] = new OVRBone());
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bindPoseBone.Id = bone.Id;
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bindPoseBone.ParentBoneIndex = bone.ParentBoneIndex;
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Transform trans = bindPoseBone.Transform ? bindPoseBone.Transform : (bindPoseBone.Transform =
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new GameObject(BoneLabelFromBoneId(_skeletonType, bindPoseBone.Id)).transform);
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trans.localPosition = bone.Transform.localPosition;
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trans.localRotation = bone.Transform.localRotation;
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}
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for (int i = 0; i < _bindPoses.Count; ++i)
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{
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if ((BoneId)_bindPoses[i].ParentBoneIndex == BoneId.Invalid)
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{
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_bindPoses[i].Transform.SetParent(_bindPosesGO.transform, false);
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}
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else
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{
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_bindPoses[i].Transform.SetParent(_bindPoses[_bindPoses[i].ParentBoneIndex].Transform, false);
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}
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}
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}
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private void InitializeCapsules()
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{
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bool flipX = (_skeletonType == SkeletonType.HandLeft || _skeletonType == SkeletonType.HandRight);
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if (_enablePhysicsCapsules)
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{
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if (!_capsulesGO)
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{
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_capsulesGO = new GameObject("Capsules");
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_capsulesGO.transform.SetParent(transform, false);
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_capsulesGO.transform.localPosition = Vector3.zero;
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_capsulesGO.transform.localRotation = Quaternion.identity;
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}
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if (_capsules == null || _capsules.Count != _skeleton.NumBoneCapsules)
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{
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_capsules = new List<OVRBoneCapsule>(new OVRBoneCapsule[_skeleton.NumBoneCapsules]);
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Capsules = _capsules.AsReadOnly();
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}
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for (int i = 0; i < _capsules.Count; ++i)
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{
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OVRBone bone = _bones[_skeleton.BoneCapsules[i].BoneIndex];
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OVRBoneCapsule capsule = _capsules[i] ?? (_capsules[i] = new OVRBoneCapsule());
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capsule.BoneIndex = _skeleton.BoneCapsules[i].BoneIndex;
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if (capsule.CapsuleRigidbody == null)
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{
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capsule.CapsuleRigidbody = new GameObject(BoneLabelFromBoneId(_skeletonType, bone.Id) + "_CapsuleRigidbody").AddComponent<Rigidbody>();
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capsule.CapsuleRigidbody.mass = 1.0f;
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capsule.CapsuleRigidbody.isKinematic = true;
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capsule.CapsuleRigidbody.useGravity = false;
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capsule.CapsuleRigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative;
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}
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GameObject rbGO = capsule.CapsuleRigidbody.gameObject;
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rbGO.transform.SetParent(_capsulesGO.transform, false);
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rbGO.transform.position = bone.Transform.position;
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rbGO.transform.rotation = bone.Transform.rotation;
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if (capsule.CapsuleCollider == null)
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{
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capsule.CapsuleCollider = new GameObject(BoneLabelFromBoneId(_skeletonType, bone.Id) + "_CapsuleCollider").AddComponent<CapsuleCollider>();
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capsule.CapsuleCollider.isTrigger = false;
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}
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var p0 = flipX ? _skeleton.BoneCapsules[i].StartPoint.FromFlippedXVector3f() : _skeleton.BoneCapsules[i].StartPoint.FromFlippedZVector3f();
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var p1 = flipX ? _skeleton.BoneCapsules[i].EndPoint.FromFlippedXVector3f() : _skeleton.BoneCapsules[i].EndPoint.FromFlippedZVector3f();
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var delta = p1 - p0;
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var mag = delta.magnitude;
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var rot = Quaternion.FromToRotation(Vector3.right, delta);
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capsule.CapsuleCollider.radius = _skeleton.BoneCapsules[i].Radius;
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capsule.CapsuleCollider.height = mag + _skeleton.BoneCapsules[i].Radius * 2.0f;
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capsule.CapsuleCollider.direction = 0;
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capsule.CapsuleCollider.center = Vector3.right * mag * 0.5f;
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GameObject ccGO = capsule.CapsuleCollider.gameObject;
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ccGO.transform.SetParent(rbGO.transform, false);
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ccGO.transform.localPosition = p0;
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ccGO.transform.localRotation = rot;
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}
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}
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}
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private void Update()
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{
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#if UNITY_EDITOR
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if (ShouldInitialize())
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{
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Initialize();
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}
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#endif
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if (!IsInitialized || _dataProvider == null)
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{
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IsDataValid = false;
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IsDataHighConfidence = false;
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return;
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}
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var data = _dataProvider.GetSkeletonPoseData();
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IsDataValid = data.IsDataValid;
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if (data.IsDataValid)
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{
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if (SkeletonChangedCount != data.SkeletonChangedCount)
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{
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SkeletonChangedCount = data.SkeletonChangedCount;
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IsInitialized = false;
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Initialize();
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}
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IsDataHighConfidence = data.IsDataHighConfidence;
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if (_updateRootPose)
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{
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transform.localPosition = data.RootPose.Position.FromFlippedZVector3f();
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transform.localRotation = data.RootPose.Orientation.FromFlippedZQuatf();
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}
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if (_updateRootScale)
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{
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transform.localScale = new Vector3(data.RootScale, data.RootScale, data.RootScale);
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}
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for (var i = 0; i < _bones.Count; ++i)
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{
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var boneTransform = _bones[i].Transform;
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if (boneTransform == null) continue;
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if (_skeletonType == SkeletonType.HandLeft || _skeletonType == SkeletonType.HandRight)
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{
|
||
|
boneTransform.localRotation = data.BoneRotations[i].FromFlippedXQuatf();
|
||
|
|
||
|
if (_bones[i].Id == BoneId.Hand_WristRoot)
|
||
|
{
|
||
|
boneTransform.localRotation *= wristFixupRotation;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
boneTransform.localRotation = data.BoneRotations[i].FromFlippedZQuatf();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void FixedUpdate()
|
||
|
{
|
||
|
if (!IsInitialized || _dataProvider == null)
|
||
|
{
|
||
|
IsDataValid = false;
|
||
|
IsDataHighConfidence = false;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Update();
|
||
|
|
||
|
if (_enablePhysicsCapsules)
|
||
|
{
|
||
|
var data = _dataProvider.GetSkeletonPoseData();
|
||
|
|
||
|
IsDataValid = data.IsDataValid;
|
||
|
IsDataHighConfidence = data.IsDataHighConfidence;
|
||
|
|
||
|
for (int i = 0; i < _capsules.Count; ++i)
|
||
|
{
|
||
|
OVRBoneCapsule capsule = _capsules[i];
|
||
|
var capsuleGO = capsule.CapsuleRigidbody.gameObject;
|
||
|
|
||
|
if (data.IsDataValid && data.IsDataHighConfidence)
|
||
|
{
|
||
|
Transform bone = _bones[(int)capsule.BoneIndex].Transform;
|
||
|
|
||
|
if (capsuleGO.activeSelf)
|
||
|
{
|
||
|
capsule.CapsuleRigidbody.MovePosition(bone.position);
|
||
|
capsule.CapsuleRigidbody.MoveRotation(bone.rotation);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
capsuleGO.SetActive(true);
|
||
|
capsule.CapsuleRigidbody.position = bone.position;
|
||
|
capsule.CapsuleRigidbody.rotation = bone.rotation;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (capsuleGO.activeSelf)
|
||
|
{
|
||
|
capsuleGO.SetActive(false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public BoneId GetCurrentStartBoneId()
|
||
|
{
|
||
|
switch (_skeletonType)
|
||
|
{
|
||
|
case SkeletonType.HandLeft:
|
||
|
case SkeletonType.HandRight:
|
||
|
return BoneId.Hand_Start;
|
||
|
case SkeletonType.None:
|
||
|
default:
|
||
|
return BoneId.Invalid;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public BoneId GetCurrentEndBoneId()
|
||
|
{
|
||
|
switch (_skeletonType)
|
||
|
{
|
||
|
case SkeletonType.HandLeft:
|
||
|
case SkeletonType.HandRight:
|
||
|
return BoneId.Hand_End;
|
||
|
case SkeletonType.None:
|
||
|
default:
|
||
|
return BoneId.Invalid;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private BoneId GetCurrentMaxSkinnableBoneId()
|
||
|
{
|
||
|
switch (_skeletonType)
|
||
|
{
|
||
|
case SkeletonType.HandLeft:
|
||
|
case SkeletonType.HandRight:
|
||
|
return BoneId.Hand_MaxSkinnable;
|
||
|
case SkeletonType.None:
|
||
|
default:
|
||
|
return BoneId.Invalid;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int GetCurrentNumBones()
|
||
|
{
|
||
|
switch (_skeletonType)
|
||
|
{
|
||
|
case SkeletonType.HandLeft:
|
||
|
case SkeletonType.HandRight:
|
||
|
return GetCurrentEndBoneId() - GetCurrentStartBoneId();
|
||
|
case SkeletonType.None:
|
||
|
default:
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int GetCurrentNumSkinnableBones()
|
||
|
{
|
||
|
switch (_skeletonType)
|
||
|
{
|
||
|
case SkeletonType.HandLeft:
|
||
|
case SkeletonType.HandRight:
|
||
|
return GetCurrentMaxSkinnableBoneId() - GetCurrentStartBoneId();
|
||
|
case SkeletonType.None:
|
||
|
default:
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// force aliased enum values to the more appropriate value
|
||
|
public static string BoneLabelFromBoneId(OVRSkeleton.SkeletonType skeletonType, BoneId boneId)
|
||
|
{
|
||
|
if (skeletonType == OVRSkeleton.SkeletonType.HandLeft || skeletonType == OVRSkeleton.SkeletonType.HandRight)
|
||
|
{
|
||
|
switch (boneId)
|
||
|
{
|
||
|
case OVRSkeleton.BoneId.Hand_WristRoot:
|
||
|
return "Hand_WristRoot";
|
||
|
case OVRSkeleton.BoneId.Hand_ForearmStub:
|
||
|
return "Hand_ForearmStub";
|
||
|
case OVRSkeleton.BoneId.Hand_Thumb0:
|
||
|
return "Hand_Thumb0";
|
||
|
case OVRSkeleton.BoneId.Hand_Thumb1:
|
||
|
return "Hand_Thumb1";
|
||
|
case OVRSkeleton.BoneId.Hand_Thumb2:
|
||
|
return "Hand_Thumb2";
|
||
|
case OVRSkeleton.BoneId.Hand_Thumb3:
|
||
|
return "Hand_Thumb3";
|
||
|
case OVRSkeleton.BoneId.Hand_Index1:
|
||
|
return "Hand_Index1";
|
||
|
case OVRSkeleton.BoneId.Hand_Index2:
|
||
|
return "Hand_Index2";
|
||
|
case OVRSkeleton.BoneId.Hand_Index3:
|
||
|
return "Hand_Index3";
|
||
|
case OVRSkeleton.BoneId.Hand_Middle1:
|
||
|
return "Hand_Middle1";
|
||
|
case OVRSkeleton.BoneId.Hand_Middle2:
|
||
|
return "Hand_Middle2";
|
||
|
case OVRSkeleton.BoneId.Hand_Middle3:
|
||
|
return "Hand_Middle3";
|
||
|
case OVRSkeleton.BoneId.Hand_Ring1:
|
||
|
return "Hand_Ring1";
|
||
|
case OVRSkeleton.BoneId.Hand_Ring2:
|
||
|
return "Hand_Ring2";
|
||
|
case OVRSkeleton.BoneId.Hand_Ring3:
|
||
|
return "Hand_Ring3";
|
||
|
case OVRSkeleton.BoneId.Hand_Pinky0:
|
||
|
return "Hand_Pinky0";
|
||
|
case OVRSkeleton.BoneId.Hand_Pinky1:
|
||
|
return "Hand_Pinky1";
|
||
|
case OVRSkeleton.BoneId.Hand_Pinky2:
|
||
|
return "Hand_Pinky2";
|
||
|
case OVRSkeleton.BoneId.Hand_Pinky3:
|
||
|
return "Hand_Pinky3";
|
||
|
case OVRSkeleton.BoneId.Hand_ThumbTip:
|
||
|
return "Hand_ThumbTip";
|
||
|
case OVRSkeleton.BoneId.Hand_IndexTip:
|
||
|
return "Hand_IndexTip";
|
||
|
case OVRSkeleton.BoneId.Hand_MiddleTip:
|
||
|
return "Hand_MiddleTip";
|
||
|
case OVRSkeleton.BoneId.Hand_RingTip:
|
||
|
return "Hand_RingTip";
|
||
|
case OVRSkeleton.BoneId.Hand_PinkyTip:
|
||
|
return "Hand_PinkyTip";
|
||
|
default:
|
||
|
return "Hand_Unknown";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return "Skeleton_Unknown";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class OVRBone
|
||
|
{
|
||
|
public OVRSkeleton.BoneId Id { get; set; }
|
||
|
public short ParentBoneIndex { get; set; }
|
||
|
public Transform Transform { get; set; }
|
||
|
|
||
|
public OVRBone() { }
|
||
|
|
||
|
public OVRBone(OVRSkeleton.BoneId id, short parentBoneIndex, Transform trans)
|
||
|
{
|
||
|
Id = id;
|
||
|
ParentBoneIndex = parentBoneIndex;
|
||
|
Transform = trans;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class OVRBoneCapsule
|
||
|
{
|
||
|
public short BoneIndex { get; set; }
|
||
|
public Rigidbody CapsuleRigidbody { get; set; }
|
||
|
public CapsuleCollider CapsuleCollider { get; set; }
|
||
|
|
||
|
public OVRBoneCapsule() { }
|
||
|
|
||
|
public OVRBoneCapsule(short boneIndex, Rigidbody capsuleRigidBody, CapsuleCollider capsuleCollider)
|
||
|
{
|
||
|
BoneIndex = boneIndex;
|
||
|
CapsuleRigidbody = capsuleRigidBody;
|
||
|
CapsuleCollider = capsuleCollider;
|
||
|
}
|
||
|
}
|