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MaiDXR/Assets/Scripts/Configurations/ValueManager.cs

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2022-08-17 01:11:39 +02:00
using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ValueManager : MonoBehaviour
{
TMP_Text tmp;
float Value;
float tempValue;
public bool isPointerDown = false;
void Start()
{
tmp = GetComponent<TMP_Text>();
}
void Update()
{
if (isPointerDown)
{
ChangeValue(tempValue);
}
}
public void ChangeValue(float value)
{
tempValue = value;
Value += value;
tmp.text = String.Format("{0:F2}", Value);
isPointerDown = true;
}
public void PointerState(bool state)
{
isPointerDown = state;
}
}