mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-04 23:17:54 +01:00
343 lines
13 KiB
C#
343 lines
13 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace LIV.SDK.Unity
|
|||
|
{
|
|||
|
public static class SDKUtils
|
|||
|
{
|
|||
|
public static void CreateClipPlane(Mesh mesh, int resX, int resY, bool useQuads, float skirtLength)
|
|||
|
{
|
|||
|
int vertexCount = (resX + 1) * (resY + 1);
|
|||
|
int triangleCount = useQuads ? (resX * resY * 4) : (resX * resY * 2 * 3);
|
|||
|
Vector3[] v = new Vector3[vertexCount];
|
|||
|
Vector2[] uv = new Vector2[vertexCount];
|
|||
|
int[] t = new int[triangleCount];
|
|||
|
|
|||
|
float hWidth = 0.5f;
|
|||
|
float hHeight = 0.5f;
|
|||
|
|
|||
|
int resX1 = resX + 1;
|
|||
|
int resY1 = resY + 1;
|
|||
|
|
|||
|
for (int y = 0; y < resY1; y++)
|
|||
|
{
|
|||
|
for (int x = 0; x < resX1; x++)
|
|||
|
{
|
|||
|
int vi = y * resX1 + x;
|
|||
|
float uvx = (float)x / (float)resX;
|
|||
|
float uvy = (float)y / (float)resY;
|
|||
|
float skirtX = (x == 0 || x == resX) ? skirtLength : 1f;
|
|||
|
float skirtY = (y == 0 || y == resY) ? skirtLength : 1f;
|
|||
|
v[vi] = new Vector2((-hWidth + uvx) * skirtX, (-hHeight + uvy) * skirtY);
|
|||
|
uv[vi] = new Vector2(Mathf.InverseLerp(1, resX - 1, x), Mathf.InverseLerp(1, resY - 1, y));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
mesh.Clear();
|
|||
|
mesh.vertices = v;
|
|||
|
mesh.uv = uv;
|
|||
|
mesh.bounds = new Bounds(Vector3.zero, Vector3.one * float.MaxValue);
|
|||
|
|
|||
|
{
|
|||
|
int faces = resX * resY;
|
|||
|
int vi = 0;
|
|||
|
int ti = 0;
|
|||
|
|
|||
|
if (useQuads)
|
|||
|
{
|
|||
|
for (int i = 0; i < faces; i++)
|
|||
|
{
|
|||
|
vi = (i / resX) * resX1 + (i % resX);
|
|||
|
t[ti++] = vi + 1;
|
|||
|
t[ti++] = vi;
|
|||
|
t[ti++] = vi + 1 + resX;
|
|||
|
t[ti++] = vi + 2 + resX;
|
|||
|
}
|
|||
|
mesh.SetIndices(t, MeshTopology.Quads, 0);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int i = 0; i < faces; i++)
|
|||
|
{
|
|||
|
vi = (i / resX) * resX1 + (i % resX);
|
|||
|
|
|||
|
t[ti++] = vi + 2 + resX;
|
|||
|
t[ti++] = vi + 1;
|
|||
|
t[ti++] = vi;
|
|||
|
|
|||
|
t[ti++] = vi + 1 + resX;
|
|||
|
t[ti++] = vi + 2 + resX;
|
|||
|
t[ti++] = vi;
|
|||
|
}
|
|||
|
mesh.SetIndices(t, MeshTopology.Triangles, 0);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static RenderTextureReadWrite GetReadWriteFromColorSpace(TEXTURE_COLOR_SPACE colorSpace)
|
|||
|
{
|
|||
|
switch (colorSpace)
|
|||
|
{
|
|||
|
case TEXTURE_COLOR_SPACE.LINEAR:
|
|||
|
return RenderTextureReadWrite.Linear;
|
|||
|
case TEXTURE_COLOR_SPACE.SRGB:
|
|||
|
return RenderTextureReadWrite.sRGB;
|
|||
|
default:
|
|||
|
return RenderTextureReadWrite.Default;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static TEXTURE_COLOR_SPACE GetDefaultColorSpace {
|
|||
|
get {
|
|||
|
switch (QualitySettings.activeColorSpace)
|
|||
|
{
|
|||
|
case UnityEngine.ColorSpace.Gamma:
|
|||
|
return TEXTURE_COLOR_SPACE.SRGB;
|
|||
|
case UnityEngine.ColorSpace.Linear:
|
|||
|
return TEXTURE_COLOR_SPACE.LINEAR;
|
|||
|
|
|||
|
}
|
|||
|
return TEXTURE_COLOR_SPACE.UNDEFINED;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static TEXTURE_COLOR_SPACE GetColorSpace(RenderTexture renderTexture)
|
|||
|
{
|
|||
|
if (renderTexture == null) return TEXTURE_COLOR_SPACE.UNDEFINED;
|
|||
|
if (renderTexture.sRGB) return TEXTURE_COLOR_SPACE.SRGB;
|
|||
|
return TEXTURE_COLOR_SPACE.LINEAR;
|
|||
|
}
|
|||
|
|
|||
|
public static RENDERING_PIPELINE GetRenderingPipeline(RenderingPath renderingPath)
|
|||
|
{
|
|||
|
switch (renderingPath)
|
|||
|
{
|
|||
|
case RenderingPath.DeferredLighting:
|
|||
|
return RENDERING_PIPELINE.DEFERRED;
|
|||
|
case RenderingPath.DeferredShading:
|
|||
|
return RENDERING_PIPELINE.DEFERRED;
|
|||
|
case RenderingPath.Forward:
|
|||
|
return RENDERING_PIPELINE.FORWARD;
|
|||
|
case RenderingPath.VertexLit:
|
|||
|
return RENDERING_PIPELINE.VERTEX_LIT;
|
|||
|
default:
|
|||
|
return RENDERING_PIPELINE.UNDEFINED;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static TEXTURE_DEVICE GetDevice()
|
|||
|
{
|
|||
|
switch (SystemInfo.graphicsDeviceType)
|
|||
|
{
|
|||
|
case UnityEngine.Rendering.GraphicsDeviceType.Direct3D11:
|
|||
|
case UnityEngine.Rendering.GraphicsDeviceType.Direct3D12:
|
|||
|
return TEXTURE_DEVICE.DIRECTX;
|
|||
|
case UnityEngine.Rendering.GraphicsDeviceType.Vulkan:
|
|||
|
return TEXTURE_DEVICE.VULKAN;
|
|||
|
case UnityEngine.Rendering.GraphicsDeviceType.Metal:
|
|||
|
return TEXTURE_DEVICE.METAL;
|
|||
|
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore:
|
|||
|
return TEXTURE_DEVICE.OPENGL;
|
|||
|
default:
|
|||
|
return TEXTURE_DEVICE.UNDEFINED;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static bool ContainsFlag(ulong flags, ulong flag)
|
|||
|
{
|
|||
|
return (flags & flag) != 0;
|
|||
|
}
|
|||
|
|
|||
|
public static ulong SetFlag(ulong flags, ulong flag, bool enabled)
|
|||
|
{
|
|||
|
if (enabled)
|
|||
|
{
|
|||
|
return flags | flag;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return flags & (~flag);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static void GetCameraPositionAndRotation(SDKPose pose, Matrix4x4 originLocalToWorldMatrix, out Vector3 position, out Quaternion rotation)
|
|||
|
{
|
|||
|
position = originLocalToWorldMatrix.MultiplyPoint(pose.localPosition);
|
|||
|
rotation = RotateQuaternionByMatrix(originLocalToWorldMatrix, pose.localRotation);
|
|||
|
}
|
|||
|
|
|||
|
public static void CleanCameraBehaviours(Camera camera, string[] excludeBehaviours)
|
|||
|
{
|
|||
|
// Remove all children from camera clone.
|
|||
|
foreach (Transform child in camera.transform)
|
|||
|
{
|
|||
|
Object.Destroy(child.gameObject);
|
|||
|
}
|
|||
|
|
|||
|
if (excludeBehaviours == null) return;
|
|||
|
for (int i = 0; i < excludeBehaviours.Length; i++)
|
|||
|
{
|
|||
|
Object.Destroy(camera.GetComponent(excludeBehaviours[i]));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static void SetCamera(Camera camera, Transform cameraTransform, SDKInputFrame inputFrame, Matrix4x4 originLocalToWorldMatrix, int layerMask)
|
|||
|
{
|
|||
|
Vector3 worldPosition = Vector3.zero;
|
|||
|
Quaternion worldRotation = Quaternion.identity;
|
|||
|
float verticalFieldOfView = inputFrame.pose.verticalFieldOfView;
|
|||
|
float nearClipPlane = inputFrame.pose.nearClipPlane;
|
|||
|
float farClipPlane = inputFrame.pose.farClipPlane;
|
|||
|
Matrix4x4 projectionMatrix = inputFrame.pose.projectionMatrix;
|
|||
|
|
|||
|
GetCameraPositionAndRotation(inputFrame.pose, originLocalToWorldMatrix, out worldPosition, out worldRotation);
|
|||
|
|
|||
|
cameraTransform.position = worldPosition;
|
|||
|
cameraTransform.rotation = worldRotation;
|
|||
|
camera.fieldOfView = verticalFieldOfView;
|
|||
|
camera.nearClipPlane = nearClipPlane;
|
|||
|
camera.farClipPlane = farClipPlane;
|
|||
|
camera.projectionMatrix = projectionMatrix;
|
|||
|
camera.cullingMask = layerMask;
|
|||
|
}
|
|||
|
|
|||
|
public static Quaternion RotateQuaternionByMatrix(Matrix4x4 matrix, Quaternion rotation)
|
|||
|
{
|
|||
|
return Quaternion.LookRotation(
|
|||
|
matrix.MultiplyVector(Vector3.forward),
|
|||
|
matrix.MultiplyVector(Vector3.up)
|
|||
|
) * rotation;
|
|||
|
}
|
|||
|
|
|||
|
public static SDKTrackedSpace GetTrackedSpace(Transform transform)
|
|||
|
{
|
|||
|
if (transform == null) return SDKTrackedSpace.empty;
|
|||
|
return new SDKTrackedSpace
|
|||
|
{
|
|||
|
trackedSpaceWorldPosition = transform.position,
|
|||
|
trackedSpaceWorldRotation = transform.rotation,
|
|||
|
trackedSpaceLocalScale = transform.localScale,
|
|||
|
trackedSpaceLocalToWorldMatrix = transform.localToWorldMatrix,
|
|||
|
trackedSpaceWorldToLocalMatrix = transform.worldToLocalMatrix,
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
public static bool DestroyObject<T>(ref T reference) where T : UnityEngine.Object
|
|||
|
{
|
|||
|
if (reference == null) return false;
|
|||
|
Object.Destroy(reference);
|
|||
|
reference = default(T);
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public static bool DisposeObject<T>(ref T reference) where T : System.IDisposable
|
|||
|
{
|
|||
|
if (reference == null) return false;
|
|||
|
reference.Dispose();
|
|||
|
reference = default(T);
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public static bool CreateTexture(ref RenderTexture renderTexture, int width, int height, int depth, RenderTextureFormat format)
|
|||
|
{
|
|||
|
DestroyTexture(ref renderTexture);
|
|||
|
if (width <= 0 || height <= 0)
|
|||
|
{
|
|||
|
Debug.LogError("LIV: Unable to create render texture. Texture dimension must be higher than zero.");
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
renderTexture = new RenderTexture(width, height, depth, format)
|
|||
|
{
|
|||
|
antiAliasing = 1,
|
|||
|
wrapMode = TextureWrapMode.Clamp,
|
|||
|
useMipMap = false,
|
|||
|
anisoLevel = 0
|
|||
|
};
|
|||
|
|
|||
|
if (!renderTexture.Create())
|
|||
|
{
|
|||
|
Debug.LogError("LIV: Unable to create render texture.");
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public static void DestroyTexture(ref RenderTexture _renderTexture)
|
|||
|
{
|
|||
|
if (_renderTexture == null) return;
|
|||
|
if (_renderTexture.IsCreated())
|
|||
|
{
|
|||
|
_renderTexture.Release();
|
|||
|
}
|
|||
|
_renderTexture = null;
|
|||
|
}
|
|||
|
|
|||
|
public static void ApplyUserSpaceTransform(SDKRender render)
|
|||
|
{
|
|||
|
if (render.stageTransform == null) return;
|
|||
|
render.stageTransform.localPosition = render.inputFrame.stageTransform.localPosition;
|
|||
|
render.stageTransform.localRotation = render.inputFrame.stageTransform.localRotation;
|
|||
|
render.stageTransform.localScale = render.inputFrame.stageTransform.localScale;
|
|||
|
}
|
|||
|
|
|||
|
public static void CreateBridgeOutputFrame(SDKRender render)
|
|||
|
{
|
|||
|
RENDERING_PIPELINE renderingPipeline = RENDERING_PIPELINE.UNDEFINED;
|
|||
|
#if LIV_UNIVERSAL_RENDER
|
|||
|
renderingPipeline = RENDERING_PIPELINE.UNIVERSAL;
|
|||
|
#else
|
|||
|
if(render.cameraInstance != null)
|
|||
|
{
|
|||
|
renderingPipeline = SDKUtils.GetRenderingPipeline(render.cameraInstance.actualRenderingPath);
|
|||
|
}
|
|||
|
#endif
|
|||
|
SDKBridge.CreateFrame(new SDKOutputFrame()
|
|||
|
{
|
|||
|
renderingPipeline = renderingPipeline,
|
|||
|
trackedSpace = SDKUtils.GetTrackedSpace(render.stageTransform == null ? render.stage : render.stageTransform)
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
public static bool FeatureEnabled(FEATURES features, FEATURES feature)
|
|||
|
{
|
|||
|
return SDKUtils.ContainsFlag((ulong)features, (ulong)feature);
|
|||
|
}
|
|||
|
|
|||
|
// Disable standard assets if required.
|
|||
|
public static void DisableStandardAssets(Camera cameraInstance, ref MonoBehaviour[] behaviours, ref bool[] wasBehaviourEnabled)
|
|||
|
{
|
|||
|
behaviours = null;
|
|||
|
wasBehaviourEnabled = null;
|
|||
|
behaviours = cameraInstance.gameObject.GetComponents<MonoBehaviour>();
|
|||
|
wasBehaviourEnabled = new bool[behaviours.Length];
|
|||
|
for (var i = 0; i < behaviours.Length; i++)
|
|||
|
{
|
|||
|
var behaviour = behaviours[i];
|
|||
|
// generates garbage
|
|||
|
if (behaviour.enabled && behaviour.GetType().ToString().StartsWith("UnityStandardAssets."))
|
|||
|
{
|
|||
|
behaviour.enabled = false;
|
|||
|
wasBehaviourEnabled[i] = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Restore disabled behaviours.
|
|||
|
public static void RestoreStandardAssets(ref MonoBehaviour[] behaviours, ref bool[] wasBehaviourEnabled)
|
|||
|
{
|
|||
|
if (behaviours != null)
|
|||
|
for (var i = 0; i < behaviours.Length; i++)
|
|||
|
if (wasBehaviourEnabled[i])
|
|||
|
behaviours[i].enabled = true;
|
|||
|
}
|
|||
|
|
|||
|
public static void ForceForwardRendering(Camera cameraInstance, Mesh clipPlaneMesh, Material forceForwardRenderingMaterial)
|
|||
|
{
|
|||
|
Matrix4x4 forceForwardRenderingMatrix = cameraInstance.transform.localToWorldMatrix * Matrix4x4.TRS(Vector3.forward * (cameraInstance.nearClipPlane + 0.1f), Quaternion.identity, Vector3.one);
|
|||
|
Graphics.DrawMesh(clipPlaneMesh, forceForwardRenderingMatrix, forceForwardRenderingMaterial, 0, cameraInstance, 0, new MaterialPropertyBlock(), false, false, false);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|