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MaiDXR/Assets/Scripts/Configurations/PlayerSettingManager.cs

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using UnityEngine.UI;
using UnityEngine;
public class PlayerSettingManager : MonoBehaviour
{
public Transform LHandTransform;
public Transform RHandTransform;
public Transform PlayerTransform;
private ValueManager PlayerHeightValue;
private Slider Slider;
void Start()
{
Slider = GetComponent<Slider>();
PlayerHeightValue = GetComponent<ValueManager>();
switch (gameObject.name)
{
case "PlayerHAdd":
case "PlayerHSub":
GetPlayerHeight();
break;
case "HandS":
GetHandSize();
break;
case "HandX":
GetHandPositionX();
SetHandPositionX(Slider.value);
break;
case "HandY":
GetHandPositionY();
SetHandPositionY(Slider.value);
break;
case "HandZ":
GetHandPositionZ();
SetHandPositionZ(Slider.value);
break;
}
}
public void GetPlayerHeight()
{
if (JsonConfig.HasKey("PlayerHeight"))
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
SetPlayerHeight();
}
public void GetHandSize()
{
if (JsonConfig.HasKey("HandSize"))
Slider.value = (float)JsonConfig.GetDouble("HandSize");
SetHandSize(Slider.value);
}
public void GetHandPositionX()
{
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if (JsonConfig.HasKey("HandPositionX"))
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Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
SetHandPositionX(Slider.value);
}
public void GetHandPositionY()
{
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if (JsonConfig.HasKey("HandPositionY"))
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Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
SetHandPositionY(Slider.value);
}
public void GetHandPositionZ()
{
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if (JsonConfig.HasKey("HandPositionZ"))
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Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
SetHandPositionZ(Slider.value);
}
public void SetPlayerHeight()
{
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
}
public void SetHandSize(float value)
{
JsonConfig.SetDouble("HandSize", value);
value = value / 100;
LHandTransform.localScale = new Vector3(value, value, value);
RHandTransform.localScale = new Vector3(value, value, value);
}
public void SetHandPositionX(float value)
{
JsonConfig.SetDouble("HandPositionX", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
}
public void SetHandPositionY(float value)
{
JsonConfig.SetDouble("HandPositionY", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
}
public void SetHandPositionZ(float value)
{
JsonConfig.SetDouble("HandPositionZ", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
}
}