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MaiDXR/Assets/Oculus/VR/Editor/OVRProjectConfig.cs

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2022-08-20 21:35:57 +02:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
using UnityEngine.Serialization;
[System.Serializable]
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public class OVRProjectConfig : ScriptableObject
{
public enum DeviceType
{
//GearVrOrGo = 0, // DEPRECATED
Quest = 1,
Quest2 = 2
}
public enum HandTrackingSupport
{
ControllersOnly = 0,
ControllersAndHands = 1,
HandsOnly = 2
}
public enum HandTrackingFrequency
{
LOW = 0,
HIGH = 1,
MAX = 2
}
public enum HandTrackingVersion
{
Default = 0,
V1 = 1,
V2 = 2
}
public enum AnchorSupport
{
Disabled = 0,
Enabled = 1,
}
public enum RenderModelSupport
{
Disabled = 0,
Enabled = 1,
}
public enum TrackedKeyboardSupport
{
None = 0,
Supported = 1,
Required = 2
}
public List<DeviceType> targetDeviceTypes = new List<DeviceType> {DeviceType.Quest, DeviceType.Quest2};
public bool allowOptional3DofHeadTracking = false;
public HandTrackingSupport handTrackingSupport = HandTrackingSupport.ControllersOnly;
public HandTrackingFrequency handTrackingFrequency = HandTrackingFrequency.LOW;
public HandTrackingVersion handTrackingVersion = HandTrackingVersion.Default;
[FormerlySerializedAs("spatialAnchorsSupport")]
public AnchorSupport anchorSupport = AnchorSupport.Disabled;
public RenderModelSupport renderModelSupport = RenderModelSupport.Disabled;
public TrackedKeyboardSupport trackedKeyboardSupport = TrackedKeyboardSupport.None;
public bool disableBackups = true;
public bool enableNSCConfig = true;
public string securityXmlPath;
public bool skipUnneededShaders = false;
[System.Obsolete("Focus awareness is now required. The option will be deprecated.", false)]
public bool focusAware = true;
public bool requiresSystemKeyboard = false;
public bool experimentalFeaturesEnabled = false;
public bool insightPassthroughEnabled = false;
public Texture2D systemSplashScreen;
//public const string OculusProjectConfigAssetPath = "Assets/Oculus/OculusProjectConfig.asset";
static OVRProjectConfig()
{
// BuildPipeline.isBuildingPlayer cannot be called in a static constructor
// Run Update once to call GetProjectConfig then remove delegate
EditorApplication.update += Update;
}
static void Update()
{
// Initialize the asset if it doesn't exist
GetProjectConfig();
// Stop running Update
EditorApplication.update -= Update;
}
private static string GetOculusProjectConfigAssetPath()
{
var so = ScriptableObject.CreateInstance(typeof(OVRPluginUpdaterStub));
var script = MonoScript.FromScriptableObject(so);
string assetPath = AssetDatabase.GetAssetPath(script);
string editorDir = Directory.GetParent(assetPath).FullName;
string ovrDir = Directory.GetParent(editorDir).FullName;
string oculusDir = Directory.GetParent(ovrDir).FullName;
if (OVRPluginUpdaterStub.IsInsidePackageDistribution())
{
oculusDir = Path.GetFullPath(Path.Combine(Application.dataPath, "Oculus"));
if (!Directory.Exists(oculusDir))
{
Directory.CreateDirectory(oculusDir);
}
}
string configAssetPath = Path.GetFullPath(Path.Combine(oculusDir, "OculusProjectConfig.asset"));
Uri configUri = new Uri(configAssetPath);
Uri projectUri = new Uri(Application.dataPath);
Uri relativeUri = projectUri.MakeRelativeUri(configUri);
return relativeUri.ToString();
}
public static OVRProjectConfig GetProjectConfig()
{
OVRProjectConfig projectConfig = null;
string oculusProjectConfigAssetPath = GetOculusProjectConfigAssetPath();
try
{
projectConfig = AssetDatabase.LoadAssetAtPath(oculusProjectConfigAssetPath, typeof(OVRProjectConfig)) as OVRProjectConfig;
}
catch (System.Exception e)
{
Debug.LogWarningFormat("Unable to load ProjectConfig from {0}, error {1}", oculusProjectConfigAssetPath, e.Message);
}
// Initialize the asset only if a build is not currently running.
if (projectConfig == null && !BuildPipeline.isBuildingPlayer)
{
projectConfig = ScriptableObject.CreateInstance<OVRProjectConfig>();
projectConfig.targetDeviceTypes = new List<DeviceType>();
projectConfig.targetDeviceTypes.Add(DeviceType.Quest);
projectConfig.targetDeviceTypes.Add(DeviceType.Quest2);
projectConfig.allowOptional3DofHeadTracking = false;
projectConfig.handTrackingSupport = HandTrackingSupport.ControllersOnly;
projectConfig.handTrackingFrequency = HandTrackingFrequency.LOW;
projectConfig.handTrackingVersion = HandTrackingVersion.Default;
projectConfig.anchorSupport = AnchorSupport.Disabled;
projectConfig.trackedKeyboardSupport = TrackedKeyboardSupport.None;
projectConfig.renderModelSupport = RenderModelSupport.Disabled;
projectConfig.disableBackups = true;
projectConfig.enableNSCConfig = true;
projectConfig.skipUnneededShaders = false;
projectConfig.requiresSystemKeyboard = false;
projectConfig.experimentalFeaturesEnabled = false;
projectConfig.insightPassthroughEnabled = false;
AssetDatabase.CreateAsset(projectConfig, oculusProjectConfigAssetPath);
}
// Force migration to Quest device if still on legacy GearVR/Go device type
if (projectConfig.targetDeviceTypes.Contains((DeviceType)0)) // deprecated GearVR/Go device
{
projectConfig.targetDeviceTypes.Remove((DeviceType)0); // deprecated GearVR/Go device
if (!projectConfig.targetDeviceTypes.Contains(DeviceType.Quest))
{
projectConfig.targetDeviceTypes.Add(DeviceType.Quest);
}
if (!projectConfig.targetDeviceTypes.Contains(DeviceType.Quest2))
{
projectConfig.targetDeviceTypes.Add(DeviceType.Quest2);
}
}
return projectConfig;
}
public static void CommitProjectConfig(OVRProjectConfig projectConfig)
{
string oculusProjectConfigAssetPath = GetOculusProjectConfigAssetPath();
if (AssetDatabase.GetAssetPath(projectConfig) != oculusProjectConfigAssetPath)
{
Debug.LogWarningFormat("The asset path of ProjectConfig is wrong. Expect {0}, get {1}", oculusProjectConfigAssetPath, AssetDatabase.GetAssetPath(projectConfig));
}
EditorUtility.SetDirty(projectConfig);
}
}