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15 lines
383 B
C#
15 lines
383 B
C#
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using UnityEngine;
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public class CameraFollow : MonoBehaviour {
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public Transform target;
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public float smoothSpeed = 0.125f;
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public Vector3 PosotionOffset;
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void FixedUpdate ()
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{
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transform.position = Vector3.Lerp(transform.position, target.position + PosotionOffset, smoothSpeed);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
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}
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}
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