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MaiDXR/Assets/Scripts/CameraFollow.cs

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2022-01-16 18:34:39 +01:00
using UnityEngine;
public class CameraFollow : MonoBehaviour {
public Transform target;
public float smoothSpeed = 0.125f;
public Vector3 PosotionOffset;
void FixedUpdate ()
{
transform.position = Vector3.Lerp(transform.position, target.position + PosotionOffset, smoothSpeed);
transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
}
}