mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-20 12:55:52 +01:00
86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
|
/*
|
||
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
||
|
* you may not use the Oculus SDK except in compliance with the License,
|
||
|
* which is provided at the time of installation or download, or which
|
||
|
* otherwise accompanies this software in either electronic or hard copy form.
|
||
|
*
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* https://developer.oculus.com/licenses/oculussdk/
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Logs when the application enters power save mode and allows you to a low-power CPU/GPU level with a button press.
|
||
|
/// </summary>
|
||
|
public class OVRModeParms : MonoBehaviour
|
||
|
{
|
||
|
#region Member Variables
|
||
|
|
||
|
/// <summary>
|
||
|
/// The gamepad button that will switch the application to CPU level 0 and GPU level 1.
|
||
|
/// </summary>
|
||
|
public OVRInput.RawButton resetButton = OVRInput.RawButton.X;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
/// <summary>
|
||
|
/// Invoke power state mode test.
|
||
|
/// </summary>
|
||
|
void Start()
|
||
|
{
|
||
|
if (!OVRManager.isHmdPresent)
|
||
|
{
|
||
|
enabled = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Call TestPowerLevelState after 10 seconds
|
||
|
// and repeats every 10 seconds.
|
||
|
InvokeRepeating ( "TestPowerStateMode", 10, 10.0f );
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Change default vr mode parms dynamically.
|
||
|
/// </summary>
|
||
|
void Update()
|
||
|
{
|
||
|
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
|
||
|
if ( OVRInput.GetDown(resetButton))
|
||
|
{
|
||
|
//*************************
|
||
|
// Dynamically change VrModeParms cpu and gpu level.
|
||
|
// NOTE: Reset will cause 1 frame of flicker as it leaves
|
||
|
// and re-enters Vr mode.
|
||
|
//*************************
|
||
|
OVRPlugin.suggestedCpuPerfLevel = OVRPlugin.ProcessorPerformanceLevel.PowerSavings;
|
||
|
OVRPlugin.suggestedGpuPerfLevel = OVRPlugin.ProcessorPerformanceLevel.SustainedLow;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check current power state mode.
|
||
|
/// </summary>
|
||
|
void TestPowerStateMode()
|
||
|
{
|
||
|
//*************************
|
||
|
// Check power-level state mode
|
||
|
//*************************
|
||
|
if (OVRPlugin.powerSaving)
|
||
|
{
|
||
|
// The device has been throttled
|
||
|
Debug.Log("POWER SAVE MODE ACTIVATED");
|
||
|
}
|
||
|
}
|
||
|
}
|