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MaiDXR/Assets/Scripts/Configs/ValueManager.cs

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using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ValueManager : MonoBehaviour
{
TMP_Text tmp;
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public float Value;
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float tempValue;
public bool isPointerDown = false;
void Start()
{
tmp = GetComponent<TMP_Text>();
}
void Update()
{
if (isPointerDown)
{
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ChangeValueContinue(tempValue);
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}
}
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public void ChangeValueContinue(float value)
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{
tempValue = value;
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Value += Time.deltaTime * value;
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tmp.text = String.Format("{0:F2}", Value);
isPointerDown = true;
}
public void PointerState(bool state)
{
isPointerDown = state;
}
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public void ChangeValue(float value)
{
Value += value;
tmp.text = String.Format("{0:F2}", Value);
}
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}