mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-21 05:05:52 +01:00
48 lines
820 B
Plaintext
48 lines
820 B
Plaintext
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Shader "Hidden/LIV_ClipPlaneSimple"
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{
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SubShader
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{
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Tags { "Queue" = "Overlay" "LightMode" = "Always" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True"}
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Pass {
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Name "CLIP_PLANE_SIMPLE"
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Cull Off
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ZWrite On
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Blend Off
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Fog{ Mode Off }
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ColorMask[_LivColorMask]
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CGPROGRAM
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#pragma target 4.6
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#pragma vertex VertexProgram
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#pragma fragment FragmentProgram
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#include "UnityCG.cginc"
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struct VertexData {
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float4 vertex : POSITION;
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};
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struct VertexToFragData {
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float4 vertex : POSITION;
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};
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VertexToFragData VertexProgram(VertexData v)
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{
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VertexToFragData o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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fixed4 FragmentProgram(VertexToFragData i) : SV_Target
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{
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return fixed4(0, 0, 0, 0);
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}
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ENDCG
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}
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}
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}
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